Aqua Lungers is a fast paced split screen platformer where up to four players compete to collect treasures in dangerous locations guarded by savage creatures.
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Release Date:
May 18, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goal in granting access at this stage is to get information from players on various aspects of the game, such as difficulty, functionality, and fun. As development continues, WarpedCore Studio is interested in hearing from players what they love about Aqua Lungers and what they don't in order to steer the game into being as fair as it is challenging and above all else, FUN!”

Approximately how long will this game be in Early Access?

“Development is expected to continue for about six months from the start of early access.”

How is the full version planned to differ from the Early Access version?

“The goal is to push for more levels, an improved interface for starting matches, more creatures, and stats for players to view after each match.”

What is the current state of the Early Access version?

“At this point the main features of the game are in place, which includes everything required for players to start a mach and determine a winner, an assortment of levels, different power-ups, and creatures with AI.

Many of the visual elements currently in game, however, are place holder or first pass art. This includes logos, the general interface, and most of the level art.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to raise the price after early access.”

How are you planning on involving the Community in your development process?

“We'll be listening to feedback from players to help balance difficulty and to accommodate as many play styles as we can. The games is intended to feature many different levels with different creatures, and different power-ups, so finding out where things fall apart in terms of functionality, performance, and gameplay is very important.

We look forward to getting feedback from the community on each of these aspects and finding out what players are interested in seeing as more content is created.”
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Notice: Aqua Lungers requires a controller to play.

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Recent updates View all (5)

August 30

Updates Aug 30

This month the main focus has been on polish. Many systems in the game have undergone changes to make them either perform better or simply make more sense. Bombs, for instance, can no longer damage players or creatures when there is a solid barrier between them, while magic missiles can hit strong creatures up to three times before disappearing.



The most visible change is the interface having a new font and some nicer intro animations while the level starts and players spawn into the match for the first time. Some big steps were also taken in filling out the art for the level select map. The first two zones now have art that more closely resembles the stages they provide for battle.



Lastly, rules have finally been added for which monsters players have access to when choosing options for a previously completed stage. Now, when a player or group of players defeat a monster in a boss stage, that monster can be made to appear in any stage that has been completed.

Below is a full list of changes made this month. Be sure to download Aqua Lungers on steam to see them in action for yourself!


Monsters now have to be unlocked in order to sub for other stages

match settings now persist between matches and selections

match settings no longer apply to uncompleted levels or bosses

non-passthrough projectiles are now stopped by enemies with more than 1 hp

Fixed camera jitters when hitting boundaries

Boomerangs can no longer steal from other boomerangs

Players no longer get stuck on edges

Greater boost for getting out of water while loaded with gold

Cliff zone and Desert zone have updated map art

New ocean waves animation for level select map

projectiles can now hit a fixed number of times before dying

updates to dungeon stages

new dungeon music added

UI now consistent across the game

stage intro sequences added

New font added to UI

Better behavior for interface when pausing the game

implementing main camera animations for stage intro

new colorized Aqua Lungers logo for each player on match start

it's now possible for creatures to be shy and run away from players

fish loaded with teaseure created that must be chased

boomerang now steals from other players more reliably

system added to create serpents an tails

new volcano level created

Stun from charge attack on players adjusted to 1.15 sec.

Throwing gold while in water now defaults to players facing angle

bubble trail added to magic missile

new Start screen animation

fixed bug making it possilbe to play basic attack during dash sequence

basic attack now deploys faster

fixed inputs not engaging on level select map

Charge graphic displays early to indicate charging

fixed Players spawning in the wrong order

adjusted colors for treasure boxes

mouse input no longer affects UI

New system created to add tutorial graphics

Creature abilities can now lock rotation

Intro sequence added to start screen

Camera on dead players now follow monster only when it's close enough

Bombs no longer hit trough walls

fixed bombs not affecting player or creatures behind 1 way platforms

removed narrow window of distance where bomb does not affect players

line of sight between bombs and enemy hit boxes now check more accurately

Music performs better after loosing and regaining program focus

Creature Special abilities can now utilize multiple projectile emitters

game now saves options data

in game map now exits to Title Screen

level 1 dressed with more colorful art

Fixed players moving extra fast on certain types of platforms

Player knock-back is now calculated differently when struck by basic attack

Dash attack can no longer hit player on the same frame as head stomp

Improved monster behavior for walking over treasure and bait

Stats collected are now saved and can be viewed from the map options menu.

