Blender Character Rigging for Beginners HD
Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features.
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發行日期:
2018 年 3 月 19 日
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影集內容

Introduction to Rigging in Blender
General Overview of Rigging Concepts
Intro to Vertex Groups, Weights Concepts
Start Rigging Process - Stage 1
Parent Child Relationship Concepts
Bone Roll, Quaternion, Axis Angle, Euler Angles
Rigging Head & Neck
Rigging Eyes, Tongue, Jaw
Rigging Chest & Hip
Rigging Legs & Feet
Rigging Shoulders, Arms
Rigging Hand and Fingers
Root Bone and Conclusion
1.1. Introduction to Rigging Course
章節
3 分鐘
Introduction to Rigging Course
1.2. Introduction to Blender Rigging - Part 1
章節
20 分鐘
Introduction to Blender Rigging - Part 1
1.3. Introduction to Blender Rigging - Part 2
章節
19 分鐘
Introduction to Blender Rigging - Part 2
1.4. Downloading and Setting up your File for Rigging
章節
6 分鐘
Downloading and Setting up your File for Rigging
1.5. Intro to Bones and Placing your First Bones - Part 1
章節
19 分鐘
Intro to Bones and Placing your First Bones - Part 1
1.6. Intro to Bones and Placing your First Bones - Part 2
章節
19 分鐘
Intro to Bones and Placing your First Bones - Part 2
1.7. Intro to Bones and Placing your First Bones - Part 3
章節
20 分鐘
Intro to Bones and Placing your First Bones - Part 3
1.8. Intro to Bones and Placing your First Bones - Part 4
章節
15 分鐘
Intro to Bones and Placing your First Bones - Part 4
1.9. Naming your Bones
章節
18 分鐘
Naming your Bones
1.10. Mirroring your Bones
章節
15 分鐘
Mirroring your Bones
2.1. General Overview of Bones in Edit Mode - Part 1
章節
19 分鐘
General Overview of Bones in Edit Mode - Part 1
2.2. General Overview of Bones in Edit Mode - Part 2
章節
20 分鐘
General Overview of Bones in Edit Mode - Part 2
2.3. Intro to Armature Modifier & Vertex Groups - Part 1
章節
18 分鐘
Intro to Armature Modifier & Vertex Groups - Part 1
2.4. Intro to Armature Modifier & Vertex Groups - Part 2
章節
19 分鐘
Intro to Armature Modifier & Vertex Groups - Part 2
2.5. Intro to Automatic Weights & Vertex Groups
章節
19 分鐘
Intro to Automatic Weights & Vertex Groups
2.6. Intro to Bone Envelopes & Bendy Bones
章節
18 分鐘
Intro to Bone Envelopes & Bendy Bones
2.7. Intro to Parent Child Relationships - Part 1
章節
15 分鐘
Intro to Parent Child Relationships - Part 1
2.8. Intro to Parent Child Relationships - Part 2
章節
18 分鐘
Intro to Parent Child Relationships - Part 2
2.9. Intro to Parent Child Relationships - Part 3
章節
18 分鐘
Intro to Parent Child Relationships - Part 3
2.10. Intro to Parent Child Relationships - Part 4
章節
15 分鐘
Intro to Parent Child Relationships - Part 4
3.1. Switching Modes on Objects & Bones
章節
11 分鐘
Switching Modes on Objects & Bones
3.2. Intro to Vertex Groups & Panel Options - Part 1
章節
17 分鐘
Intro to Vertex Groups & Panel Options - Part 1
3.3. Intro to Vertex Groups & Panel Options - Part 2
章節
16 分鐘
Intro to Vertex Groups & Panel Options - Part 2
3.4. Intro to Vertex Groups & Panel Options - Part 3
章節
14 分鐘
Intro to Vertex Groups & Panel Options - Part 3
3.5. Intro to Vertex Groups & Panel Options - Part 4
章節
9 分鐘
Intro to Vertex Groups & Panel Options - Part 4
3.6. Intro to Vertex Groups with Weights & Bones - Part 1
章節
19 分鐘
Intro to Vertex Groups with Weights & Bones - Part 1
3.7. Intro to Vertex Groups with Weights & Bones - Part 2
章節
20 分鐘
Intro to Vertex Groups with Weights & Bones - Part 2
3.8. Intro to Vertex Groups with Weights & Bones - Part 3
章節
18 分鐘
Intro to Vertex Groups with Weights & Bones - Part 3
3.9. Intro to Vertex Weights Tools
章節
12 分鐘
