Blender Character Rigging for Beginners HD
Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features.
Semua Ulasan:
4 ulasan pengguna - Perlu lebih banyak ulasan pengguna untuk menghasilkan skor
Tanggal Rilis:
19 Mar 2018
Produksi:
Distributor:
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Pemberitahuan: Blender Character Rigging for Beginners HD tidak lagi tersedia di Toko Steam.
 

Konten Seri

Introduction to Rigging in Blender
General Overview of Rigging Concepts
Intro to Vertex Groups, Weights Concepts
Start Rigging Process - Stage 1
Parent Child Relationship Concepts
Bone Roll, Quaternion, Axis Angle, Euler Angles
Rigging Head & Neck
Rigging Eyes, Tongue, Jaw
Rigging Chest & Hip
Rigging Legs & Feet
Rigging Shoulders, Arms
Rigging Hand and Fingers
Root Bone and Conclusion
1.1. Introduction to Rigging Course
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3 menit
Introduction to Rigging Course
1.2. Introduction to Blender Rigging - Part 1
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20 menit
Introduction to Blender Rigging - Part 1
1.3. Introduction to Blender Rigging - Part 2
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19 menit
Introduction to Blender Rigging - Part 2
1.4. Downloading and Setting up your File for Rigging
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Downloading and Setting up your File for Rigging
1.5. Intro to Bones and Placing your First Bones - Part 1
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Intro to Bones and Placing your First Bones - Part 1
1.6. Intro to Bones and Placing your First Bones - Part 2
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Intro to Bones and Placing your First Bones - Part 2
1.7. Intro to Bones and Placing your First Bones - Part 3
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Intro to Bones and Placing your First Bones - Part 3
1.8. Intro to Bones and Placing your First Bones - Part 4
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Intro to Bones and Placing your First Bones - Part 4
1.9. Naming your Bones
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Naming your Bones
1.10. Mirroring your Bones
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Mirroring your Bones
2.1. General Overview of Bones in Edit Mode - Part 1
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General Overview of Bones in Edit Mode - Part 1
2.2. General Overview of Bones in Edit Mode - Part 2
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General Overview of Bones in Edit Mode - Part 2
2.3. Intro to Armature Modifier & Vertex Groups - Part 1
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Intro to Armature Modifier & Vertex Groups - Part 1
2.4. Intro to Armature Modifier & Vertex Groups - Part 2
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Intro to Armature Modifier & Vertex Groups - Part 2
2.5. Intro to Automatic Weights & Vertex Groups
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Intro to Automatic Weights & Vertex Groups
2.6. Intro to Bone Envelopes & Bendy Bones
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Intro to Bone Envelopes & Bendy Bones
2.7. Intro to Parent Child Relationships - Part 1
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Intro to Parent Child Relationships - Part 1
2.8. Intro to Parent Child Relationships - Part 2
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Intro to Parent Child Relationships - Part 2
2.9. Intro to Parent Child Relationships - Part 3
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Intro to Parent Child Relationships - Part 3
2.10. Intro to Parent Child Relationships - Part 4
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Intro to Parent Child Relationships - Part 4
3.1. Switching Modes on Objects & Bones
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Switching Modes on Objects & Bones
3.2. Intro to Vertex Groups & Panel Options - Part 1
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Intro to Vertex Groups & Panel Options - Part 1
3.3. Intro to Vertex Groups & Panel Options - Part 2
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Intro to Vertex Groups & Panel Options - Part 2
3.4. Intro to Vertex Groups & Panel Options - Part 3
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Intro to Vertex Groups & Panel Options - Part 3
3.5. Intro to Vertex Groups & Panel Options - Part 4
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Intro to Vertex Groups & Panel Options - Part 4
3.6. Intro to Vertex Groups with Weights & Bones - Part 1
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Intro to Vertex Groups with Weights & Bones - Part 1
3.7. Intro to Vertex Groups with Weights & Bones - Part 2
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Intro to Vertex Groups with Weights & Bones - Part 2
3.8. Intro to Vertex Groups with Weights & Bones - Part 3
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Intro to Vertex Groups with Weights & Bones - Part 3
3.9. Intro to Vertex Weights Tools
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Intro to Vertex Weights Tools
3.10. Intro to Weight Paint Tools - Part 1
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Intro to Weight Paint Tools - Part 1
3.11. Intro to Weight Paint Tools - Part 2
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Intro to Weight Paint Tools - Part 2
3.12. Intro to Weight Paint Tools - Part 3
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Intro to Weight Paint Tools - Part 3
