The Endless Mission is a community-driven creation sandbox game where you play, mashup, and mod iconic game genres in order to make your own creations and experiences to share with the world.
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Release Date:
2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are launching The Endless Mission on Early Access because we want to be able to involve the community as soon as possible in the development of the game. The Endless Mission, at its core, is a creation sandbox game with a powerful toolset that will let those who accept the mission build some amazing creations. The Early Access community will be critical in helping inform what tools we should introduce and what genres we should explore next.”

Approximately how long will this game be in Early Access?

“We anticipate The Endless Mission coming out of Early Access in 2019.”

How is the full version planned to differ from the Early Access version?

“The full version of The Endless mission will see additional genres being released, multiplayer content creation tools, additional tools that will allow for more creative exploration, and a continued expansion of the story and narrative.”

What is the current state of the Early Access version?

“The Early Access version of The Endless Mission will have a creative mode which allows players to dive instantly into tools and begin creating mashups and custom games via the game’s conjuring and modding mechanic.”

Will the game be priced differently during and after Early Access?

“Yes, the price of The Endless Mission will increase once it is out of Early Access. However, E-Line Media has no plans to charge for any DLC throughout the life of the game.”

How are you planning on involving the Community in your development process?

“The community is one of the primary reasons that we are choosing to launch The Endless Mission on Early Access. This is an ambitious game in terms of the range of genres that can be mashed up, the scope of the story, and power of the creation tools - so having a dedicated community along with us on this journey is going to be amazing.

Currently we’re planning on having weekly developer blog updates to share, hosting themed challenges that will highlight community generated content, and listening to the community to help inform us on what features and game genres they want to see integrated into The Endless Mission over time.”
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Recent updates View all (26)

July 11

Introducing the Voice Cast of The Endless Mission!


We're excited to introduce the voice actors for The Endless Mission, a sandbox style creation game where a rich narrative leads players through a world unlike any other. Having previously made their mark on iconic franchises like Mass Effect, Halo, Dragon Age, Assassin’s Creed, Diablo, and Fallout, the talents of Laura Bailey, Jennifer Hale, Alix Wilton Regan, Sara Amini, and Courtenay Taylor will all now be setting off on The Endless Mission later this year.

See them in action and get a glimpse of the story here:
https://www.youtube.com/watch?v=xVNZ4s38Awg&feature=youtu.be

https://store.steampowered.com/app/827880/The_Endless_Mission/
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July 10

The Endless Mission and the History of UGC, Part 7


Well, here we are. The final article of this series. It’s been quite a journey - we laughed, we cried, we had a heartfelt montage set to a song by Phil Collins. Over the past few weeks, we’ve been looking at the history of User Generated Content and all the myriad ways that it presents itself in video games, from level editors to full-blown game creation kits. UGC has come a long way since 1983’s Pinball Construction Set, with each game and piece of software building on everything that came before it. For our final article in this series, however, we will be looking forward instead of back. It’s time to see what kind of changes and innovations are in store for UGC in the future.

… And by “the future” we, of course, mean “The Endless Mission”.


Pictured: Our Marketing Team, excited that we’re finally talking about OUR game for a change

You Gotta Walk Before You Can Run (And The Endless Mission Lets You Do Both)
A lot of games with UGC features in the past came with limitations: In Super Mario Maker, you’re making levels specifically in the Super Mario template. Whatever you create in Halo 3’s Forge will always be used in the context of a multiplayer FPS. This is great for folks who are just starting out, as all the framework has been laid out for them, so they can focus solely on one or two aspects. You don’t have to know how to code up a fighting game just to make stages in Super Smash Bros. However, this also means that you can never expand beyond these limitations - no amount of creativity or ingenuity will let you make a racing game in Rollercoaster Tycoon (no, the go-kart track doesn’t count). Meanwhile, other UGC-heavy software goes in the complete opposite direction, tossing you into the deep end with no way to scale back. Sure, RPG Maker will let you build an RPG from the ground-up, but you always start with a blank canvas. Want to just add an extra dungeon onto a preexisting RPG, with all the pre-established mechanics in place? Sorry, no can do. Better start learning code. And math.


The only appropriate reaction to realizing you’ll have to use math

One of the goals of The Endless Mission is to break down these barriers and have every level of UGC complexity available in one game. You can start out loading up prebuilt games and making minor changes - adjusting some variables here, placing an extra power-up there, and so forth. Or maybe you start by doing a simple find-and-replace mod where you take out all of Enemy A and replace them with Enemy B. One you’ve mastered that, you can move onto crafting entire levels from scratch. All the behind-the-scenes code necessary for the game to behave the way it should is already there without you having to write it up, but everything about the level itself, from geometry to enemies to mechanics used, is up to you. The ultimate goal, of course, is to not have to rely on any prebuilt code at all. If you want to build a game entirely from the ground up, writing your own code and using your own assets, The Endless Mission will let you do that.

This sense of progression -- this pipeline from minor edits to crafting entirely original games -- is the crux of The Endless Mission. Our hope is that someone with absolutely zero experience in coding or game editing can pick up The Endless Mission and, after spending enough time with the game, can create something that is completely, uniquely theirs. The Endless Mission will turn players into creators in ways that no other game has done before.