Intro to Vertex Weights Tools
3.10. Intro to Weight Paint Tools - Part 1
章節
19 分鐘
Intro to Weight Paint Tools - Part 1
3.11. Intro to Weight Paint Tools - Part 2
章節
18 分鐘
Intro to Weight Paint Tools - Part 2
3.12. Intro to Weight Paint Tools - Part 3
章節
14 分鐘
Intro to Weight Paint Tools - Part 3
3.13. Intro to Weight Paint Tools - Part 4
章節
19 分鐘
Intro to Weight Paint Tools - Part 4
3.14. Intro to Weight Paint Tools - Part 5
章節
20 分鐘
Intro to Weight Paint Tools - Part 5
3.15. Intro to Bone Rolls - Part 1
章節
18 分鐘
Intro to Bone Rolls - Part 1
3.16. Intro to Bone Rolls - Part 2
章節
19 分鐘
Intro to Bone Rolls - Part 2
4.1. Setting Bone Rolls - Part 1
章節
19 分鐘
Setting Bone Rolls - Part 1
4.2. Setting Bone Rolls - Part 2
章節
14 分鐘
Setting Bone Rolls - Part 2
4.3. Setting Bone Rolls - Part 3
章節
12 分鐘
Setting Bone Rolls - Part 3
4.4. Adjusting Finger Bones
章節
20 分鐘
Adjusting Finger Bones
4.5. Take Inventory of Deforms
章節
9 分鐘
Take Inventory of Deforms
4.6. Adjusting Bone Deforms - Part 1
章節
18 分鐘
Adjusting Bone Deforms - Part 1
4.7. Adjusting Bone Deforms - Part 2
章節
17 分鐘
Adjusting Bone Deforms - Part 2
4.8. Adjusting Bone Deforms - Part 3
章節
20 分鐘
Adjusting Bone Deforms - Part 3
4.9. Adjusting Bone Deforms - Part 4
章節
13 分鐘
Adjusting Bone Deforms - Part 4
4.10. Adjusting Bone Deforms - Part 5
章節
14 分鐘
Adjusting Bone Deforms - Part 5
4.11. Testing with Unity
章節
19 分鐘
Testing with Unity
4.12. Fine Tune Deforms after Unity
章節
20 分鐘
Fine Tune Deforms after Unity
4.13. Locking Bones
章節
10 分鐘
Locking Bones
5.1. Intro to World Coordinate System
章節
17 分鐘
Intro to World Coordinate System
5.2. Parent Child World & Local Space
章節
12 分鐘
Parent Child World & Local Space
5.3. Intro to Constraints
章節
20 分鐘
Intro to Constraints
5.4. Objects with Constraints - Part 1
章節
20 分鐘
Objects with Constraints - Part 1
5.5. Objects with Constraints - Part 2
章節
14 分鐘
Objects with Constraints - Part 2
5.6. Objects with Constraints - Part 3
章節
18 分鐘
Objects with Constraints - Part 3
5.7. Objects with Constraints - Part 4
章節
20 分鐘
Objects with Constraints - Part 4
5.8. Objects with Constraints - Part 5
章節
15 分鐘
Objects with Constraints - Part 5
5.9. Objects with Constraints - Part 6
章節
16 分鐘
Objects with Constraints - Part 6
5.10. Bones with Constraints - Part 1
章節
20 分鐘
Bones with Constraints - Part 1
5.11. Bones with Constraints - Part 2
章節
12 分鐘
Bones with Constraints - Part 2
5.12. Bones with Constraints - Part 3
章節
18 分鐘
Bones with Constraints - Part 3
5.13. Bones with Constraints - Part 4
章節
19 分鐘
Bones with Constraints - Part 4
5.14. Bones with Constraints - Part 5
章節
18 分鐘
Bones with Constraints - Part 5
5.15. Bones with Constraints - Part 6
章節
14 分鐘
Bones with Constraints - Part 6
5.16. Bones with Constraints - Part 7
章節
20 分鐘
Bones with Constraints - Part 7
5.17. Bones with Constraints - Part 8
章節
19 分鐘
Bones with Constraints - Part 8
5.18. Bones with Constraints - Part 9
章節
18 分鐘
Bones with Constraints - Part 9
5.19. Bones with Constraints - Part 10
章節
10 分鐘
Bones with Constraints - Part 10
6.1. Bone Roll Explained - Part 1
章節
20 分鐘
Bone Roll Explained - Part 1
6.2. Bone Roll Explained - Part 2
章節
19 分鐘
Bone Roll Explained - Part 2
6.3. Coordinates & Constraints Working Together - Part 1
章節
19 分鐘
Coordinates & Constraints Working Together - Part 1
6.4. Coordinates & Constraints Working Together - Part 2
章節
14 分鐘
Coordinates & Constraints Working Together - Part 2
6.5. Intro to Rotations - Part 1
章節
20 分鐘
Intro to Rotations - Part 1
6.6. Intro to Rotations - Part 2
章節
19 分鐘
Intro to Rotations - Part 2
6.7. Intro to Euler Angle Rotations - Part 1
章節
20 分鐘
