Play as a demon in this story driven slasher horror game. Summoned from the depths of hell into our world, use your demonic abilities to gruesomely take down everything between you and your path back to the underworld. Be the horror.
All Reviews:
Mixed (15) - 60% of the 15 user reviews for this game are positive.
Release Date:
May 28, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe we need to involve the community in the development of the game, and what better way is there than to put Tainted Fate into your hands.
We've been working on Tainted Fate so long, we're not sure we clearly see the areas of the game we need to improve the most. That's where you come in. Based on player feedback we'll tweak and improve the game.”

Approximately how long will this game be in Early Access?

“Two to six months.”

How is the full version planned to differ from the Early Access version?

“It will be more polished. We're planning more modes (challenge arenas, new game+, endless mode), more replay value, Steam achievements, less bugs, better performance, better visuals, animations and sounds. The boss fights will be enlarged in scope and have multiple tiers. Especially the final boss fight in which we plan to invest a lot of time. Today's games often have anticlimactic endings and we want to fix that by having an epic boss fight that's practically a whole level for itself.”

What is the current state of the Early Access version?

“The Early Access version has the full story campaign. There are lots of bugs, the AI is not at a level we're satisfied with, we need to do a final performance optimization pass so we can target lower end hardware than in early access.
We need to balance the game for the player to truly have the option to untangle any situation in his way (chaos, stealth, mixed). We also need to tweak the difficulty curve to be fun but still challenging to the player.”

Will the game be priced differently during and after Early Access?

“Based on player feedback, we may raise the price for the full release of the game.”

How are you planning on involving the Community in your development process?

“We're not a big publisher who will stay silent after we throw the game into the player's hands. We're a small indie team that's not afraid to reply to your reviews and criticisms and, most importantly, take them into account and improve the game based on them.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (8)

April 1

Gummy Bear Mega Update



Check out the video of the latest changes made to Tainted Fate!

Hello everyone. We've been discussing this for a long time and have finally decided on a radical change to Tainted Fate. We were very saddened by reviews and comments deeming our game too violent and pointless. We really tried to focus on the story of the game, for the player to at all times have a clear goal and really feel like the Demon Decarabia. Alas, many people thought it was all meaningless and focused only on the gore and dismemberment. Which means we have failed in our mission to make the game fun and meaningful. For instance this video review and its comments:
"Completely meaningless!" - David Klaffke
"Honestly, I do not know why you have to test something for almost half an hour. Would have failed with me after 2 minutes. Because that's what it is: diarrhea" - e1337e weazel
"The game is sick, because the developer was really bored." - Captain A
(comments auto-translated from German)

Or this extremely thorough review:


Taking this feedback into account, we have decided to adapt the game to be less offensive and gory and, above all, to be extremely fun. We have made some radical changes to the visuals and core gameplay:

Changed all enemies into gummy bears

Tearing apart demons from hell and caricatures of prisoners was deemed too taboo. For that reason we have decided to replace every single enemy in the game with colorful gummy bears.

Replaced blood with paint

We have also decided to remove all blood from the game and replace it with colorful paint. So that when you tear apart gummy bears, you can make Jackson Pollock paintings on the floor.

Removed dismemberment gates

Seeing as how a game mechanic where you have to tear body parts off of enemies and place them into holes in a gate to satisfy the blood gods is very brutal and does not sound fun at all, we decided to remove this feature from the game.

Replaced agressive heavy metal music with happy upbeat jazz

When fighting in Tainted Fate there's a lot of obnoxious loud heavy metal music going on. We decided to put a stop to that and replaced it with nice upbeat jazz music.


That's it for this update, full release is coming soon. We sincerely hope that tearing apart gummy bears will make Tainted Fate more accessible to all.
8 comments Read more

March 15

Audio Overhaul, New Enemy, Achievements


New music, new sound effects, remixed sounds that sucked, new voice overs, new enemy type, bug fixes, gameplay improvements, achievements. We got it all.

New Enemy

This dude has four hands! That's two more hands you can tear off compared to a regular type dude. He'll show up in sacrificial pit fights in hell levels and has his own personal dismemberment gate in level 17.

Idle Mode

Enemies don't just stand around anymore, they do stuff! We've recorded more dialogues between enemies, and made more custom animations for enemies on levels. Now they push crates, pick stuff up and sit on stuff. Some of them are doing really shady stuff :O

New Music And Sound Effects
We've added music queues that start playing in certain parts of levels or when certain events happen. Sound effects for movable objects such as barrels, chairs, glass bottles, torn body parts and organs have new and more unique sound effects.

New Voice Over
Characters that sounded, let's say, um, not very believable have been re-recorded. Demons have more grunt sounds, hurt sounds, screams, quips they yell at the player and so on. Non humanoid enemies now sound suitably wild and scary.

Final Boss Fight Finished
We've been overhauling the final boss with every new update and didn't feel satisfied with the fight until now. There's thunder bolts and lightning, very, very frightening you. There's checkpoints between parts of the fight, there's more dialogue, the gameplay flow is more fun. The bugs have been exterminated. It's finally a suitable end to the slapstick gore-fest that is Tainted Fate. Also you get these flamey hands:


Achievements

We're really happy to announce that we've implemented Steam achievements! Some are obtainable through just playing the campaign, others are harder to achieve and will test your exploration and demon tearing skills.

