Voxels and Vector Graphics combine in a VR Arcade Shoot Em Up where you must always be on your toes and aim true.
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Release Date:
Oct 22, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm a one man team and content takes time to create. I have created the foundation for what this project will be, gameplay wise, NPC interaction wise, how the enemies will function and how the world will look. In time I hope to realize a dream of interactivity and tense combat, and perhaps a little bit of magic.”

Approximately how long will this game be in Early Access?

“If at all possible, I would like to create content for this game until it is the best I can make it. To that end, it may remain in this Early Access state for a year or two.”

How is the full version planned to differ from the Early Access version?

“Soo much content. Right now its a skeleton of what it will be. Multiple firearms will be added, all following the same motif : voxelized, transparent body, realistic inner workings.

NPCs with purpose and drive will be added as well.

The arena will expand to multiple stories that the player will teleport through and to.

Spooky enemies will be added, sure to terrify you with the efficiency with which they dispatch you.”

What is the current state of the Early Access version?

“2 levels, The Training Ground and Slime Survival.

In the Training Ground players can hone their shooting skills at a firing range with a floating skull that moves about.

In the Slime Arena players will test their speed and reflexes as numerous slimes that can have their characteristics adjusted rush toward the player.

In both areas the primary weapon is the voxelized M1911. In the Slime Arena (for gameplay purposes) the magazines are automagically refilled at a rate of one bullet per second per magazine. In the Training Ground players will have to manually reload magazines from the bullet boxes provided by the groundskeeper.”

Will the game be priced differently during and after Early Access?

“I plan to increase the price as I add more and more content.”

How are you planning on involving the Community in your development process?

“I will listen to feedback and provide you with the best customer service I can.”
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Notice: Requires the Oculus Rift virtual reality headset. See the VR Support section for more info.

Play Muerte's Arena

Free to Play

Recent updates View all (4)

December 5

Muerte's Arena is now free

Muerte's Arena is now free.

To those that purchased the game and chose not to refund it despite knowing it was dead, I am very grateful, may all that can go right in your life do so, and all that can go wrong turn in your favor, for in my hour of need you did aid me with a bit of hope.

To those that play the game for free, I hope you enjoy what I managed to put together. I hoped to have made this game into so much more which is why I had it at the (what I perceived to be low) low price of $0.99. Alas, this was evidently too much to ask for.

In the marketplace people vote with their money, and the polls have closed. A purchase rate of 0.003 speaks loud and clear, no one is interested in this gameplay style, especially NOT American people (1 or 2 activations total in the US, but I don't know if they purchased or they were curators I gave keys to).

Here lies my first footnote in history : People would rather spend full price on a game they can whine and complain about, than help along something that might become what they want.
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October 31

Muerte's Arena is Dead.

The original reason I was inspired to make this game was because I had looked at what was being done in the VR space, in regards to gunplay, and I felt I could push it a bit further toward reality.

I put about a year's worth of time into trying to get this ready, to see if there would be any interest whatsoever in this form of play. This past week since release has shown me the harsh reality, almost no one is interested in this game.

Of a quarter of a million impressions, 6k were willing to click on the name and see the game. Of those 6k less than 20 people were willing to buy it. My plan was to see if there would be interest once it went on sale, nope, no interest.

VR will eventually reach a point where guns will be realistic and they'll look far better than what I have made and while I hoped to help push it there, there is not enough profit to do so.

I'm sorry, I cannot in good conscience subject myself to what I would never subject another, to work for pennies on the hour, if that. I could have literally worked one hour in ANY job and had a larger profit.

I'm going to submit that the game be made free, in hopes that more people can play it and be inspired to focus on making guns in VR more realistic. I'm sorry, shaking your hand to reload a weapon is clever and easy, but its not my cup of tea.

I will not develop this game any further and will focus my efforts on becoming a better artist and programmer. I am not planning to enter the VR market again for a while, its either unviable or I'm a failure, and either requires my absence.
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About This Game

Voxels and Vector Graphics combine in a VR Arcade Shoot Em Up where you must always be on your toes and aim true.

Presently in Early Access, Muerte's Arena places you in an underground crypt for the dammed where spooky enemies seek to destroy what remains of you. You will be armed with a realistically functioning M1911 and a flashlight for the darkness. At the center lies the control that will allow you to test your limits. Put your aim and reloading skills to the test after haughtily thinking the default settings are all there is.

  • Voxelized M1911 with the ability to eject and load magazines
  • M1911 Magazines with the ability to eject and load rounds (automagically reload in the Slime Arena)
  • Belt that can hold the voxelized M1911 along with 3 spare magazines, a health gauge and 2 generic slots for the flashlight and bullet box (in the Training Ground)
  • Flashlight that illuminates the darkness
  • 2 levels, The Training Ground and the Slime Arena (In Early Access : more to come in the future)
  • Ghostly Slimes (Slime Arena) that can have their speed, spawn limit and spawn rate adjusted

More features to come as they're implemented.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: AMD FX-6300, Intel Core i5 6400
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Oculus Rift with Touch Controls required.
    • Requires a 64-bit processor and operating system
    • OS: Windows 7

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