Intro to Euler Angle Rotations - Part 1
6.8. Intro to Euler Angle Rotations - Part 2
章節
19 分鐘
Intro to Euler Angle Rotations - Part 2
6.9. Intro to Euler Angle Rotations - Part 3
章節
14 分鐘
Intro to Euler Angle Rotations - Part 3
6.10. Intro to Euler Angle Rotations - Part 4
章節
14 分鐘
Intro to Euler Angle Rotations - Part 4
6.11. Intro to Euler Angle Rotations - Part 5
章節
19 分鐘
Intro to Euler Angle Rotations - Part 5
6.12. Intro to Euler Angle Rotations - Part 6
章節
19 分鐘
Intro to Euler Angle Rotations - Part 6
6.13. Intro to Euler Angle Rotations - Part 7
章節
10 分鐘
Intro to Euler Angle Rotations - Part 7
6.14. Intro to Axis Angle Rotations w, x, y, z
章節
18 分鐘
Intro to Axis Angle Rotations w, x, y, z
6.15. Intro to Quaternion Rotations w, x, y, z
章節
12 分鐘
Intro to Quaternion Rotations w, x, y, z
7.1. Build Head & Neck Rig - Part 1
章節
19 分鐘
Build Head & Neck Rig - Part 1
7.2. Build Head & Neck Rig - Part 2
章節
20 分鐘
Build Head & Neck Rig - Part 2
7.3. Build Head & Neck Rig - Part 3
章節
16 分鐘
Build Head & Neck Rig - Part 3
8.1. Build Eye Rig - Part 1
章節
19 分鐘
Build Eye Rig - Part 1
8.2. Build Eye Rig - Part 2
章節
15 分鐘
Build Eye Rig - Part 2
8.3. Build Eye Rig - Part 3
章節
20 分鐘
Build Eye Rig - Part 3
8.4. Build Tongue Rig
章節
16 分鐘
Build Tongue Rig
8.5. Build Jaw Rig
章節
18 分鐘
Build Jaw Rig
9.1. Build Chest & Hip Rig - Part 1
章節
17 分鐘
Build Chest & Hip Rig - Part 1
9.2. Build Chest & Hip Rig - Part 2
章節
20 分鐘
Build Chest & Hip Rig - Part 2
9.3. Build Chest & Hip Rig - Part 3
章節
20 分鐘
Build Chest & Hip Rig - Part 3
9.4. Build Chest & Hip Rig - Part 4
章節
13 分鐘
Build Chest & Hip Rig - Part 4
10.1. Build Leg Rig - Part 1
章節
18 分鐘
Build Leg Rig - Part 1
10.2. Build Leg Rig - Part 2
章節
19 分鐘
Build Leg Rig - Part 2
10.3. Build Leg Rig - Part 3
章節
17 分鐘
Build Leg Rig - Part 3
10.4. Build Leg Rig - Part 4
章節
15 分鐘
Build Leg Rig - Part 4
10.5. Build Foot Roll Rig - Part 1
章節
19 分鐘
Build Foot Roll Rig - Part 1
10.6. Build Foot Roll Rig - Part 2
章節
19 分鐘
Build Foot Roll Rig - Part 2
10.7. Build Foot Roll Rig - Part 3
章節
14 分鐘
Build Foot Roll Rig - Part 3
10.8. Build Foot Roll Rig - Part 4
章節
12 分鐘
Build Foot Roll Rig - Part 4
11.1. Build Shoulder Rig
章節
17 分鐘
Build Shoulder Rig
11.2. Build Arm Rig - Part 1
章節
19 分鐘
Build Arm Rig - Part 1
11.3. Build Arm Rig - Part 2
章節
19 分鐘
Build Arm Rig - Part 2
11.4. Build Arm Rig - Part 3
章節
20 分鐘
Build Arm Rig - Part 3
11.5. Build Arm Rig - Part 4
章節
15 分鐘
Build Arm Rig - Part 4
11.6. Build Arm Rig - Part 5
章節
17 分鐘
Build Arm Rig - Part 5
11.7. Build Arm Rig - Part 6
章節
19 分鐘
Build Arm Rig - Part 6
12.0. Build Hand Rig
章節
11 分鐘
Build Hand Rig
12.1. Build Fingers Rig - Part 1
章節
14 分鐘
Build Fingers Rig - Part 1
12.2. Build Fingers Rig - Part 2
章節
9 分鐘
Build Fingers Rig - Part 2
12.3. Build Fingers Rig - Part 3
章節
9 分鐘
Build Fingers Rig - Part 3
12.4. Build Fingers Rig - Part 4
章節
13 分鐘
Build Fingers Rig - Part 4
12.5. Build Fingers Rig - Part 5
章節
14 分鐘
Build Fingers Rig - Part 5
12.6. Build Fingers Rig - Part 6
章節
7 分鐘
Build Fingers Rig - Part 6
12.7. Build Fingers Rig - Part 7
章節
16 分鐘
Build Fingers Rig - Part 7
12.8. Build Fingers Rig - Part 8
章節
7 分鐘
Build Fingers Rig - Part 8
12.9. Build Fingers Rig - Part 9
章節
10 分鐘
Build Fingers Rig - Part 9
13.1. Setup Root Bone Shape
章節
5 分鐘
Setup Root Bone Shape
13.2. Adding an Extra IK Feature
章節
11 分鐘
Adding an Extra IK Feature
13.3. Finalizing the Rigging System - Part 1
章節
19 分鐘
Finalizing the Rigging System - Part 1
13.4. Finalizing the Rigging System - Part 2
章節
3 分鐘
Finalizing the Rigging System - Part 2
13.5. Conclusion
章節
11 分鐘
Conclusion
init_data: 0.291, render: 0.1306

