A modern twist on arcade shooters realized in VR. SHOOT. DESTROY. EQUIP. REPEAT. Command a heavily armed battlecruiser as you forge a fleet capable of stopping the enemy A.I. that has decimated mankind. Only with this alliance can you hope to bring humanity back from the brink.
All Reviews:
Positive (10) - 100% of the 10 user reviews for this game are positive.
Release Date:
Jun 18, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We designed Nightstar: Alliance with a focus on VR arcades and arcade style at home players. This next stage of our development is about refining the base we have and proving our systems. To do that we need players and a lot of them! We see Early Access as a chance to develop the game with the community and staying diligent with changes and improvements as well as new content ideas.”

Approximately how long will this game be in Early Access?

“6 months maximum”

How is the full version planned to differ from the Early Access version?

“[SPOILERS AHEAD]

Largely subjective on feedback but we have 2 more chapters for the campaign in development.

These chapters wrap up the story in Nightstar Alliance as well as increasing the pool of weapons and utilities the player has at their disposal. New bosses and characters will be introduced - Also THE HIVE! A Supremacy stronghold teased at the end of Chapter 2.

The final addition during Early Access will be the implementation of random bosses after the end game (Play Plus).

Our goal will be to keep the arcade feel but keep Alliance compelling to play. (Leader board competitions!)”

What is the current state of the Early Access version?

“Nightstar: Alliance is feature complete and fully functional! The Early Access version includes two chapters out of a four chapter story. The subsequent chapters will be added during the Early Access period.

Players currently engage with 2 bosses through several "sectors" with varying design, upgrade the Alliance and can use a range of lasers, flak, blaster and rocket weapons as well as shield, fire rate, damage and other utilities for customising the Battle Cruiser and your Armada!”

Will the game be priced differently during and after Early Access?

“There are no plans currently to adjust pricing model.”

How are you planning on involving the Community in your development process?

“Playing and feedback are the two key components.

We use discord heavily and welcome everyone to interact with us live there!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (4)

August 16

Early Access Update 4 - Ship Building



JOIN OUR DISCORD!

Phew! Commander, we have decoded a large technology module. This is a game changer for the Alliance! I'm running a deeper analysis now. Here's what Engineer Nika was able to decrypt so far:

Decoding transmission...

1600016-16-7-05.... CODE 000000-4... PILOT BOP UNIT ACTIVATED



Builder BOP and Pilot Bop

Our BOP utility drones have newly installed tactical armaments. Aswell as the Tractor Beam and Clamp Arms, BUILDER BOP now has access to an experimental military shield tech which only last a few seconds, but is the difference between escaping the Supremacy, and having our brains turned to mush. The PILOT BOP has also had improvements to its structural mainframe, PILOT BOP directs weapon and thrust capabilities of the Alliance Battlecruiser.


Alliance Salvage Operations
Our Engineers have retrofitted our large module bays with expansion capabilities. We can now attach crew quarters, armour expansions and large structural modules to the Alliance Battlecruiser. This allows us to expand the capacity of the ship and man more weapons and utilities - Lets get out there and find us some salvage!

Commander Visor Updates
During our escape to the outer rim we ensure the safety of nearby colonies by answering their distress calls. The new upgrades to the visor show the number of colony ship signals remaining in the sector.


Mission communication protocol improved
Communications from distress calls and during warp spooling/exit are now subject to a "need to know" basis. Shorter communications are advised.

Nuclear signatures detected
Scans have revealed a large radiation signature on our route to the outer rim, prepare the armory, reinforce shields and get ready for engagement, Commander.



Ship Distress Signal Received
We have received an urgent support request from a nearby sector, the captain has reported ship wide malfunctions and imminent escape pod evacuation into deep space... we cannot leave them out there Commander, plotting route now.


