A fast paced, roguelike, isometric twin stick shooter with procedurally generated, action packed levels. Tackle the hordes of enemies with an armory of guns! Defeat dreadful bosses using handy upgrades for your bio-mech! Unlock new heroes and secret powerups to help your quest!
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Release Date:
Sep 2, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We would like to enter Early Access to ensure that we provide a game that people can love. The Shotgun with Glitters team will put maximum effort into measuring up the needs of the community, involving players in the development process so that by the time of release we can come out with a well polished Moss experience that has as much of the errors ruled out as possible at this stage. In order to reach our goal, it is indispensable for us to hear our players and adjust gameplay and mechanics according to varying playstyles and feedbacks received.”

Approximately how long will this game be in Early Access?

“We plan to take our time to shape and form the game until we reach a state on which we can collectively agree is stable. While it's hard to define this time ahead, we estimate to come out of Early Access sometimes around Christmas 2018.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have more of everything. In what way? That highly depends on the community. But we also have plenty of features outlined in mind to add to the palette. Such would be a well balanced combat system, new unlockable heroes with their own special abilities and mechs, a well composed and expansive looting system, new worlds to discover - patrolled by their very own nasty enemies, vicious bossfights, hip visual mech upgrades, some rare and badass special weapons, achievements, trading cards, the oh-so-sweet music and secrets! SECRETS EVERYWHERE!!!
The content is yet in brisk motion. We might as well turn the game into a bunny simulator?? Nah.”

What is the current state of the Early Access version?

“Right now the core gameplay of Moss Destruction is starting to form its final shape. The current version has 1 playable world swarming with its own unique enemies throughout 5 procedurally generated levels, the working basis of a well balanced combat and looting system, 1 hero and mech, 1 evil boss, a beginner stash of weapons, 15 available mech-tech upgrades, sweet, hand drawn in-game art and HUD and the intro beat. You've gotta love the intro beat!
Updates to come soon!”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price upon leaving Early Access.”

How are you planning on involving the Community in your development process?

“We will provide several platforms to enable constant communication between our community and the dev team. Throughout the development process we will stay open towards all kinds of opinions, monitor comments, gather feedback, learn and progress with the players. We plan to offer game design choices and conduct surveys to select the more favorable path to follow up. In exchange for the much appreciated involvement we can offer full, exclusive access to contents during beta test phase and hopefully other minor rewards. We would like to encourage everyone to interact directly with us, as we are keen on your ideas and will most likely incorporate the good ones into Moss Destruction.”
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Recent updates View all (15)

November 17

UPDATE 0.4.3 "RED"

What's up Everyone!

Getting back to you with this weeks update, where the definitive color somehow turned up to be red, so here it is,

UPDATE 0.4.3 "RED"

  • A new cartridge enters the shelf of the shop now: the Saw Frenzy, putting the player in a high octane melee madness for a short period of time. Let the killing spree begin!
  • 3 new achievements to collect, demanding that you really get some alien blood on your hands this time
  • Your equipped active cartridges are now shown on the HUD with a cool-down counter to inform you when they are ready for the next use
  • The shop can now be entered after a confirmation with the pick-up button. No more accidental enters
  • The Desert Boss got some juice. It got stronger and can now use its weapons in longer distances.
  • Fixed the issue where the sniper rifle did not get the advantages granted by the Marksman Module without first switching weapons
  • Fixed the issue of getting stuck at edges
  • Got rid of the issue where you could also get the Engineer Moss achievement for killing an enemy with the Flamethrower

    Once again, we could heavily rely on your comments and feedback, thank you for those responses! Keep them coming on the steam thread or drop us your line of thoughts to


    If you have previously pointed out an issue for us, for which you do not see a solution here, don't worry, we have them backlogged, just couldn't make it there yet!

    Make sure you check out and follow our Facebook and BrightLocker pages as well!

    Keep tuned for more content with every update!

    The SwG Team
1 comments Read more

November 10

UPDATE 0.4.2 "Adapt"

Hullow Moss Folks!

