Follow the Journey of a boy and a fox, as they must escape their fate the darkness follows and looms closer as you battle through creatures of the gathering darkness. Solve puzzles to escape the forests, caves and other places you visit on your travels.
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Release Date:
Jan 1, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“this being our first released game we are wanting it to go well, so any feed back from the community is welcome, we are a small indie group with little in the ways of budget, but we are hoping to prove ourselves and show what we can do”

Approximately how long will this game be in Early Access?

“as of this time we are estimating to have the game released out of early access end of 2018/ start of 2019”

How is the full version planned to differ from the Early Access version?

“the early access will have only limited levels (one of each area ) and almost no story to begin with, though closer to full release we will be implementing the story . the full game however is planned to have many more levels and features, such as customisation of shields, bonus levels, extra weapons added for more customisation. Achievements and even the ability to customise the characters are some ideas we are thinking of adding, but as it stands the early access will have about 4-5 small levels with the start of the story, whereas the final product will have roughly 20 levels (depending on how well the story works being added into the levels and how well it is presented) .”

What is the current state of the Early Access version?

“the game currently has three levels, though they are limited open worlds they are a bit small, the majority of code is in and there are a few assets missing, including but not limited to the character model of the boy, and some landscape pieces.”

Will the game be priced differently during and after Early Access?

“the price is planned to not change what so ever once the full release is out”

How are you planning on involving the Community in your development process?

“we are hoping to use community feed back and reviews to edit the game and make it enjoyable for the majority of players. and to help add features and maybe even design some of the unlock-able weapon parts. To add any feed back i will be adding a forum to my website and here on steam.”
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Recent updates View all (2)

September 30

Combat and Tutorials

New update live, this update adds the basic combat system, though one sided at the moment.

Additions and fixes:
fixed the walking animation for the boy, you no longer slide around for a bit.
you can now hit things with the sword
a tutorial level has been added, it is still in development but the main parts are there.

Known bugs:
While blocking you slide to the left if you are moving or have just stopped moving while holding right click.
No enemies have been added yet nor any traps or other hazards.
The fox will not pass through the spaces where a door has been if called

Future plans:
Still no word on how the sound is going so it may be a while away still, ill look into adding some free SFX in the meantime though music might not be added till closer to full-release.

Will add in will-o-wisps to show paths around the maps to secrets, they will only be visible to the fox thus making him more useful.

Still working on the designs for the first boss and the smaller mobs that you can battle throughout the levels.

Thank you to all those who have played or purchased the game thus far and comments or anything you think should be added or fixed would be appreciated
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August 9

Coming soon, Hopefully sooner

The game currently doesn't have any of the combat or puzzles at the current time nor is the player character out yet,
the first hub world is complete minus the above statement
doors are now unlock-able once certain scores are obtained
scores carry over between levels
the first four levels are accessible though no real challenge due to no
puzzles or threats are implemented yet

Current bugs/problems:

pressing E will damage the player, if you get stuck or fall through the water this will kill the character and you will reset the current level
though you have a health meter it can exceed what is on the screen so picking up a heart when on full health will give you more max health but you wont be able to see it
doors that are initially locked do not display loading screens, they just freeze
the shrinking problem in 'sword creation' is still a problem and your created sword will not become held in that level either
shield will vary size due to me forgetting to click to tell it to scale to player instead it scales to the size it is when put in the world

if any other problems arise please do let me know so i can try to adress them
the character model should be done in about a week then i will work on fixing the animations of both the boy and the fox, after that i will work on the enemies and traps, and here and there ill be updating the levels and making them fleshed out and have obstacles to prevent it just being a walk in the park (quite literally)

the first boss has already got some concept art on the way so once combat is introduced so will be *THE HALLOWED KING* (i feel like im coping that from somewhere so better names are welcomed as im not too good at naming things)

thanks to every one that has followed this Journey for the past year!
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About This Game

Design your Sword and follow your fate...

Follow the Journey of a boy and a fox, as they must escape their fate, the darkness follows and looms closer as you battle your way through creatures of the gathering darkness, solve puzzles to escape the forests, caves, and other places you will visit on your travels.

Journey of the fox is a single player story driven puzzle game with elements of combat thrown in. As of now the game is still in beta.
Further along the ability to create your own shield, maybe even customise your character will be added along with some unlock-able secrets and bonus levels.

System Requirements

    • OS: windows 7, 8, 10
    • Processor: i5
    • Memory: 1 GB RAM
    • Graphics: 870
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: the minimum system requirements are not accurate to the final product and they may change through out development
    • OS: windows 7, 8, 10
    • Processor: i7
    • Memory: 2 GB RAM
    • Graphics: 970
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: the recommended system requirements are not accurate to the final product and they may change through out development
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