Mechs V Kaijus is an addictive hardcore tower defense gameplay. It’s a tough game that really makes you feel like you’re on the back foot from start to finish. In Mechs V Kaijus you take on the role of Commander of a powerful Mechs squadron.
All Reviews:
Positive (36) - 86% of the 36 user reviews for this game are positive.
Release Date:
May 4, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First of all Feedback! This is our first game that we developed as a studio and we want to make this game one of the best Tower Defense that has been made, and without a doubt one of the most vertiginous.
We had the chance to show our game in Level Uy (the largest video game event in Uruguay). We learned a lot from that event by watching people play and then chatting with them about their experience. In Uruguay there are not many of these events, so all the ways to get feedback from our players are essential.
Also our beta testers are very small and early access helps that problem too. We want to make a game difficult, but not impossible and to measure that limit well, being in contact with the players is essential.”

Approximately how long will this game be in Early Access?

“We hope that the game is at this stage for about 5 to 9 months, enough to have episode 2 The Kaiju War, which will introduce new mechanics, heroes, towers, upgrades and of course Kaijus.”

How is the full version planned to differ from the Early Access version?

“The most transcendental difference will be the amount of content, a new chapter will be added: The Kaiju Wars, approximately 20 to 30 missions in total. With this extra chapter will come new towers, Mechs, Kaijus and Bosses. All off this will bring new mechanics.
We want to be a little more experimental in this episode, to bring mechanics of other genres. This is going to require a lot of balance, testing and contributions from the community, so that the feedback of the players is essential.”

What is the current state of the Early Access version?

“The current state of the game is 10 missions completed from the first campaign, with boss fight at the end of the episode and an ending.
Two levels of endless survival ready for players to try strategies and tactics.

3 Horde Challenge missions and 3 Titan Challenge missions. I plan to add 7 horde challenges and 7 Titan challenge more in the before the end of May. To complete the Episode 1.

A complete tech tree for the towers, powerups and units.
A complete upgrade system of the Mech Odion. Although we plan to expand it in the future.
Two more Mechs, Kappa and Abraxas, with their complete upgrades system.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we finnish The Kaiju Wars, but minimal.”

How are you planning on involving the Community in your development process?

“We invite all who have ideas and want to contribute to the development of the game to join our Discord Channell, and speak with us Devs every Friday!


They can also communicate with us through our website, mail and social networks.
As we do not have money to pay a community manager, by any of these means the players will be communicating directly with the game developers: D
Anibal and Nacho.”
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Recent updates View all (12)

August 29

The Towers Update

Tomorrow, August 30 the largest content update of Mechs V Kaijus to date will be live! I’m very proud of this one, I think it brings a lot of new things to the game making it more interesting and fixing many reported issues. :steamhappy:

This update includes:

5 New Towers:

Prism-A Tower: (Destructible: Mk1: 1000HP - Mk2: 1550HP - Mk3: 2500HP - Shield Upgrade)
A Ray tower with devastating power, and the biggest area of damage in the game. This tower could be the most powerful or the most useless. It's a tricky tower to use. It is the first tower that must be pointed manually to get the most out of it. An example is to place it in the lowest part of the map pointing to the line of walls, this way you can attack the entire line of defense.

The Flamethrower: (Destructible: Mk1: 750HP - Mk2: 1000HP - Mk3: 1500HP - No shield)
If the Grinder works better in front of a wall the Flamethrower does it behind it. It has a greater damage area than the grinder and more damage, but it does not slow down the Kaijus.

The Tank Factory: (Destructible: Mk1: 500HP - Mk2: 750HP - Mk3: 950HP - No shield)
This construction introduces a new mechanics to the world of MKV: the production of units. The tank factory Mk2 and Mk3 produces the most powerful new tanks: The Maus Tank from Germany and the Armageddon Tank from Russia, this last one armed with dual cannons and anti air rockets. This factory is very weak and must be protected from the kaiju attacks.

Artillery: (Destructible: Mk1: 450HP - Mk2: 750HP - Mk3: 1000HP - No shield)
The artillery is the tower with the greatest range to date, specially the Mark 3, and great destructive power. It can only attack forward and within an area. You can not attack kaijus who are too close, so it is recommended to put them in the last line of defense. It is not very precise, it has problems with the very fast Kaijus, but if they are stopped by a wall they are doomed.

Sam Site: (Destructible: Mk1: 1000HP - Mk2: 1500HP - Mk3: 2000HP - Shield Upgrade)
The sam site has a much greater reach than the anti-air tower. Shoot 2 to 4 guided missiles with devastating damage and an even greater damage area. Designed to kill large enemy formations and Category 4 Flying Kaijus, it struggles to hit small fast targets.

The Special Ops:

The Salvo Hotel: (Difficulty level: 3/10)

First Special Ops, 15 waves of enemies will try to destroy the Salvo Hotel. The low amount of building nodes for the towers in this one makes imperative that you choose wisely and keep an eye on the upgrades.

The Customs Office: (Difficulty level: 4/10)

This mission is designed to accustom the commander in the fight against the flying Kaijus, before the very difficult mission of Pokio HouseHolds. It has a good amount of construction nodes with a clear line for the walls.

The Park: (Difficulty level: 4.5/10)

The Central Park is the first screen in Horde mode outside of the challenges. Here the kaijus do not come by waves, but the different types of kaijus come all mixed in waves that merge with each other making an infinite stream of kaijus.
It is a good practice before the Battle of Pokio Plaza, which functions in the same modality.