All changes:
-spiky dismemberment gate torn off hand would act weirdly - fixed
- after you tear apart an enemy with a sharp object, they go directly to ragdoll instead of into animation and then ragdoll
-torso mesh deformation when cut with sharp object fixed
-3d text shader changed in all levels so you can't see it through other objects anymore
-enemies that talk before the player approaches them don't continue talking during fighting anymore
-enemies now wait a second before attacking after they are alerted to player's presence, so player has a chance to instakill at least one enemy in group
-ambient music fades out when fight music starts, fades back in when fight music finishes
-minion shuts up if it's turned into iron (on pressure plate)
-added idle mode - some enemies now play custom animations before player interrupts them
-added new enemy - HandyBoi complete with anims, sounds, parts to tear off etc.
-when you touch exit level object on some levels, it automatically loads the next level (you don't have to teleport into all level exit objects anymore)
-in some levels you can now "open" the exit level door to advance to next level (previously you had to teleport into exit level doors)
-fixed bug where you could spawn an infinite number of explodable lanterns in prison island puzzle
-catacombs puzzle fixed
-enemies can't tear their limbs off on axes and shovels around the levels anymore (they would just walk onto a shovel and their legs would fall off)
-fixed critter bug in church boss fight
-fixed sound bug in shipwreck puzzle
-shipwreck and church intro dialogue does not play again after dying anymore
-doubled max pixel light count (no more "one eye has light, other doesn't" bugs)
-improved enemy AI, they don't try to go to starting position after losing player anymore (this resulted in them walking into walls etc)
-doggo now has proper demonic sounds
-new screams for tearing
-more quips for enemies to yell at you
-new sounds for objects (metal, glass shatters, gates opening,...)
-more ambient music in certain parts of levels
-ambient music fades out during fights when metal music is rocking
-death drums play when u dieded
-fixed critter voice over mistake
-new voice over for lesser cultists
-replaced voice over for cultists with new voice over
-fixed trails on lesser cultist and final boss glowy balls
-fixed surfaces where you couldn't teleport but should
-fixed surfaces where you couldn't free walk (certain stairs and inclines)
-thunder and lightning added in final boss fight
-completely remade final boss fight level environment
-changed final boss fight flow and difficulty
-added new player power for end of boss fight
-new checkpoints in middle of boss fights
-you can't fall off of edges of surfaces anymore in free walk mode - you just stop (less dizziness for players, less bugs for us) - this may not seem like a big one but it's a big one. Trust me.
-implemented Steam achievements

This update finishes up our update path for Tainted Fate. We will do one more big round of testing and bug fixing, but you can expect the full release very soon. We'd like to thank our fans who reported bugs and proposed features throughout the early access period. We would also like to thank everyone who gave positive and negative reviews, as long as they contained some constructive criticism we learned from them and fixed the stuff you didn't like.
Thank you for playing Tainted Fate. We <3 u and hope to get a lot more people playing on full release day!
1 comments Read more
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About This Game

BE THE HORROR

Massacre those who wish to orchestrate your destiny. Dismember any living being. Spawn your minions to aid you in your quest for blood.

DEMONIC ABILITIES

Grab enemies and tear their limbs off. Spawn your minions to take the heat off you or spawn critters that blow up on contact. Teleport into enemies for an instant kill. Throw explosive objects into crowds of enemies. Slow down time for extra precision while dismembering enemies or throwing objects. Mix and match abilities for wild combos resulting in a spectacle of blood and flying body parts.

NO HUD


VR games should have a minimal HUD with as little text and as few numbers as possible sticking to your face. That's why Tainted Fate has no HUD at all. The ability you have selected is visible through your hands. The colors fade as you take more damage. Haptic feedback, visual and audio cues help immerse you into the world of Tainted Fate.

EPIC BOSS FIGHTS


Bosses the size of a building? Check. Multiple ways to defeat them? Check. Gain their abilities after the fight? Check. Chop off their heads, jump down their neck, make a stew out of their guts and exit through their poop hole? Check.

PLETHORA OF LOCOMOTION AND GRAPHICS OPTIONS

You are new to VR or get sick easily? Use teleportation. You're a VR veteran and want free walking for smooth locomotion? We got you covered. You don't want to turn around in the real world and want to play sitting in a sofa like our lazy developers? Use the front facing mode. Depending on whether you use a Rift, Vive or Windows MR headset, the game dynamically changes the tutorials and in-game images to correspond to your headset and chosen locomotion system.

Have a beast of a PC and want all the SSAOs and dynamic shadows and blooms so strong your eyes melt from all the glow? Still got you covered. Want to play at a rock solid 90fps on your sensibly built rig or laptop? Turn them graphics down, son.

ENGAGING STORY


Tainted Fate does not take itself too seriously. It's a game in which you are a demon that yells inappropriate one liners at his enemies, but don't be deceived by the shallowness of the protagonist. The story and characters have depth. You are Decarabia. A demon with almost nothing to lose. Even your body has been taken away by the higher-ups. Left with nothing but your hands, you will use them to gain back your powers and get revenge on those who have wronged you on your path of carnage.

NOT YOUR GRANDMA'S INDIE GAME

We're an indie team. We can do things developers who have publishers can't. In Tainted Fate you will experience chopping off people's heads in guillotines, fountains of blood pouring out of dismembered limbs, swearing, offensive dry humor, inappropriate jokes...

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit
    • Processor: Intel Core i5 - 4590 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 or equivalent
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: Intel Core i5 - 4590 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1070 or equivalent
    • DirectX: Version 11
    • Storage: 6 GB available space

What Curators Say

6 Curators have reviewed this product. Click here to see them.

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