What Never Was is a short, story-driven first-person game focused on exploration and puzzle-solving about Sarah, having to shoulder the arduous task of clearing out her grandfathers attic, and soon finds that not everything about the attic is what it seems.
Toutes les évaluations :
extrêmement positives (1,476) - 96% des 1,476 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
11 janv. 2019
Développeur :
Éditeur :

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Mises à jour récentes Tout voir (5)

8 février

What comes next?

Hi everyone. It's been a full month since What Never Was released publicly. First off, let me just thank each and every person of the 50.000+ people that downloaded and played What Never Was. Thanks to everyone who e-mailed me, left kind and encouraging words in reviews and to the content creators who played the game on Twitch and YouTube. Thanks to all of you for making these years of toiling and fiddling with my small dream-game an amazing experience!

Also a tremendous thank you to the small band of people who helped out with the game in various ways - you guys made it shine in ways I couldn't make it shine myself. I'm simply floored by the response and the past month has been very surreal in more ways than one.

So what happens now?

There has been lots of questions and speculation about the length and ending of the game, and I will be as transparent as I can about this - This is not, and was never intended as a demo. This is all that has been produced so far. In my mind, this was the first level of a longer game, to which I had the broad strokes of a full story for, but one that I never thought I would get the chance to make the entirety of. The short experience that I've made has taken four+ years for me to make since I've been working on it from scratch and more or less by myself, so upon release I was more or less ready to let this go and do something else.

However, seeing the reception it has gotten I can happily say that as of this week:

Production of What Never Was: Chapter II (working title?) has started!

I will not be making a kick-starter since I have a full time job already, but I do have a PayPal Donate link which you can use if you liked my game and have a dollar or so to spare! :)

That being said, I'm still working on this thing alone, on my spare time, and have no real idea how long it will take but I do know where I want Sarah's journey to take her and approximately what is required to let it do so. My hopes are also that since I have the framework and much more know-how now than when I started, it won't take as long, but we will see.

If fate or magic allows, Sarah will return, and when she does I hope you do too!

Thank you so much for your support and love!
Acke Hallgren


26 commentaires Lire la suite

27 janvier

What Never Was - Patch #3

Patch 3 is here:

  • Minor spelling-fixes
  • Inventory and in-game credits should now work better in various resolutions
2 commentaires Lire la suite


“Games like WHAT NEVER WAS are the reason why i love exploring indie games, you can see some truly great games made with a little budget. Definitely give WHAT NEVER WAS a shot it is worth the time.”
Gameplay Review

“This adventure game is a reminder of how enjoyable the genre can be with a good story. Made by Acke Hallgren in the Unreal Engine, this brief point-and-click allows players to explore an attic that has some unexpected items. With puzzles that are just challenging enough, it is both relaxing and frustrating in a way that only adventure games can be.”
7.9 – Loading Indie

“Overall, I found What Never Was an enjoyable and intriguing experience that I would recommend strongly. It is slow-paced and relaxing and has a lot to offer in terms of narrative and gameplay, especially considering its length and price!”
Rachael Brearton Writes

À propos de ce jeu

Sometime in the late 2000s, Howard James Wright - an old but kind man - perishes. Leaving behind him many adventures, relics he's collected over the years as well as books authored, he is also leaving Sarah, his granddaughter behind.

Having to shoulder the arduous task of clearing out her grandfathers attic, she is soon to find that not everything about her grandfathers attic is what it seems.

What Never Was is a short, story-driven first-person game focused on exploration and puzzle-solving.

Configuration requise

Mac OS X
    Minimale :
    • Système d'exploitation : Windows 7 64-bit (requires 64 bit OS)
    • Processeur : Dual Core Processor, 2.5 GHz or higher
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : DX11 compatible video card
    • DirectX : Version 11
    • Espace disque : 700 MB d'espace disque disponible
    Minimale :
    • Système d'exploitation : OS X 10.12.6

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