Engineers tinkering with the Alliance Arcade Cabinet
Our engineers have cooked up some new modes in the Mess Hall Arcade Cabinet, we now have access to Story mode, which is the classic game we know and love, and a NEW and IMPROVED ARCADE MODE, which gives us 3 coins to use as lives - should be a blast Commander!

Mess Hall Achievement Wall
The crew have been comparing their achievements on the arcade machines, and started a wall of fame - they are calling it "Steam Achievements" - something related to the malfunctioning ventilation down there.


Update notes:

- Added "exit to menu" in game settings.
- Added End of Sector Score UI.
- Added Arcade/Story Meta Data to scores
- Added -story (shows story option - 1 life) can work with -arcade
- Edited mission complexity
- Added Missile bomber mission
- Added Colony Escape Pod Mission
- Added Death rewind for arcade mode (and 3 lives)(edited)
- Added Leviathan Boss
- Extended Chapter 1/2 length (less happening per sector)
- Stopped Grey weapons spawning after certain sectors, only good weapons spawn later in the game
- Added Player profile with kills, sectors, and colonies saved (and level bar to show progression) uses steam image and name
- Removed DISTRESS call after skipping game introduction
- Added INTRO and TUTORIAL buttons to main menu
- Improved scoring to avoid 30million+ scores
- Improved missile explosion effects/hit recognition
- Edited mission text timing and enemy spawning to allow reading of on screen prompts
- Edited end of chapter 1 Hedra cutscene to stop enemies destroying you whilst controls are invalidated
- Edited Ship avoidance behaviour to seek central play area after 6m distance (stops them flying away)
- Edited Bop Meshes to show Pilot/Builder
- Achievements edited and Icons created and added to Steam
- Edited tractor beam trace to box to make it easier to grab objects
- Edited the excape vector to be simpler (this entire game section will updated in the next release)


ROADMAP
  • Arcade Config file to allow easy editing of lives and play session settings.
  • THE HIVE Chapter where players enter the Supremacy fortress and save the commanders held there.
  • Throwable abilities (like screen-wipe nukes, allied fighter ships and other doomsday style weapons)
  • Colony ships mobilize during boss scenes (we heard you want colony ships to react to boss encounters, so they will be flying around during boss fights)


HOTFIX
  • Edit Shield cool down icon position
  • Decrease the Escape pod mission wave interval
  • Cap Expansions at 16!
  • Move the backpack to align to one of the 4 attack fleet positions
  • Remove the tiny Debris meshes
  • Fix text "ite" on beacon
  • Remove collision on Colony ships whilst docking
  • Make the Expansion Loot trail blue
  • Fix missing Graveyard achievement
  • Use "Sequence dialogue" colony missions - so waves spawn after dialogue
  • Add Short delay after colony missions (in the event that two colony mission happen sequentially
  • Add laser channel check to BOP shield so he can block lasers
  • Allow Colony ships to un dock during boss fights and redock after
  • Fix missing colony mission texture
  • Patch an issue with infinite shields
1 comments Read more

July 6

Early Access Update 3 - Colonies


Initiating transmission. Commander, can you hear me?
I'm receiving a signal from multiple sources around the 'verse. It looks like one of our allies have discovered a beacon with some sort of encrypted message. Here's what we managed to translate so far. Scroll to the bottom for the short version!


-----


'Oculus Touch' Controller Model and Settings
A new controller option was added, along with angle settings to make controlling the Alliance more comfortable and customization. The Oculus Touch controller will now appear in game when utilizing this system. And make sure to adjust the new Angle Settings for increased comfort!

Colony Ships' Movement Upgraded
The beacon contained a hidden code that we can use to help our allies dock and leave docking correctly. This will fix their forward alignment and will make those tasks feel a lot more natural.

Our ST-3v3 unit also managed to install this new code on its own circuits, and will now leave the system if it loses sight of the Alliance ship.

Fixed Scores
There was a small issue with the score counters, causing scores to be calculated incorrectly. This will no longer happen, as part of this mysterious encrypted code seems to have the correct formulas. I love technology!