Today, you’re putting a fully-controllable race car in an otherwise-standard RTS just for a laugh. Tomorrow, you’ll be making a car-based RTS from scratch because that joke ended up being actually fun. That’s the power of The Endless Mission (and cars).

An Endless Unity of Games and Engines
… Yeah, we might’ve forced that title a bit, sorry.

One of the biggest roadblocks with games that have UGC features has always been the fact that not all the skills one learns while using those features are transferable to other platforms. Sure, conceptual lessons like “treat the player fairly”, “playtest and iterate”, and “please stop using the editor to make naughty images” can and should apply across multiple games (especially that last one), but knowledge regarding specific toolsets and their strengths and weaknesses do not. It doesn’t matter how much you know about using Dreams or the insanely awesome content you’re able to craft in it (and you can indeed craft some insanely awesome things) - the moment you move onto another game, you’re back to square one. Not even game making tools are immune to this - move from Adventure Game Studio over to M.U.G.E.N, and you have to learn an entirely new interface and non-standard coding language just to get up to speed.


The pineapple symbolizes a new UGC Tool. Captain Blackclaw symbolizes the huge leap that’s required whenever you want to learn a new tool. Our High School Lit teachers would be proud.

Again, making the skills you learn be transferable to other applications was a major goal for us when creating The Endless Mission. We wanted it to be so that anyone who mastered The Endless Mission’s full editor (after working their way up to it - see the previous section) would be able to move onto other, professional game-making tools without missing a beat. How do we plan to accomplish this? Well, The Endless Mission is created in Unity, one of the biggest and most-used game engines in the world. Why not simply base our in-game editor on what we used to create it?


If The Endless Mission’s editor looks familiar to you, congratulations! That was totally the point.

When creating the editor for The Endless Mission, we based many of its features on what Unity already uses. Concepts such as dividing the game up into scenes, having a game-wide hierarchy, tools like the library or inspector, and even the decision to use C# as the editor’s default programming language are all based on what Unity uses. In short, The Endless Mission’s editor is essentially a “shell” around Unity - a Unity editor inside a Unity game.

The end result of all this? We believe The Endless Mission is the perfect on-ramp to learning Unity, as well as other similar professional game engines. Everything in our editor has a direct counterpart in Unity, simply streamlined to function within our game. Whatever lessons and concepts you learn while using our tools will be directly applicable should you choose to move onto Unity. This is called having a transferable skill set, and it’s what sets The Endless Mission apart from the UGC-focused games that came before it: If you can master The Endless Mission at its most complex, you will already have everything you need to master Unity, and the learning skill to pick up other engines.

In Conclusion…
User Generated Content has come a long, long way since the days of Pinball Construction Set, Lode Runner, and Castle Smurfenstein. What once was just unofficial mods and basic level editors has paved the way to creating full games and other experiences, and it is our hope that The Endless Mission will continue this proud tradition. For us, it’s not just about giving players the power to create whatever they want, but the resources to learn content creation at their own pace and the ability to use that knowledge, both conceptual and technical, outside of the game. We want The Endless Mission to not just be the next generation of UGC-focused games, but the first one to provide a means - not just the desire - for players to turn their creativity into a career, with a community that will help and support them every step of the way.


What will you make in our game? The possibilities are simply... endless (... yes, we’ve been sitting on that pun until just the right moment)

Thank you for joining us on this journey through the history of UGC. We will be starting a closed beta very soon for those of you who signed up for it, and we will officially launch into Early Access not long after. Here’s to the future of User Generated Content, and we hope to see you all soon in The Endless Mission!

https://store.steampowered.com/app/827880/The_Endless_Mission/
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Reviews

“The Endless Mission is just how you imagined game development as a kid”
GamesRadar

“The Endless Mission is looking bonkers in the best possible way”
PC Power Play

“There have been a lot of games that give players the tools to create their own experience, but none like E-Line Media’s 'The Endless Mission'”
Variety

About This Game

The Endless Mission is a community-driven creation sandbox game where you play, mashup, and mod iconic game genres in order to make your own creations and experiences to share with the world.


Play through gaming’s most legendary genres to unlock their assets and go behind the scenes. Not seeing your favorite genre? We’ll continually be adding more as free DLC!


Manipulate the games down to the code itself using unprecedented tools built on the Unity engine -- all in run-time. What do you get when you blend elements of a platformer, real-time strategy game and a kart racer? Only one way to find out...


Share your own masterpieces. Play and remix games from the community. The possibilities are endless.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 x64 or newer
    • Processor: Intel Core i5-4460 / AMD FX-6300 @ 3.5 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
    • DirectX: Version 11
    • Storage: 40 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.11 or newer
    • Processor: Intel Core i5-4460 / AMD FX-6300 @ 3.5 GHz or equivalent
    • Memory: 4 GB RAM
    • Storage: 40 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 x64, Endless OS
    • Processor: Intel Core i5-4460 / AMD FX-6300 @ 3.5 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
    Recommended:
    • Requires a 64-bit processor and operating system

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