Chop It is a VR rhythm game about chopping and punching your way to glorious funkadelic victory. Be karate. Gaze in awe as the Sensei launches himself around the Pagoda raining building materials on your head.
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Release Date:
Sep 17, 2018

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (10)

December 18

v1.0.9 - Oculus/WMR Comfort Tweaks, Sensei Movement Overrides!

v1.0.9 - 2018-12-18

This update is all about gameplay comfort. We made a number of adjustments to make Oculus Rift and WMR feel right. The majority of this game was developed on one HTC Vive, so forgive us for getting to this a bit late.

We also are including a highly requested feature, which is the ability to make the Sensei stay in place regardless of the song and beatmap. We'll discuss more about how that works below.

* HMD Comfort Tweaks
- Oculus Rift
-- Throw ninja star action moved from thumbstick click to A/X button
-- Hands default to more comfortable rotation on first time launch. This does not override your hand rotation settings if you already have one saved.
- Windows MR
-- Haptics have been tweaked slightly. They are a bit subtle, but they are working. If you're still getting absolutely no haptics, see this link (
- HMD-specific tooltips on main menu screen

* Sensei Movement Override is live!
- After selecting a beatmap, you'll see a new On/Off toggle above the song description. The toggle defaults to the value stored in the beatmap file, but can be changed by hitting On or Off with a ninja star. This means you can make 360 degree beatmaps stationary and vice-versa. Changing the setting with this toggle will not overwrite the value stored in the file.
- Each beatmap will now have 2 possible leaderboards. One for each option of the Sensei Movement Override. So if it is set to On, you'll be placed on the leaderboard with others who have played with the setting On, and same for Off.

* Each leaderboard now shows a maximum of 20 scores, previously was 10 scores.

Bug Fixes:
* Fixed the beatmap selection to where you don't have to "double click" beatmaps to activate them and unhide the Start button.

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December 5

v1.0.8 - Sound FX Update - Boom. Bap. Pow.

v1.0.8 - 2018-12-04

* We now have sound effects for the following actions:
- In Menu
-- Ninja Star throw
-- Ninja Star impact
- In Game
-- Board hit
-- Cinderblock hit
-- Item missed "whoosh"
* We now have volume settings (0-10) for each of the above categories. If you're used to playing without the hit/miss sound effects, this gives you an easy way to turn them off.

We know that this was a big one for a lot of you, and we hope that this first pass makes the game more enjoyable for you. We'll continue tweaking the sounds, and would appreciate your feedback about which sounds you're liking and which aren't quite where they need to be yet.

As always, join us in Discord to let us know what you think!
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About This Game

Chop It is a VR rhythm game about chopping and punching your way to glorious funkadelic victory.

Chop the boards. Punch the cinder blocks. Use that body to get into the rhythm and karate everything into smithereens.
Turn quick. Gaze in awe as the Sensei launches himself around the Pagoda raining building materials on your head.

Included are 8 playable songs custom written for Chop It by Strange Handle AV. Import your own content and map songs manually, procedurally, or a mix of the two in the VR Mapping Station. One of the things that makes Chop It unique from other VR rhythm games is the use of true roomscale where the Sensei jumps and flies around the environment while throwing items at you that land to the beat.

  • We're talkin' local and global leaderboards
  • We're talkin' 360 degrees of rhythm game madness
  • We're talkin' punchin' and chopin' and swipin' and slicin'
  • We're talkin' you becoming karate
  • We're talkin' built-in mapping tools and algorithms for importing your own songs
  • We're talkin' Sensei with a sweet afro!

Chop It, baby! Giant Scam, baby! Alright!

Join us on Discord!

Available for Arcades on SpringboardVR

System Requirements

    • OS: Windows 7/8.1/10 (64bit)
    • Processor: Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 970 or equivalent
    • Storage: 1 GB available space
    • OS: Windows 7/8.1/10 (64bit)
    • Processor: Intel Core i7 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1060 or equivalent
    • Storage: 1 GB available space

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