Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.
Recent Reviews:
Very Positive (422) - 86% of the 422 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,937) - 80% of the 3,937 user reviews for this game are positive.
Release Date:
Mar 1, 2019

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Curator Review

By 黄油大师 March 16

“《Dawn of Man》是一款有着很大创新的模拟建造类游戏,正如它的简介那样:这是一个让玩家体验到古人类文明从石器时代开始,到铁器时代的发展历程。你将控制一个小型狩猎营地,然后随着时间的推移你逐渐把它发展成为一个人口稠密的村庄。玩家需要面对致命的野兽、恶毒的外来者的挑战。但是,最大的挑战莫过于满足人们的基本需求。”

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Recent updates View all (21)

July 15

Version 1.2.0 released | Combat content update

This is a large content update focusing on combat, aiming to make it more balanced, realistic and fun to play.
New elements like Shields and Platforms fundamentally change how combat plays out. Raider AI has been overhauled, and the existing defense structures have been rebalanced.
The update also introduces other substantial non-combat related improvements: The Deep Iron Mine and the Megalith and Structure panels.

New Resources

Round Shield
A basic shield that can be used with one handed weapons to block incoming attacks.
1 Leather + 1 Log = 2 Round Shields.
Has 200 HP and a 50% chance of blocking incoming attacks.
Available from the Bronze Age onward.

Oval Shield
A large shield that can be used with one handed weapons to block incoming attacks.
1 Iron + 1 Log = 2 Oval Shields.
Has 400 HP and a 66% chance of blocking incoming attacks.
Available at the Iron Age.

New Structures

Wooden Platform
A structure, built inside the settlement's walls, so your people can shoot at raiders from it.

Reinforced Platform
A sturdier version of the Wooden Platform, can hold more people in it.

Deep Iron Mine
An upgraded Iron Mine, that increases the amount of ore that can be extracted from it.
This was a request from the community as people were running out of Iron in late game.

New Techs

Allows the crafting of Shields in the Workshop.

Deep Mining
Allows the construction of Deep Iron Mines.

New Music
3 new music tracks.

Quality of Life
- New Structures panel, that allows you to locate any structures you have built (especially useful for mines).
- New Megaliths panel, that allows you locate megaliths and megalithic transports.
- Management panels are now split between "Standard" and "Advanced".
- New default resource limits: Wool: 50, Dry Skin: 20, Leather: 20.

Balance Changes
- Increased the amount of Raiders that attack your settlement from the Copper Age onward, since it is easier to defend your town now.
- Watchtowers and Guard Towers are more expensive now, but also more resistant.
- Increased amount of skins produced by domestic animals, as Leather is now in higher demand in late game.
- Slightly reduced the cost of techs in the Ancient Warriors scenario (but they are still more expensive than normal).
- Changed express evolution achievement to 6 hours instead of 5.
- Reduced Reinforced Gate cost to 1 unit of Iron.
- Slightly increased hit points of Gate, Reinforced Gate, Palisade and Wall.
- Moved netting tech to Bronze Age.
- Reduced trader prices of all animals.

- Fix issue with raiders bringing outdated weapons in hardcore mode sometimes.
- Tweaked main menu UI.
- People will now abort capture tasks if very hungry, or if the animal has run too far away.
- Towers and Platforms can now be toggled off, which will cause AI to ignore them.
- Raiders now gather near the town and attack in a more coordinated manner.
- Improved Wall and Palisade selection boxes.
- Optimized rendering of small objects.
- Properly snapping materials to terrain when building a structure.
- Improvements to milestone cameras to make sure they show more relevant scenes.
- Preventing people from changing outfit when the alert is on.
- Fixed exploit where the player could save the game just before a trader arrived to get better resources.
- Fixed issues with milestones on community scenarios with uppercase names.
- Improved shadows for palisade
33 comments Read more

June 3

Version 1.1.2 released

Another update with a few fixes. Note we are also working on the next big content update, see here.


AI Improvements
- AI will now feed Grain to animals if there is a large surplus of it (when compared to Straw).
- Animals and people now distribute themselves better among buildings when seeking shelter, instead of all flocking to the nearest one.

- When a savegame is loaded, all of it's milestones are copied into the profile (this is useful when moving savegames between computers).
- When giving a command while carrying a heavy resource, the human will drop it unless the command requires it.
- When a command is given to a task that the player is already doing, the entity flashes green.
- Fixed issue that caused weapons recovered from raiders to be indestructible.
- Fixed issue allowing the player to set automatic production during tutorial when it shouldn't.
- Some improvements and additional restrictions on bridge placement.
- Fixed glitch when swapping structure variant while placing it on an invalid location.
- Savegames from workshop scenarios can now be transferred to another computer and they will still work (as long as the scenario is present).
- Fixed issue where all Raiders had blonde hair and light skin color.
47 comments Read more


“Dawn Of Man’s great triumph is that, a dozen hours after I’d picked my first berry, forging my first iron sword felt like an immortal accomplishment.”
Rock Paper Shotgun

About This Game

Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival.

Dawn of Man is a survival/city-builder from the creators of Planetbase.

The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory.

You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.


Animals were a vital source of food and resources for ancient humans. Use their meat to feed your people and their skin and bones to make clothing and craft the tools you will need to stay alive.
Confront Mammoths, Woolly Rhinos, Ancient Bison, Megaloceros, Cave Lions and other species that roamed the earth at the time.


Collect a variety resources from the environment: fruit, berries, water, wood, flint, stone, ores. Use them to prepare food, to make tools and to build structures in your settlement.

Plan for harsh times

Fish is more abundant in spring, berries and fruit can be collected in summer and animals are easier to come by when it's warm.
When winter comes, make sure to have enough non-perishable food and warm clothing in order to survive.

Expand and fortify your settlement

Build more homes and facilities for your people, in order to expand your population.
Construct fortifications and craft weapons, so you are ready for when the inevitable conflict comes.

Research Technologies

Each new discovery will make it easier for your settlement to be able to support larger populations, but will also bring new challenges: increased food demand, morale issues and more frequent raider attacks.

Build Megalithic Structures

Our ancestors were capable of incredible engineering feats: mine massive rocks from the environment, transport them using sledges and construct colossal stone structures.

Control Nature

Unlock farming technologies to grow your own vegetables, so you can feed large amounts of people. Domesticate animals to produce food, resources and provide increased muscle power.

System Requirements

Mac OS X
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bit)
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM (Shader Model 3)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bit)
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 2 GB AMD or NVIDIA Card
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 10.11
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM (Shader Model 3)
    • Storage: 2 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 10.15
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: 2 GB AMD or NVIDIA Card
    • Storage: 2 GB available space

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