3.13. Intro to Weight Paint Tools - Part 4
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Intro to Weight Paint Tools - Part 4
3.14. Intro to Weight Paint Tools - Part 5
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Intro to Weight Paint Tools - Part 5
3.15. Intro to Bone Rolls - Part 1
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Intro to Bone Rolls - Part 1
3.16. Intro to Bone Rolls - Part 2
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Intro to Bone Rolls - Part 2
4.1. Setting Bone Rolls - Part 1
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Setting Bone Rolls - Part 1
4.2. Setting Bone Rolls - Part 2
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Setting Bone Rolls - Part 2
4.3. Setting Bone Rolls - Part 3
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Setting Bone Rolls - Part 3
4.4. Adjusting Finger Bones
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Adjusting Finger Bones
4.5. Take Inventory of Deforms
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Take Inventory of Deforms
4.6. Adjusting Bone Deforms - Part 1
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Adjusting Bone Deforms - Part 1
4.7. Adjusting Bone Deforms - Part 2
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Adjusting Bone Deforms - Part 2
4.8. Adjusting Bone Deforms - Part 3
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Adjusting Bone Deforms - Part 3
4.9. Adjusting Bone Deforms - Part 4
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Adjusting Bone Deforms - Part 4
4.10. Adjusting Bone Deforms - Part 5
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Adjusting Bone Deforms - Part 5
4.11. Testing with Unity
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Testing with Unity
4.12. Fine Tune Deforms after Unity
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Fine Tune Deforms after Unity
4.13. Locking Bones
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Locking Bones
5.1. Intro to World Coordinate System
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Intro to World Coordinate System
5.2. Parent Child World & Local Space
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Parent Child World & Local Space
5.3. Intro to Constraints
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Intro to Constraints
5.4. Objects with Constraints - Part 1
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Objects with Constraints - Part 1
5.5. Objects with Constraints - Part 2
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Objects with Constraints - Part 2
5.6. Objects with Constraints - Part 3
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Objects with Constraints - Part 3
5.7. Objects with Constraints - Part 4
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Objects with Constraints - Part 4
5.8. Objects with Constraints - Part 5
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Objects with Constraints - Part 5
5.9. Objects with Constraints - Part 6
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Objects with Constraints - Part 6
5.10. Bones with Constraints - Part 1
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Bones with Constraints - Part 1
5.11. Bones with Constraints - Part 2
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Bones with Constraints - Part 2
5.12. Bones with Constraints - Part 3
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Bones with Constraints - Part 3
5.13. Bones with Constraints - Part 4
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Bones with Constraints - Part 4
5.14. Bones with Constraints - Part 5
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Bones with Constraints - Part 5
5.15. Bones with Constraints - Part 6
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Bones with Constraints - Part 6
5.16. Bones with Constraints - Part 7
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Bones with Constraints - Part 7
5.17. Bones with Constraints - Part 8
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Bones with Constraints - Part 8
5.18. Bones with Constraints - Part 9
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Bones with Constraints - Part 9
5.19. Bones with Constraints - Part 10
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Bones with Constraints - Part 10
6.1. Bone Roll Explained - Part 1
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Bone Roll Explained - Part 1
6.2. Bone Roll Explained - Part 2
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Bone Roll Explained - Part 2
6.3. Coordinates & Constraints Working Together - Part 1
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Coordinates & Constraints Working Together - Part 1
6.4. Coordinates & Constraints Working Together - Part 2
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Coordinates & Constraints Working Together - Part 2
6.5. Intro to Rotations - Part 1
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Intro to Rotations - Part 1
6.6. Intro to Rotations - Part 2
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Intro to Rotations - Part 2
6.7. Intro to Euler Angle Rotations - Part 1
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Intro to Euler Angle Rotations - Part 1
6.8. Intro to Euler Angle Rotations - Part 2
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Intro to Euler Angle Rotations - Part 2
6.9. Intro to Euler Angle Rotations - Part 3
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Intro to Euler Angle Rotations - Part 3
