Snakelike melds the simple mechanics of Snake with the depth and replayability of a Roguelike to create a unique strategic turn-based experience that’s easy to pick up, but tricky to master.
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リリース日:
2019年1月11日
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早期アクセスゲーム

今すぐアクセスしてプレイし、ゲームの開発プロセスに参加しよう。

注: この早期アクセスゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“As the game has grown so much in scope, it’s become harder to chase down the bugs which come up through the earth and hide in the darkest corners of our procedurally generated caves.
This is a critical stage in the game’s development and an opportunity to really shape what the play experience is like. We want to ensure that we’re making the very best version of the Snake-Roguelike Mashup Game that we all agree the world needs so badly.”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“Though we don’t have a solid release date, our current target is Spring of next year. This will allow us to make certain we’re providing a stable, balanced and complete Snakelike experience.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The major features we had planned—and plenty of features we didn’t—are currently in the game. We plan to refine these features into a more cohesive play experience from start to finish.
We are also in the process of commissioning all new (non-programmer) art and a few additional music tracks for the different areas.”

早期アクセスバージョンの現状はどうなっていますか?

“All the core mechanics of the game are implemented and spread across 4 different areas each with their own distinct feel and monsters. Bosses, Special Snakecessories, Magic, Shops, Puzzles and more Bobs than we know what to do with are all ready to be defeated, equipped, used, solved, hugged and generally encountered.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“We are super appreciative of those who have already and who continue to support us early on in this process. While we remain in Early Access we want to offer our game at the same price as we did in our Kickstarter Campaign. Upon release, you can expect the price to go up a few dollars, mostly due to snakeflation.”

コミュニティは開発プロセスにどのように関わることができますか?

“From the beginning, incorporating player feedback into development of the game has been a key component. Bug reports and feedback from early demos, /r/GameDev and /r/RoguelikeDev, and more recently on our Discord , directly contribute to our process and have shaped and inspired major components of the game including Snekolocation.
We are excited to hear what players hate, like, and likelike. We plan to set up weekly streams and polls on our Discord to get players’ opinions on features and tweaks to the game.”
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このゲームの掲示板でバグを報告したりフィードバックを残そう

このゲームについて

We are currently working on an updated trailer that includes the changes from the Extreme Snakeover Update. Please see the screenshots for the new art.

Have you ever been playing a Roguelike and wished you were dragging a long tail behind you? No?

Well have you ever been playing Snake and wished it had more monsters and combat and procedurally generated dungeons to explore? Me neither.

Welcome to the world of Snakelike!

Features


  • Classic Roguelike Action with a Snakey Twist
  • Classic Snakelike Twistings with some Rogueish Action
  • Procedurally Generated Madness combined with Handcrafted Insanity
  • Bizarre and Impolite Monsters
  • Strange and Downright Rude Bosses
  • Permanent Life-Losing
  • Pattern-based Spell System
  • Advanced Snekolocation Positioning Simulation
  • Worldwide Top Snakes List
  • 1 Different Ending(s) (2 if you include losing)

Roguelike Action with a Twist

  • Explore cavernous, procedurally generated levels filled with monsters and treasure interwoven with artisanally crafted areas. As you grow longer, take care to protect your segments or risk getting split in two.

Snakelike Twistings with some Roguelike Action

  • Eat apples to grow in length. Learn to use your segments to surround and outmaneuver your enemies, but be careful not to get in your own way!

Length is Life

  • Your Segments serve as your effective HP as well as influencing your Attack and Defense. Each individual Segment can acquire Armor and Spikers which level up. Your Segments also act as your inventory, each able to hold a single item, be it a Key, Snatchel, or Unique Snakecessory.

Pattern-based Spell System

  • Acquire and cast spells by arranging your body into different patterns. There’s no MP or cooldown period. The only thing preventing you from casting a spell every turn is the fact that you’ll need to re-contort yourself into the pattern.

Bosses, Shops & Puzzles

  • Challenge larger-than-(snake)life Bosses in search of powerful Snakecessories, barter your segments for a stack of Armor, or wrap your mind–and body–around some truly snake-twisting puzzles.

Dynamic Soundtrack

  • As you slither around the cave, the soundtrack changes based on your surroundings hinting at impending doom or enviable riches.

システム要件

Windows
macOS
    最低:
    • OS *: Windows 7 or higher
    • プロセッサー: 1.6 GHZ
    • メモリー: 1 GB RAM
    • ストレージ: 300 MB の空き容量
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。
    最低:
    • OS: Mac OS X
    • プロセッサー: 1.6 GHZ
    • メモリー: 1 GB RAM
    • ストレージ: 300 MB の空き容量
* 2024年2月15日(PT)に、Steamクライアントは32ビットゲームまたはmacOS 10.14以前のバージョンのサポートを終了します。

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