Snakelike melds the simple mechanics of Snake with the depth and replayability of a Roguelike to create a unique strategic turn-based experience that’s easy to pick up, but tricky to master.
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Release Date:
Jan 11, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As the game has grown so much in scope, it’s become harder to chase down the bugs which come up through the earth and hide in the darkest corners of our procedurally generated caves.
This is a critical stage in the game’s development and an opportunity to really shape what the play experience is like. We want to ensure that we’re making the very best version of the Snake-Roguelike Mashup Game that we all agree the world needs so badly.”

Approximately how long will this game be in Early Access?

“Though we don’t have a solid release date, our current target is Spring of next year. This will allow us to make certain we’re providing a stable, balanced and complete Snakelike experience.”

How is the full version planned to differ from the Early Access version?

“The major features we had planned—and plenty of features we didn’t—are currently in the game. We plan to refine these features into a more cohesive play experience from start to finish.
We are also in the process of commissioning all new (non-programmer) art and a few additional music tracks for the different areas.”

What is the current state of the Early Access version?

“All the core mechanics of the game are implemented and spread across 4 different areas each with their own distinct feel and monsters. Bosses, Special Snakecessories, Magic, Shops, Puzzles and more Bobs than we know what to do with are all ready to be defeated, equipped, used, solved, hugged and generally encountered.”

Will the game be priced differently during and after Early Access?

“We are super appreciative of those who have already and who continue to support us early on in this process. While we remain in Early Access we want to offer our game at the same price as we did in our Kickstarter Campaign. Upon release, you can expect the price to go up a few dollars, mostly due to snakeflation.”

How are you planning on involving the Community in your development process?

“From the beginning, incorporating player feedback into development of the game has been a key component. Bug reports and feedback from early demos, /r/GameDev and /r/RoguelikeDev, and more recently on our Discord https://discord.gg/dKQr9SC, directly contribute to our process and have shaped and inspired major components of the game including Snekolocation.
We are excited to hear what players hate, like, and likelike. We plan to set up weekly streams and polls on our Discord to get players’ opinions on features and tweaks to the game.”
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About This Game

We are currently working on an updated trailer that includes the changes from the Extreme Snakeover Update. Please see the screenshots for the new art.

Have you ever been playing a Roguelike and wished you were dragging a long tail behind you? No?

Well have you ever been playing Snake and wished it had more monsters and combat and procedurally generated dungeons to explore? Me neither.

Welcome to the world of Snakelike!

Features


  • Classic Roguelike Action with a Snakey Twist
  • Classic Snakelike Twistings with some Rogueish Action
  • Procedurally Generated Madness combined with Handcrafted Insanity
  • Bizarre and Impolite Monsters
  • Strange and Downright Rude Bosses
  • Permanent Life-Losing
  • Pattern-based Spell System
  • Advanced Snekolocation Positioning Simulation
  • Worldwide Top Snakes List
  • 1 Different Ending(s) (2 if you include losing)

Roguelike Action with a Twist

  • Explore cavernous, procedurally generated levels filled with monsters and treasure interwoven with artisanally crafted areas. As you grow longer, take care to protect your segments or risk getting split in two.

Snakelike Twistings with some Roguelike Action

  • Eat apples to grow in length. Learn to use your segments to surround and outmaneuver your enemies, but be careful not to get in your own way!

Length is Life

  • Your Segments serve as your effective HP as well as influencing your Attack and Defense. Each individual Segment can acquire Armor and Spikers which level up. Your Segments also act as your inventory, each able to hold a single item, be it a Key, Snatchel, or Unique Snakecessory.

Pattern-based Spell System

  • Acquire and cast spells by arranging your body into different patterns. There’s no MP or cooldown period. The only thing preventing you from casting a spell every turn is the fact that you’ll need to re-contort yourself into the pattern.

Bosses, Shops & Puzzles

  • Challenge larger-than-(snake)life Bosses in search of powerful Snakecessories, barter your segments for a stack of Armor, or wrap your mind–and body–around some truly snake-twisting puzzles.

Dynamic Soundtrack

  • As you slither around the cave, the soundtrack changes based on your surroundings hinting at impending doom or enviable riches.

System Requirements

Windows
macOS
    Minimum:
    • OS *: Windows 7 or higher
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Mac OS X
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.

What Curators Say

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