Spheroid is a game that you may have played before, but may not have seen before. Unlike most other games in the 'Marble Madness'-like genre, Spheroid aims to be story-driven and more visually varied.
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Release Date:
May 16, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This, is because the game needs your help. While the game is looking fairly good in it's current state, and contains 3 fully playable levels, It is not quite up to the standards I would like it to be as the developer of the project, and by Purchasing a copy early, You'll be helping me greatly to improve the game, and to make it a more enjoyable experience for everyone. I am always very open to feedback- in fact, the feedback you provide will nearly always have a direct impact on changes I make to the game. Part of my game development philosophy is that, if a player doesn't like something about the game, then that something may just as well be a bug, and therefor, its something I need to fix or improve.”

Approximately how long will this game be in Early Access?

“I expect spheroid to be in early access for at least another year.”

How is the full version planned to differ from the Early Access version?

“I have these features currently either planned, or in their early idea stages:

* at least 5 main levels plus an additional final level
* art/visual overhaul from the ground up
* more cheat codes
* A fully fleshed-out, engaging story-line complete with voice acting
* Menu / UI changes
* an easter egg”

What is the current state of the Early Access version?

“Currently, the early access version has 3 playable levels, the very first beginnings of a story (aka, a single cut scene in the beginning of the game), and nearly all the art/visual aspects of the game are free internet/ Unity asset store placeholders that I plan to replace with original assets.”

Will the game be priced differently during and after Early Access?

“As the game develops, changes, and grows, the price may change and increase gradually.”

How are you planning on involving the Community in your development process?

“I am completely open to suggestions and constructive criticism. Following my game development philosophy, I feel that when somebody doesn't enjoy a part of the game- that part of the game is a bug that needs to be fixed.

I also strongly believe that a game should never be difficult to get through- only difficult to figure out.

That all said, I really appreciate any and all feedback! It makes the game better for everyone.”
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Recent updates View all (5)

June 24

Spheroid beta 13.1

this update is so tiny, there was no reason to increase the version number by more than a single decimal.


* changed a few of the loading screen tips and removed one
* fixed a very unhelpful bug that caused holographic hint text to not be on by default
*ironed out an ironic bug that the bug report button was missing from the options menu (the bug: apparently, I never even added the button. I thought I did before...)
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June 9

Spheroid beta 13

Pretty small update. here's whats new/changed:


* the bug reporting button now uses the steam overlay instead of your web browser so you can report bugs and make suggestions and stuff as you play, without having to minimize the game
* The intro cutscene is now just a little more complete, introducing a new character. If the voice acting is too cringy/terrible please let me know and I will remove it and concider getting somebody else to play the role. im not joking.




(untested but i figure, not many people currently care anyways.)
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About This Game

Hello, and welcome to Spheroid!​

Spheroid is a game that you may have played before, but may not have seen before. Unlike most other games in the 'Marble Madness'-like genre, Spheroid aims to be story-driven and more visually varied. You wont see levels that are made from plain colored geometry with stuff occasionally in the far distance, but rather, you can expect to see worlds with varying themes which play a major part in the levels themselves.​

each level has an "Activator Field" game-play mechanic associated with it's theme, making for a unique- but never overly difficult- challenge.​

There are also no time limits or lives in spheroid, which shifts the focus from getting though the environment as fast as possible to strategically planning how to get through.
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"What is a spheroid? Usually, a Spheroid is the term used to describe sphere-like, but not entirely spherical, objects. Here on the island, we use a somewhat different definition. Within our premises, a Spheroid is an advanced artificial intelligence contained within a spherical shell capable of traversing any situation a spherical object could possibly be in- our goal on the island is to continually improve the A.I, in hopes that one day, we will create the first perfect intelligence in the world."

-[usr_Owner2]

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: AMD A8
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R5
    • Storage: 500 MB available space
    • Additional Notes: this will run, but will probably run very badly
    Recommended:
    • OS: windows 10
    • Processor: Intel i7 or better
    • Memory: 16 GB RAM
    • Storage: 1 GB available space
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