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關於此影集

Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features. This course is considered volume two of "Blender Character Modeling for Beginners HD" Course where you learned to model a realistic human figure from scratch without any reference using a formula based system. You however will get to download the 3D character to use in this course as a starting point or simply use the character you already built using volume one or your own character. The art student will start by placing the required bones onto a realistic human figure model and learn at the same time how to develop it into an advance rigging system. Riven Phoenix will explain in detail many aspects of rigging step-by-step and show the student how to understand and build an advance knowledge of blender's internal rigging system for human character motion. Students will with this course become very intimate with blender's complex rigging system which they can apply to any 3D character. This course is designed to teach art students how to use blender's rigging system from the ground up and become more confident with it to develop their own rigging systems from scratch. Each step is explained clearly so the student can follow along with ease.

Blender's rigging system is a very complex subject to understand so Riven Phoenix will explain in detail how to understand and use the rigging system for students who are completely new to this subject. Great care has been taken to explain in detail this complex subject matter.

演員與劇組人員

監製:

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 作業系統 *: Windows 7
    • 處理器: Intel Core 2 或是同性能的 AMD 處理器
    • 記憶體: 1 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 200 MB 可用空間
    • 備註: 540p 適合 5Mbps 之網路頻寬環境;360p 適合 3Mbps。
    建議配備:
    • 作業系統: Windows 10
    • 處理器: 推薦使用 Intel Core I3 以上或是同性能的 AMD 處理器來撥放 1080p 高畫質視訊。
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 備註: 1080p 適合 12Mbps 之網路頻寬環境;720p 適合 8Mbps。
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: Mac OSX 10.7
    • 處理器: Intel Core 2 或是同性能的 AMD 處理器
    • 記憶體: 1 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 200 MB 可用空間
    • 備註: 540p 適合 5Mbps 之網路頻寬環境;360p 適合 3Mbps。
    建議配備:
    • 作業系統: Mac OSX 10.10+
    • 處理器: 推薦使用 Intel Core I3 以上或是同性能的 AMD 處理器來撥放 1080p 高畫質視訊。
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 備註: 1080p 適合 12Mbps 之網路頻寬環境;720p 適合 8Mbps。
* 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。
    最低配備:
    • 作業系統: Linux Ubuntu 12.04 或較新版本,SteamOS 2.20 或較新版本
    • 處理器: Intel Core 2 或是同性能的 AMD 處理器
    • 記憶體: 1 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 200 MB 可用空間
    • 備註: 540p 適合 5Mbps 之網路頻寬環境;360p 適合 3Mbps。
    建議配備:
    • 作業系統: Linux Ubuntu 12.04 或較新版本,SteamOS 2.20 或較新版本
    • 處理器: 推薦使用 Intel Core I3 以上或是同性能的 AMD 處理器來撥放 1080p 高畫質視訊。
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 備註: 1080p 適合 12Mbps 之網路頻寬環境;720p 適合 8Mbps。

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