6.10. Intro to Euler Angle Rotations - Part 4
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Intro to Euler Angle Rotations - Part 4
6.11. Intro to Euler Angle Rotations - Part 5
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Intro to Euler Angle Rotations - Part 5
6.12. Intro to Euler Angle Rotations - Part 6
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Intro to Euler Angle Rotations - Part 6
6.13. Intro to Euler Angle Rotations - Part 7
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Intro to Euler Angle Rotations - Part 7
6.14. Intro to Axis Angle Rotations w, x, y, z
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Intro to Axis Angle Rotations w, x, y, z
6.15. Intro to Quaternion Rotations w, x, y, z
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Intro to Quaternion Rotations w, x, y, z
7.1. Build Head & Neck Rig - Part 1
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Build Head & Neck Rig - Part 1
7.2. Build Head & Neck Rig - Part 2
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Build Head & Neck Rig - Part 2
7.3. Build Head & Neck Rig - Part 3
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Build Head & Neck Rig - Part 3
8.1. Build Eye Rig - Part 1
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Build Eye Rig - Part 1
8.2. Build Eye Rig - Part 2
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Build Eye Rig - Part 2
8.3. Build Eye Rig - Part 3
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Build Eye Rig - Part 3
8.4. Build Tongue Rig
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Build Tongue Rig
8.5. Build Jaw Rig
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Build Jaw Rig
9.1. Build Chest & Hip Rig - Part 1
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Build Chest & Hip Rig - Part 1
9.2. Build Chest & Hip Rig - Part 2
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Build Chest & Hip Rig - Part 2
9.3. Build Chest & Hip Rig - Part 3
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Build Chest & Hip Rig - Part 3
9.4. Build Chest & Hip Rig - Part 4
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Build Chest & Hip Rig - Part 4
10.1. Build Leg Rig - Part 1
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Build Leg Rig - Part 1
10.2. Build Leg Rig - Part 2
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Build Leg Rig - Part 2
10.3. Build Leg Rig - Part 3
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Build Leg Rig - Part 3
10.4. Build Leg Rig - Part 4
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Build Leg Rig - Part 4
10.5. Build Foot Roll Rig - Part 1
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Build Foot Roll Rig - Part 1
10.6. Build Foot Roll Rig - Part 2
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Build Foot Roll Rig - Part 2
10.7. Build Foot Roll Rig - Part 3
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Build Foot Roll Rig - Part 3
10.8. Build Foot Roll Rig - Part 4
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Build Foot Roll Rig - Part 4
11.1. Build Shoulder Rig
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Build Shoulder Rig
11.2. Build Arm Rig - Part 1
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Build Arm Rig - Part 1
11.3. Build Arm Rig - Part 2
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Build Arm Rig - Part 2
11.4. Build Arm Rig - Part 3
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Build Arm Rig - Part 3
11.5. Build Arm Rig - Part 4
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Build Arm Rig - Part 4
11.6. Build Arm Rig - Part 5
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Build Arm Rig - Part 5
11.7. Build Arm Rig - Part 6
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Build Arm Rig - Part 6
12.0. Build Hand Rig
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Build Hand Rig
12.1. Build Fingers Rig - Part 1
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Build Fingers Rig - Part 1
12.2. Build Fingers Rig - Part 2
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Build Fingers Rig - Part 2
12.3. Build Fingers Rig - Part 3
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Build Fingers Rig - Part 3
12.4. Build Fingers Rig - Part 4
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Build Fingers Rig - Part 4
12.5. Build Fingers Rig - Part 5
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Build Fingers Rig - Part 5
12.6. Build Fingers Rig - Part 6
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Build Fingers Rig - Part 6
12.7. Build Fingers Rig - Part 7
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Build Fingers Rig - Part 7
12.8. Build Fingers Rig - Part 8
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Build Fingers Rig - Part 8
12.9. Build Fingers Rig - Part 9
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Build Fingers Rig - Part 9
13.1. Setup Root Bone Shape
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Setup Root Bone Shape
13.2. Adding an Extra IK Feature
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Adding an Extra IK Feature
13.3. Finalizing the Rigging System - Part 1
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Finalizing the Rigging System - Part 1
13.4. Finalizing the Rigging System - Part 2
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Finalizing the Rigging System - Part 2
13.5. Conclusion
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Conclusion
init_data: 0.266, render: 0.1316

