Spaceship commander is a multiplayer/singleplayer game in which you take control of a detailed ship and a squad of the crew. Сustomize your ship and crew to different combat situations and develop winning tactics: smash the enemy with torpedoes, sabotage reactor, or boarding enemy ship? You decide!
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Release Date:
May 23, 2018

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Recent updates View all (28)

September 21

Player Station [UPDATE]

Now player have own big and pretty space station on Earth orbit.
This update is first step for create coop game with rogulike element.
This station - main base, where player in future will be repair ships, storage supples, craft new type of ship and more.

On this moment awailable 1 started station with 5 ship port. In future i am add more. You can run on this station (as ship in game) and use special Terminas, which you can use for select mission or go to inventory.

Now i am start the development coop system.
Space is our!

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September 11

Coming Soon [WIP]

What will the game be like in the near future?

1) COOPERATIVE. Join battles together with your friends! Combine tactics and strategies; bring about huge firepower while your ally leads the boarding assault!

2) ROGUELIKE. Explore space together with your friends and fight battles against various types of threat. Find and extract resources, transport cargo and landing to planets for explore treasures or enemies. Utilise the map to move between a semi-randomised galaxy of sectors. Some unique planets may offer rare systems and rewards but will push your crew to the limit! Each campaign will be unique and dangerous in its own way; maybe you will try and deal with the pirate threat in ‘Orion sector; or meet unknown aliens in sector ‘Lira’. The further you progress through the sectors the more powerful the enemies will become but so will the rewards be greater!

3) OUR STATION. You will be able to own a station to dock your ships and store the modules you have bought or found in sectors. Start with a small 5 dock port and upgrade to larger stations or even an entire moon base.

It sounds great but is it possible to implement all this taking into account that I'm developing the game by myself?

Actually, the features above are rather trivial from the point of view of development. I already have all the necessary basis for a cooperative mode (in fact PvP mode is already ready). The production of a roguelike will take longer, but it's all achievable. The space base feature I plan to have included within a week. After that my plans for the near future will be this;

1) First, I will add a base cooperative mode; allowing you to play a mission together against a much larger enemy ship for example.
2) Then I will start production of the roguelike – I will add in several types of missions (military, research, freight etc) across 2-3 sectors with 10-25 systems available to explore. At the same time the co-op mode will be ready by this time and we will be able to fight alongside our friends!
3) I will then work to further refine the co-op mode; looking at systems such as allowing your ally to repair your hull or transferring crew or ammunition.
4) Once I am happy with the basic state of the co-op and campaign I will then work on more opportunities; ore mining drones, transport and exploration ships as well as new equipment and enemies.
5) I will be setting up a death system in game whereby if you lose your ship and crew you can start again at your station with a cost between 5-10% of the parts and hire a new crew.
6) Finally, in my current plans I will be setting up battles against several enemies at once in fleet engagements. When you become strong enough you will be able to upgrade to frigates, cruisers or even dreadnaughts and take the fight to sectors swarming with enemies. For a single battle you may have to battle 3, 5 or even 10 enemy ships at once which will truly test your ship and tactical ability!
This development will be an adventure but one which everyone can share!
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About This Game

In Spaceship Commander players control their own spaceships with crews of bots. The game combines several genre: space simulator, shooter, strategy and RPG.

- Crew management:
In game you can command your bots to board the enemy ship, protect your own ship, follow the commander or attack any intruders etc. How many crew members you can take on board is determined by the capacity of the ship (this can be increased with the help of modules).

- Ship management:
There are several ship classes available from small patrol ships to larger frigates and cruisers. Ships can accept commands and have many components: hull health, mass, energy, speed, evade, boarding pods etc. Each ship also has a different number of weapon slots and slots for internal modules.

- Tactical mode:
See full situation in battle, in tactical mode you can control your crew and ship systems manually as a strategy games.

- Custumization:
On your ship you can take various crew members (characters) with different weapons such as heavy troopers with machineguns or fast infantryman with plasma rifles. Each character has its own stats: speed, health and several weapon options.
In addition, you can customize your own ship by installing various weapons and internal modules such as reactors, engines, ammunition storages, boarding modules, etc.

- Multiplayer space battles with other players.
- Different size of spaceship: small corvettes to giant cruisers.
- Many modules for ship customization (weapons, reactors, engine, etc).
- Boarding: battle the enemy crew on their own ship.
- Various battle tactic: shoot to enemy from heavy cannon or take the enemy ship via boarding it.
- High detailed spaceship hulls and internal decorations.

System Requirements

    • OS: Windows 7, Windows 10
    • Processor: Intel Pentium CPU G870, 3.10 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce GTX 560, ATI Radeon HD 6870
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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