Voxels and Vector Graphics combine in a VR Arcade Shoot Em Up where you must always be on your toes and aim true.
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Udgivelsesdato:
22. okt. 2018
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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“I'm a one man team and content takes time to create. I have created the foundation for what this project will be, gameplay wise, NPC interaction wise, how the enemies will function and how the world will look. In time I hope to realize a dream of interactivity and tense combat, and perhaps a little bit of magic.”

Hvor lang tid vil dette spil være i tidlig adgang?

“If at all possible, I would like to create content for this game until it is the best I can make it. To that end, it may remain in this Early Access state for a year or two.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Soo much content. Right now its a skeleton of what it will be. Multiple firearms will be added, all following the same motif : voxelized, transparent body, realistic inner workings.

NPCs with purpose and drive will be added as well.

The arena will expand to multiple stories that the player will teleport through and to.

Spooky enemies will be added, sure to terrify you with the efficiency with which they dispatch you.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“2 levels, The Training Ground and Slime Survival.

In the Training Ground players can hone their shooting skills at a firing range with a floating skull that moves about.

In the Slime Arena players will test their speed and reflexes as numerous slimes that can have their characteristics adjusted rush toward the player.

In both areas the primary weapon is the voxelized M1911. In the Slime Arena (for gameplay purposes) the magazines are automagically refilled at a rate of one bullet per second per magazine. In the Training Ground players will have to manually reload magazines from the bullet boxes provided by the groundskeeper.”

Ændrer spillets pris sig under og efter tidlig adgang?

“I plan to increase the price as I add more and more content.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“I will listen to feedback and provide you with the best customer service I can.”
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Spil Muerte's Arena

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Om dette spil

Voxels and Vector Graphics combine in a VR Arcade Shoot Em Up where you must always be on your toes and aim true.

Presently in Early Access, Muerte's Arena places you in an underground crypt for the dammed where spooky enemies seek to destroy what remains of you. You will be armed with a realistically functioning M1911 and a flashlight for the darkness. At the center lies the control that will allow you to test your limits. Put your aim and reloading skills to the test after haughtily thinking the default settings are all there is.

Features
  • Voxelized M1911 with the ability to eject and load magazines
  • M1911 Magazines with the ability to eject and load rounds (automagically reload in the Slime Arena)
  • Belt that can hold the voxelized M1911 along with 3 spare magazines, a health gauge and 2 generic slots for the flashlight and bullet box (in the Training Ground)
  • Flashlight that illuminates the darkness
  • 2 levels, The Training Ground and the Slime Arena (In Early Access : more to come in the future)
  • Ghostly Slimes (Slime Arena) that can have their speed, spawn limit and spawn rate adjusted

More features to come as they're implemented.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Windows 7
    • Processor: AMD FX-6300, Intel Core i5 6400
    • Hukommelse: 8 GB RAM
    • Grafik: Nvidia GTX 970
    • DirectX: Version 11
    • Diskplads: 500 MB tilgængelig plads
    • VR-understøttelse: Oculus PC. Standing Only
    • Yderligere bemærkninger: Oculus Rift with Touch Controls required.
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Windows 7
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.

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