Line of Defence: (Difficulty level: 6/10)

In line of Defense we must defend a UN tank factory where Russia is finishing developing the Armageddon Tank, which the player can use later in the campaign once unlocked.
This map will be almost a trench war where you will have to fight for every centimeter (or inch). This special operation also has the extended battlefield, where the commander will be able to pan the camera to expand his vision of the battle.

Island Jump: (Difficulty level: 8.5/10)

This is probably the strangest map of MVK, few places to build distributed on small islands with a central road very difficult to defend since all the land kaijus concentrated on this point. A great challenge only for the best commanders.

Enter WestWood: (Difficulty level: 8/10)

This battle unfolds north of Westwood Island already taken by the Kaijus. It is a great battlefield where we will have a lot of space to build and use the new towers with greater reach. This is where we will find the full power of the kaijus.


This update brings not so conventional towers as the artillery or the Prism-a tower, for this and at the request of the players we could not delay the displayed range and area of attack of the towers.

Also all the new towers tier 2 are destructible like the walls. For this reason we have changed the graphic of the life bars to make them more visible and differentiate them better from the bars of the Kaijus.

There is again the option to change the difficulty in the OPTIONS menu!


Finally we found the line of code that could block the upgrades of the mechs and we have corrected it!
We also fixed a bug that occasionally resets the unlock of missions when an update is made.

Maybe some will lose the Odin upgrades in the update, last time. This can happen through the update of the save system.

Fixed a bug that erased some waves of missions, this happens more critically in the Titan challenges, making that sometimes they did not appear. Now they are working correctly.


This is just too long and boring to put it here! hehehe… If you guys and girls wanna find out about the small changes please let me know and i will do another post.


After this update I feel more confident about the game, without break game problems and also that there is enough content to sit down and finish writing episode 2, something everyone is asking for.

Maybe there are some minor updates with problem solutions if there is any, or a new mission, but now I will put the attention in 3 things. The realization of the episode The Kaiju Wars, and the new Mercenaries Mechs and Odin's new custom weapon system.

These are the features most requested by you in the player survey made a few months ago and I intend to deliver them all. I want to make Mechs V Kaijus one of the best Tower Defense Game that has been made, so it takes me more time than I thought. I am very grateful to all the fans that have approached Discord to report bugs, give feedback and always support with the best attitude.

Thank you all for your support.

Nacho Mancebo, Doble Punch Games.

4 comments Read more

August 24


Hello commanders!

I've been working a lot on the next update, and unlike the previous ones I now have a team of beta testers that are helping me find the bugs and problems. This is a benefit for everyone, since it ensures that the next update will leave the game much more stable and without serious bugss that break the game. it can still appear, but I'm sure many less.

I'm happy to tell you that the two most important buggs are solved !! The purchases of upgrades of the mercenaries are no longer blocked when start a new game, nor is the progress of the map or technologies lost.

The next update, The Towers Update introduces 5 new towers, all tier 2, for the late game. This means that they are more powerful, more expensive, but also more difficult to use. Some need to be put in special positions to get the most out of them, like the PRISM-A tower that you can manually aim, others introduce completely new mechanics such as the tank factory.

Additional levels are added outside the campaign, 6 Special OPS. Specially placed as intermediate levels to avoid the Grinder to pass some levels of the campaign where the difficulty is raised too much, like Pokio HouseHolds and The Bridge. The difficulty of Pokio HouseHolds was also lowered a bit, just a little. :steammocking:

Shortly after this post, the update post will be published, where each screen and tower will be discussed specifically, since the game does not yet have a wiki inside the game, these post are the main source of information.

Thank you very much for the support! And again I invite you to join the team and help me to test the game by joining our beta testers program in Discord !!

Join in:

Thank you very much to all!

1 comments Read more
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“It’s a fun and addictive fusion of tower defense and kaiju blasting arcade action that shows a lot of potential. The pixel artwork is excellent, there’s a nice selection of upgrades and the gameplay is fast and frantic .”
Alpha Beta Gamer

“...I am a fan of feeling awesome. MVK’s premise is a quick and dirty way to generate that feeling, but it has a few tricks up its sleeve to help. The best moments, though, are when you summon your defences from the skies. Time slows as you open the building menu, and each wall and turret slams into the ground instantly via a drop pod: there’s no faffing around with build times.”
Rock Paper Shotgun

About This Game

In Mechs V Kaijus you take on the role of the commander of a powerful Mechs squadron. Directly controls the Mech Odin and manages the squad members. Strategically place towers and traps on the battlefield in tactical mode to create an impenetrable defense. Use powerful skills and deploy support units, such as tanks and drones, on the combat zone.
Use the technological tree to unlock upgrades, towers and abilities, and use all available resources to save the civilization of the Kaijus hordes.

Mechs V Kaijus provides an easy to understand but challenging gameplay, a dizzying and highly addictive experience that will make you feel that the Kaijus will always win. Fans of the Tower Defense genre will find in this game a real challenge in advanced difficulty levels.
Finalist for best PC game of the 2017 National Video Game Contest (Uruguay) for its art and introduction of innovative mechanics within the Tower Defense, Mechs V Kaijus genre proposes a very dynamic gameplay where you have to use all the available arsenal to advance in the campaign.

System Requirements

    • OS: Windows XP
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 7 or higher
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • DirectX: Version 10
    • Storage: 1 GB available space

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