Video Steam

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Tentang Seri Ini

Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features. This course is considered volume two of "Blender Character Modeling for Beginners HD" Course where you learned to model a realistic human figure from scratch without any reference using a formula based system. You however will get to download the 3D character to use in this course as a starting point or simply use the character you already built using volume one or your own character. The art student will start by placing the required bones onto a realistic human figure model and learn at the same time how to develop it into an advance rigging system. Riven Phoenix will explain in detail many aspects of rigging step-by-step and show the student how to understand and build an advance knowledge of blender's internal rigging system for human character motion. Students will with this course become very intimate with blender's complex rigging system which they can apply to any 3D character. This course is designed to teach art students how to use blender's rigging system from the ground up and become more confident with it to develop their own rigging systems from scratch. Each step is explained clearly so the student can follow along with ease.

Blender's rigging system is a very complex subject to understand so Riven Phoenix will explain in detail how to understand and use the rigging system for students who are completely new to this subject. Great care has been taken to explain in detail this complex subject matter.

Pemain dan Kru

Diproduseri Oleh

Persyaratan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7
    • Prosesor: Setara dengan Intel Core 2 atau AMD
    • Memori: 1 GB RAM
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 200 MB ruang tersedia
    • Catatan Tambahan: Jaringan Bandwidth 5Mbps untuk 540p, 3Mbps untuk 360p.
    Direkomendasikan:
    • OS: Windows 10
    • Prosesor: Setara Intel Core I3+ atau AMD direkomendasikan untuk pemutaran HD 1080p
    • Memori: 2 GB RAM
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 500 MB ruang tersedia
    • Catatan Tambahan: Jaringan Bandwidth 12Mbps untuk 1080p atau 8Mbps untuk 720p.
* Mulai 1 Januari 2024, Steam Client hanya akan mendukung Windows 10 dan versi yang lebih baru.
    Minimum:
    • OS: Mac OSX 10.7
    • Prosesor: Setara dengan Intel Core 2 atau AMD
    • Memori: 1 GB RAM
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 200 MB ruang tersedia
    • Catatan Tambahan: Jaringan Bandwidth 5Mbps untuk 540p, 3Mbps untuk 360p.
    Direkomendasikan:
    • OS: Mac OSX 10.10+
    • Prosesor: Setara Intel Core I3+ atau AMD direkomendasikan untuk pemutaran HD 1080p
    • Memori: 2 GB RAM
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 500 MB ruang tersedia
    • Catatan Tambahan: Jaringan Bandwidth 12Mbps untuk 1080p atau 8Mbps untuk 720p.
* Mulai 15 Februari 2024, Steam Client tidak akan mendukung game 32-bit atau macOS 10.14 (atau lebih lama).
    Minimum:
    • OS: Linux Ubuntu 12.04 atau lebih tinggi, SteamOS 2.20 atau lebih tinggi
    • Prosesor: Setara dengan Intel Core 2 atau AMD
    • Memori: 1 GB RAM
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 200 MB ruang tersedia
    • Catatan Tambahan: Jaringan Bandwidth 5Mbps untuk 540p, 3Mbps untuk 360p.
    Direkomendasikan:
    • OS: Linux Ubuntu 12.04 atau lebih tinggi, SteamOS 2.20 atau lebih tinggi
    • Prosesor: Setara Intel Core I3+ atau AMD direkomendasikan untuk pemutaran HD 1080p
    • Memori: 2 GB RAM
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 500 MB ruang tersedia
    • Catatan Tambahan: Jaringan Bandwidth 12Mbps untuk 1080p atau 8Mbps untuk 720p.

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