This also means all existing highscores will be reset. It's time to jump to the next sector and leave your mark on the leaderboards!

We also installed Advanced Image Preceptors that will allow systems to be visualized with more fidelity. Shiny graphics!

-----

That's it for this mission update! Here's the short version of this, with all the items we managed to decrypt from this weeks' update beacon. See you around the 'verse!

- Added BOP angle in settings
- Added Oculus Touch controller model
- Fixed colony ships not aligning to forward vector during docking and leaving
- Fixed ST-3v3 not leaving game on death
- Fixed exploit during pause for changing modules/charging weapons
- Randomised colony ship exits so that some ships may stay after a level
- Boss mission tweaks
- Removed residual particle effect from bop hand from old scoring visuals
- Edited multiplier to cap at 8x and reset the leaderboards in the interest of fairness
- Added spooling engines to the ships that will leave after sector warp
- Options Save Data
- Mission target enemies highlighted
- Reduced scoring to bring max scores down from over 1-10s of millions
- BOP tractor improvements
- Background generator improvements

-----


- Fixed infinite score bug in Sectors 5 and 6
- Fixed score submission issues
- Fixed "missing executable" error
2 comments Read more
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About This Game

CURATOR REVIEW






SHOOT. DESTROY. EQUIP. REPEAT.

The retro arcade shooter we know and love is back, IN VR.
Nightstar Alliance is a retro arcade game at its core, full of action, story, and high-scores!
Command, build, and upgrade a heavily armed battlecruiser and forge a fleet capable of stopping the enemy intelligence that has decimated mankind. Only with this alliance can you hope to bring humanity back from the brink.


An immersive 360 degree galactic war unfolds around you as you battle through breathtaking star systems.

GAMEPLAY FEATURES

  • Pilot a Nightstar Battlecruiser with intuitive and reactive third person controls
  • Customise your and arsenal with a variety of bolt-on weapons and utility modules
  • Construct the Alliance Battlecruiser with intuitive expansions and snap controls
  • Build an Armada and control their inventory; the attack fleet will aid your fight
  • Shoot a generated range of laser, blaster, flak and nuclear weapons
  • Destroy an unending scourge of Supremacy ships
  • Equip offensive and defensive shields, repair units, damage and fire rate mods
  • Repeat the battle and become the most notorious Nightstar Commander with Local and Online Leaderboards
  • Master the skies with upgrades; increasing ship size, module slots, armour and firepower!
  • Follow the story of the Commanders who survived the attack on Terra through in game cut-scenes

The Fall of Terra

Follow the story of the Commanders who survived the attack on Terra, as you forge the Alliance and seek a safe haven in the Outer Rim. The escape is cut short, however, and Dr Tali finds herself at the mercy of the machines!


Rescue the legendary Commanders and utilize their unique powers and abilities to help your cause! Only then will you stand a chance against the scourge of the Supremacy.

Explosive Firepower and Utility Modules

Discover and unlock an arsenal of heavy weapons, defensive utilities and doomsday devices as you save The human Colonies from the genocide of their rebellious AI!


From automatic phase blasters, flak cannons and high propulsion lasers, to heat-seeking rocket pods and destructive nuclear weaponry - The Alliance has everything they need to reach the Outer Rim!

WORLDWIDE REVIEWS


System Requirements

    Minimum:
    • OS: Windows 7/8.1/10 (64bit)
    • Processor: Intel Core i5 Sandy Bridge or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 960 or equivalent
    • DirectX: Version 11
    • Storage: 700 MB available space
    • Additional Notes: The desire to pew pew!
    Recommended:
    • OS: Windows 7/8.1/10 (64bit)
    • Processor: Intel Core i7 Skylake or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1060 or equivalent
    • DirectX: Version 12
    • Storage: 700 MB available space
    • Additional Notes: The will to forge an Alliance and save mankind!

What Curators Say

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