Experience the thrills of racing high power planes meters off the ground and join the elite ranks of daredevil pylon racers. Master the course, conserve energy in the turns and flip through the chicanes in the ultimate race against time.Pylon Racer - puts you back in the pilot’s seat.
Всички рецензии:
9 потребителски рецензии - Нужни са още потребителски рецензии, за да се генерира резултат
Дата на излизане:
21 февр. 2019
Разработчик:
Издател:
Тагове

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Игра в „Ранен достъп“

Получете незабавен достъп до играта и се ангажирайте с нейното развитие.

Забележка: Докато трае разработката на тази игра от „Ранен достъп“, е възможно по нататък тя да се промени или не. Ако не сте въодушевени да я играете в текущото ѝ състояние, тогава ще е по-добре да изчакате. Вижте дали тя ще придобие по-завършен вид. Научете още

Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

„Pylon Racer is an experiment, the ‘flappy bird’ of flight simulation. Short and incredibly difficult. It is a game that puts you, the player back in the pilot seat. Where the leader-board is based purely on your flying skill.
Early access is a fantastic way to communicate with players, and get feedback from the community to build a game that is very different from the rest. I am sure that the players have insights into features that I missed, or assigns different priorities.
Lastly, as a single developer in my spare time, testing the code over all the possible computer and controller configurations is almost impossible. Early Access is the only way to catch all the unique possibilities. Two points stand out
  • The range of controller and joysticks is vast, and although the setup is extremely flexible, it would be amazing if we could build a database of mappings during early access.
  • The game is extremely fast, and as a result I want even the minimum spec computer to run at 60 fps without a single dropped frame. During early access I want to push that limit as low as possible by optimizing the engine even further, and if necessary dynamically changing level of detail. By the end of this period I want the minimum specification to work rock solid.

Приблизително колко дълго тази игра ще бъде в „Ранен достъп“?

„3-4 months. The emphasis will remain on getting a single plane and a single racecourse right.“

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

„I am always open to suggestion and may change my mind if something amazing comes up, but for now the full version will only contain cosmetic updates, controller updates and speed improvements.
The flight model will remain exactly the same, no future change on the leader-board that’s not related to pilot skill.“

Какво е текущото състояние на версията в „Ранен достъп“?

„The current state of the game is very close to the final version.
  • Well tuned flight model.
  • Very flexible controller mappings.
  • A Generic plane very close to all the modern racing planes.
  • One course, based on Ascot in the UK. The amount of skill needed to fly this well should provide more than enough game-play to last well into the full version.
  • Great replay system, gives a television view of your flight afterwards. No integrated sharing. Since installing the GeForce experience on my PC I am sold that Nvidia does a better job of capturing game-play than I can. Use a 3de party app to record and share your flight.
  • Leaderboards. There are two leaderboards at the moment. Total time, and Penalties

Ще има ли разлика в цената на играта по време на „Ранен достъп“ и след това?

„Price will not change between the early access version and the full version.“

Как планирате да ангажирате общността в процеса Ви на разработка?

„Since the game will only be available on Steam, I want to use the store page, and forum as the main feedback platform.
Feedback from the players will help determine the direction of future versions. For a racing game to thrive we have to drive the competitive aspect. In the first version this is a lone affair with the leader-board being the only interaction between players, but between the size and skill level in the community, and player feedback, I would love to establish leagues to progress through, and more interactive racing. In all of this I want the player’s input to work towards a good balance.“
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Pylon Racer requires a controller to play!

Закупуване на Pylon Racer

 
Всички дискусии

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Относно тази игра

Pylon Racer is an experiment. On the one hand it was the one game I craved and could not buy, and on the other it is a sandbox where I can experiment with new rendering and game-play techniques.

From a games perspective:
  • True first person gaming. No HUD overlays, no ribbon in the sky to follow, no chase plane views. Fly it the way a pilot would, then watch the TV replay afterwards.
  • Insanely difficult. It is the "flappy bird" of flight simulation. There is no rookie mode to nurse you around. You will have to practice the turns repeatedly until you are in full control of the airplane.
  • Accurate simulation of a modern aerobatics plane.
  • Pure test of pilot skill. No upgrades, especially no in app purchases. Your time only reflects your skill as a pilot. I hope that combined with leaderboards for time and penalties it will foster a community that race each other for the top spot.
  • Fast stable game-play. Down to the minimum spec, my testers have all managed a guaranteed 60 fps. I feel so strongly about this aspect of gaming, that I will report bad frames as part of your results. In a game this fast, even a single slow (30 fps) frame will through you off balance. Combined with a 1000 fps joystick and flight model simulation, it is the smoothest simulation experience you can get.

From a developer perspective:
  • Trees. With 4 million individual leaves in the world, and more than half of them visible in a single frame at times, it was a chance to prove that 3 dimensional trees have a place in flight simulation. It builds on my research in growing convincing trees on the GPU, and I look forward to expanding the vegetation in the future.
  • Radiosity solution inside the cockpit. Full light bounce simulates the complexities of light and the wide range of light effects. While my initial research showed fantastic promise, a maths bug has forced me to tone it down a little for this release.

Системни изисквания

    Минимални:
    • Изисква 64 битов процесор и операционна система
    • ОС: Windows 10
    • Процесор: i5
    • Памет: 8 MB памет
    • Видеокарта: Geforce 770
    • DirectX: версия 12
    • Пространство за съхранение: 500 MB достъпно пространство
    • Допълнителни бележки: Joystick or gamepad required
    Препоръчителни:
    • Изисква 64 битов процесор и операционна система
    • ОС: Windows 10
    • Процесор: i7
    • Памет: 16 MB памет
    • Видеокарта: GeForce 970
    • DirectX: версия 12
    • Пространство за съхранение: 500 MB достъпно пространство
    • Звукова карта: Yes
    • Допълнителни бележки: Joystick or gamepad required

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