A maze type puzzle game where the player(s) have to navigate two mice (Lame & Cheesy) through a series of obstacles and traps. Both mice are required for solving every puzzle. The game can be played as a co-op, with each player controlling one mouse, or as a single player, where one player control both mice with one controller.
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May 15, 2019
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Available: May 15

This game will unlock in approximately 7 weeks

 

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December 23, 2018

LIFE! It Happens. What, Life? Sometimes



Great news everybody! Killbot Studio is back on track - Mostly. You may have noticed that the release date for Lame & Cheesy has been pushed back to May 15th, 2019. Or perhaps, maybe you didn’t. Look people, it turns out that life can be tough sometimes - who knew? Adulting is hard and keeping up with the speed in which this small studio’s life has been changing has proven to be more difficult than imagined.

We are a small studio with the four of us working full-time jobs in our spare time. Although we hope to turn Killbot Studio into a household name in the future, right now, we are still subject to a variety of distractions and hang ups that can cause big problems for us.

We’ve had some sicknesses decide to attack our lead programmer, for example. However, within every gripe, moan, or groan lives a silver lining. Since MomoCon this year, two of our owners have had babies. As it turns out, babies have a knack for limiting gaming time, let alone developing them. So, although we have been delayed it hasn’t been for nothing. We’ve also recently learned that you can’t keep a 65 hour work week without tuckering out before too long.

So we’ve had some problems - so what? We’re only human. We would also like to ask you for your understanding and forgiveness. Once this game is released it’s going to be amazing. We’ve got a long journey ahead but perseverance will pull us through. Thank you to all the people who have lobbied up their faith and support - all three of you. We’ll be in touch.

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December 19, 2018

Getting Ready for MomoCon - What It Takes to Build a Presentation

Step 1: Planning
As it is said, “poor planning leads to poor performance.” Therefore, we had to come up with a way for making our gaming booth look magical enough to attract people. We started with the basics. Of course you have the staples for any presentation of a game: table, something to make people comfortable, monitors, controllers, some provisions and marketing materials.



Step 2: Chaos Ensues
We started with the plan (see above). Now we had to figure out how to actually make our drawing come to life. But we are developers and seemingly smart people, we can figure this out - right? There’s that cord for the mouse, the one for the monitor, then there’s that cord that other cords plug into. Long story short, we needed lots of cords.

Next came inventory. We started by looking at our own systems and seeing what we could cannibalize from them to take to the convention. Once we found out what we had, we had to determine what we still needed...so we made a list. We also wanted people to be able to see Lame & Cheesy really well, so that puny monitor just wasn’t going to cut it.


Step 3: Order Stuff
The next thing to do was order everything on said list. We aren’t really gamers, so we had to order some controllers… We needed polos and lab coats so we could cosplay with the rest of the attendees. We needed to rep our studio so we also designed these super sweet iron on prints to paste on our gear. Just to make extra sure everyone knew who we were, we designed and ordered these vibrant, in-your-face banners. Pretty cuwl huh?



Step 4: Soft Setup
Now that we had everything we needed it was time to do a muck-up - I mean, a mock-up of the booth. As the picture to the left clearly shows, it looks just like the picture from step 1… Everything is going according to plan.



Now, all we need is a Kyle and vwa-lah! We have a preliminary game plan for MomoCon.



Step 5: Make It Professional-ish
The last step was to do it IRL.



Of course, there is the loading up of vehicles and driving to the Georgia World Congress Center, but who wants to hear about that?

Honestly, there’s way more detail involved with planning for MomoCon. However, that article would be entirely too long to read, and let’s face it, you’d probably lose interest. Therefore, I will stop with this. We had an amazing time planning, preparing and going to MomoCon. All joking aside, it was an invaluable experience worth every bit of money and hardship paid. Thank you to everyone that came to check us out. The people we met had a lot of positive and constructive feedback to offer and their facial expressions told us a lot of what we wanted to hear. You will hear more about our experience at MomoCon in a couple of weeks, so be on the lookout for that post. Until then, thanks for reading.

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About This Game

A maze type puzzle game where the player(s) have to navigate two mice (Lame & Cheesy) through a series of obstacles and traps. The game can be played as a co-op, with each player controlling one mouse, or as a single player, where one player controls both mice with one controller or keyboard. Both mice are required for solving every puzzle. The player(s) will use the mice to interact with buttons, switches, moveable boxes, mouse wheels, etc., in order to activate objects of the level that will allow them to make it closer to the end of the stage. These level objects may be raisable platforms that will act as a bridge to pass over a sink full of acid, or a door that opens a path into the next part of the level. Plan accordingly though; a misstep could leave you stuck with no way out at all.

The level is riddled with various colors and objects. After a few minutes of play, you will quickly see how those colors and objects interact with one another. One colored object is an input device that sends a signal to all of the corresponding colored output objects. In short, a red button will active a red door, or a yellow mouse wheel might activate a yellow platform, and so on.

The game is designed to challenge the players dexterity, hand & eye coordination, logic processes and decision making. There are a variety of mechanics available to the player that will help them solve their way deeper into the puzzle. Lame & Cheesy is optimized to allow the player to solve the puzzles in their own unique way. Most levels have multiple solutions but will also only have one optimum solution. This allows the player to test their problem-solving skills by trying to decrease the time it takes for them to get through each level. Players can also see where their times stack up against other players.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual Core
    • Memory: 256 MB RAM
    • Graphics: Geforce 760
    • DirectX: Version 8.0
    • Storage: 486 MB available space
    • Sound Card: Onboard
    • Additional Notes: Subject to change as development continues.
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