Exciting times went by here at the Moss HQ, as we received tons of feedback from you guys and we are immensely grateful for these, thank you! Based on what you had to say we can now present you

UPDATE 0.4.2 "Adapt"

  • Introduced new and sweet wares in the shop! Grab the goodies while freshhh!
  • 3 new achievements for you to unlock!
  • You can easily jump between heroes on the hero selection screen using the trigger buttons of your controller
  • The names and descriptions of cartridges are now displayed on the selection screen and in the shop as well
  • We had the exit portals suck the player in only from a closer distance now, granting a safe passage next to them even in narrower places
  • Hitting the Revenge button after dying, the game will now also remember your latest setup when bringing you back to the hero selection screen
  • We introduced a damage cooldown on the player side, meaning that the player will not get butchered by several successive incoming hits in a split second.
  • Dr Gizmoss now starts with the extra passive slot that the description was mentioning
  • The "Shy Boss" phenomenon where the boss tended to just not appear on the last level has now been eliminated.
  • We put an end to the Krysol farming after sunsets, where you could easily just stand in one end of a corridor and waste all the enemies up ahead spraying with the minigun
  • Alien Techs now have an outlined name so that they can be read clearly above the fog too​
  • Sorted out the matter with the Protein Pus Alien Tech that gave you exxxtra HP in the next level too
  • Brought back the Energy+ Module Alien Tech that was lost on the way somehow
  • Fixed the Alien Techs where their functions would remain unknown in a run even after having been used already
  • Also sorted out the right maximum HP caps for each hero
  • Fixed the bug where you could get the "SPEEEED" and "Right Back at You!" achievements for other reasons than stated in the description
  • You can now also unlock the previously buggy "Oh, I see you kids met!" achievement
  • Fixed the bug where the Improved Targeting System sometimes caused the Nuke-Em weapon to do the weirdest things physics has ever seen
  • Dealt with the issue where the Backup Disk and Last Chance sometimes didn't have their life saving effects
  • The Mr Beam will not damage the player now when firing
  • Dozens of minor bugfixes to make the game flow smoother

    Meanwhile, with the time to introduce the Blu Wilderness creeping ever forward, we officially closed the voting on the Worthy Foe 2 Reward on BrightLocker. According to the Moss community and thus the ramming enemy to appear in the new lands is going to be:

    The Hoof-Beak

    Thank you for all who participated in the voting!

    Once again, Thank you for all your support and feedback! It means a lot and we encourage you keep sending those reports and suggestions to


    or in the dedicated thread here on Steam!

    Make sure you check out and follow our Facebook and BrightLocker pages as well!

    Keep tuned for more content with every update!

    The SwG Team
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About This Game

The Mossorian Empire is dying. A once flourishing civilization spending their ever joyful lives in perfect photosynthesis has now been pushed to the brink of extinction. Their undisturbed prosperity has given birth to envy and hatred in the hearts of the neighboring folks who have sworn destruction of the Mossorians. With their forces allied, the enemy have prepared a vicious plan to annihilate the Empire and with the completion of their DieSun Sphere around the Mossorians only sun, the fate of a race will be sealed forever.

Hope is but the last thing to die, for a handful of fearless Moss-warriors are ready to stand up to the challenge. Hopping into their battle mechs, these reckless heroes serve as the last line of defense for the Mossorian Empire. Can they stand against the joined forces of evil? Will they defeat them and save their own kind? That is yet up to you to answer!

  • Fight against the evil forces of exotic creatures as the hero of your choice!
  • Level up your mech on the way as you face wilder and nastier adventures!
  • Find your way around the isometric, procedurally generated levels! No two runs are the same!
  • Aid yourself along the rogue-like fast paced action with various upgrades!

  • Select your weapon of choice from an arsenal of guns!
  • No, more guns!!!
  • Defeat humongous bosses in strange lands!
  • WITH GUNS!!!!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space
    • OS: OS X 10.9.5
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 MB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space

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