Crushing blocks can now be fitted with a push object that will push boss monsters away from crushing zones
1 comments Read more

July 20

Updates July 20

Hi! This past month has seen many bug fixes, improvements to player and creature behavior. Also new is the scoreboard which displays at the end of each match to give players some ways to measure their performance. Besides adding content and bug fixes, ongoing tasks now include adjustments to the games difficulty for each stage to give players a chance to learn more mechanics as the levels become more challenging. As always, be sure to let us know what you think of these changes and how they affect your experience!


gane now saves options data
in game map now exits to Title Screen
level 1 dressed with more colorful art
Fixed fast movement on certain types of platforms
Fixed Floating blocks in ice stages
Player knockback is now calculated differently when stuck by basic attack
Bombs no longer hit trough walls
Dash attack can no longer hit player on the same fram as head stomp
Improved monster behavior for walking over treasure and bait
Stats collected are now saved and can be viewed from the map options menu.
Crushing blocks can now be fitted with a push object that will push boss monsters away from crushing zones
Game now collects stats and displays them at the end of each round
Respawn text and countdown no longer displays after match end
improved movement behavior for boomerangs
Music Volume adjustments
Monsters will collect trasure more quickly
Monsters now loose points when dropping treasure
When player is swiming in water, dash attack now defaults to players facing direction
Players rotation is now maintained when exiting dash in water
Updated FishMans windup animation
FishMans Spin attacks have smaller hit box
Monsters will now enter savage mode when attacked repeatedly in standard matches
Savage mode will now wait until a player is targeted to enable
Fixed redundencies having to do with the buoyant script
Made changes to help accomodate different aspect ratio displays
Invincible fish can no longer be killed with stomps
Graphic now displays on map when a level has been successfully competed
Ice Level 3 created
Leak Item function adjusted for flexibility on treasure spawners
Minor Animation fixes for tortoise
bubble shield how depletes when on lava
Charge attack can no longer hit players twice in one try
bombs now aim away from player by default
bombs and projectiles now default aim to players direction while under water
bombs now have a longer fuse
Boss Created for volcano zone
Main Camera turns off when all players loaded
MusicManager now created from audio manager
updated level previews on map for new stages
Added option menu control for chromatic aberration
added option menu control for screen resolution
Starting features for advanced lighting mode on powerful machines
Monsters can no longer be stun locked with bombs
2 New Dungeon stages created
Lateral movement is now slower on climbing surfaces and vertical movement increased
Improvements to Jumping out of water for players
Desert boss stage rearranged to be easier
Water exit boost no longer applied to players dash-Attacking out from water
Creatures now wait for base attack to finish before initiating special attack
Creatures no longer play armor sound and hit sound at the same time
improvements on knockback when fish are attacked
0 comments Read more
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Events

Looking to meet the talent behind Aqua Lungers? Below is the schedule of events WarpedCore Studio will be attending!

Sept 15-16, IGD Expo in West Monroe, LA
Oct 19-20, Houston Arcade Expo in Houston, TX

About This Game

Aqua Lungers is a fast paced split screen platformer where up to four players compete to collect treasures in dangerous locations guarded by savage creatures.

While everyone's goal is the same, each player is afforded several options to get an edge over their competitors. Players can use their speed and agility to outpace and evade their opponents, while others might use devastating attacks to slow them down and steal their hard earned goods.

Be sure to check out information on how to play Aqua Lungers with the basic user guide provided on the community forum:
http://steamcommunity.com/sharedfiles/filedetails/?id=1328542958

An here you will find information on controller support for Aqua Lungers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1534694517

Aqua Lungers features a variety of stages, each with their own distinct challenges, powerups, and foes.

**DISCLAIMER**
In testing it has been found that some antivirus software prevents Aqua Lungers from launching correctly. Please check the steam support page for more information!

https://support.steampowered.com/kb_article.php?ref=4361-MVDP-3638

System Requirements

    Minimum:
    • OS: windows 7 or Higher
    • Processor: 1.7 GHz Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 256 MB available space
    • Additional Notes: Game pad only

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