Mechs V Kaijus is an addictive hardcore tower defense gameplay. It’s a tough game that really makes you feel like you’re on the back foot from start to finish. In Mechs V Kaijus you take on the role of Commander of a powerful Mechs squadron.
All Reviews:
Very Positive (69) - 88% of the 69 user reviews for this game are positive.
Release Date:
May 4, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First of all Feedback! This is our first game that we developed as a studio and we want to make this game one of the best Tower Defense that has been made, and without a doubt one of the most vertiginous.
We had the chance to show our game in Level Uy (the largest video game event in Uruguay). We learned a lot from that event by watching people play and then chatting with them about their experience. In Uruguay there are not many of these events, so all the ways to get feedback from our players are essential.
Also our beta testers are very small and early access helps that problem too. We want to make a game difficult, but not impossible and to measure that limit well, being in contact with the players is essential.”

Approximately how long will this game be in Early Access?

“We hope that the game is at this stage for about 5 to 9 months, enough to have episode 2 The Kaiju War, which will introduce new mechanics, heroes, towers, upgrades and of course Kaijus.”

How is the full version planned to differ from the Early Access version?

“The most transcendental difference will be the amount of content, a new chapter will be added: The Kaiju Wars, approximately 20 to 30 missions in total. With this extra chapter will come new towers, Mechs, Kaijus and Bosses. All off this will bring new mechanics.
We want to be a little more experimental in this episode, to bring mechanics of other genres. This is going to require a lot of balance, testing and contributions from the community, so that the feedback of the players is essential.”

What is the current state of the Early Access version?

“The current state of the game is 10 missions completed from the first campaign, with boss fight at the end of the episode and an ending.
Two levels of endless survival ready for players to try strategies and tactics.

3 Horde Challenge missions and 3 Titan Challenge missions. I plan to add 7 horde challenges and 7 Titan challenge more in the before the end of May. To complete the Episode 1.

A complete tech tree for the towers, powerups and units.
A complete upgrade system of the Mech Odion. Although we plan to expand it in the future.
Two more Mechs, Kappa and Abraxas, with their complete upgrades system.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we finnish The Kaiju Wars, but minimal.”

How are you planning on involving the Community in your development process?

“We invite all who have ideas and want to contribute to the development of the game to join our Discord Channell, and speak with us Devs every Friday!


They can also communicate with us through our website, mail and social networks.
As we do not have money to pay a community manager, by any of these means the players will be communicating directly with the game developers: D
Anibal and Nacho.”
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Recent updates View all (18)

May 26


Hello Commanders!

This update will be live next Wednesday! The update brings 3 new mechs to the MVK Universe, a new more powerful weapons system for Odin, a new tower, mechanics, and more!

As the battle continues more countries join the fight for the defense of Pokio.

From England: Edgar with Mechalibur,
a specialized Anti Air mech from the Royal Air Force.
Biggest range mech (165 points), 4.500 Hit Points of Health. Can only attack air!

From Japan: Kenshi brings Aegis the Titan Hunter.
High DPS single target Mech, brings a huge shield giving it 7.500 Hit Points of Health and the strength to withstand the kaiju bullets and direct attacks.

From China: Liam with Geminis,
dual welding magnesium blades Kaiju killing machine. Geminis it's a melee Mechs trading range for insane damage. Works best off the main wall and in the battlefield. 6.500 Hit Points of Health.

Health and Armor:

All the Mechs have hitpoints now and can be damaged and destroyed by the Kaijus. Commanders should keep the mechs in the best state possible by doing repairs in the Repair Bay menu. In extreme cases, mechs can go into battle with no health, but they will be jumping back to the carrier if damage and left the battlefield. The Main wall will protect for most parts, the mechs. But they can take a reduced amount of damage there.

Repairs cost gold if you don't have any gold to make repair now can outsource some tech in exchange for gold.

If Odin is destroyed you will lose the battle!

If you continue the previous game you will probably have to repair the mechs the first time you load the game after the update.


New ability that enables the re-position of the mechs out of the main wall into special drop positions on the maps. Possible drop spots are marked with a red flare on the ground.

Late game tower: creates a drop spot for the mechs. Now new trench tactics and objectives are possible. Also provides some kind of protection to the mechs, if the platform is destroyed the mech will go back to the Base Wall.

The true power of this mechanic will be exploited in Episode 2, but they will offer a new way to play Episode 1 too.


Odin just got upgraded! The new OWS uses now Gold to buy the upgrades, unifying all type of mechs upgrades with this currency.
This update adds 3 types of ammo that are unlockables at the tech tree. Once unlocked you can choose what ammo is the best for what mission. Also later in the tech tree, you can unlock the Odins Auto Loader tech, that let you swap ammo in-game pressing Tab (Key).


Long Range:
550 Damage per bullet (High DPS) single target bullet. Has the most reach in game, and more damage per bullet, huge magazine.

Explosive Ammo:
350 Damage per bullet (Medium DPS) explodes on contact, causing medium damage in a radius. Medium reach, big magazine. Very effective if the Kaijus pile up against the walls.

Armor Piercing Ammo:
200 Damage per bullet (Low-Medium DPS), The Bullets are small and dense enough to pass through all the Kaijus, Low-Medium reach. Rapid Fire, medium size magazine. Best option to reach through the Kaijus, epic damage if they line up!

Seek Missiles:
Odin rocket pods are finally online and now shoots rockets every 10 seconds. You can choose between Anti Land and Anti Air (unlockable) missiles.

Armor and Shield:
Odin has 10.000 Hit Points of Health and up to 1.500 Shield Points. Armor reduces the damage taken up to 65% less damage.

The game will have a mini pop-ups tutorials in the tech tree for the more complex things in the game. Like the Prism-A and the Mech Platform tower, jump ability. If you commanders feel that other tutorials are needed please make your suggestion in the discord channel (Dev Talk).

"Hell, it´s about time..." Now every time you go back to the War room the game will save.

New Languages:

English got a massive correction in grammar.
French and Spanish are added and very close to get them 100%.
Other Languages are in work in progress, if you want to help me translate the game to your language please join our discord and let me know. I'm always there.

Nodes selections complete fix. Now, no matter how many Kaijus are on top of a construction node you will be able to select them with no problem. Finally!

The second biggest problem is also fixed the miss-click Sell-Upgrade. Now when selecting a tower a quick animation will make appear the upgrade and sell button, making impossible to sell a tower when selecting the nearby tower. It´s still not perfect but it's getting there.

Tanks getting stucks in walls.

Audio setup now saves from one play to the next.
Almost all sound in the Audio Manager, some sounds are missing, so if you mute the game probably one or two sound are gonna still be heard. I'm trying to catch them all!

No more slow win or game over screen.

And much much more.

Rougton are faster
Dalifantes are Faster.
Blue Kaiju bullets health from 50 to 60 Hit Points.
Easy Difficulty is a little easier.
Added mech drop spot in some of the levels.

And for last, thanks if you read this far! That means that you are a true fan! And thank you for that and the support!
If you wanna keep supporting the development of my game, we are opening a small new store with some MVK originals! There is a link inside the game, in the little heart! :steamhappy:
Thank you for your patience! the next post will be about the second and final episode of MVK!

See you then!

Nacho Mancebo, aka tenacious718.
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March 8


Calling to all Beta Testing Pilots, the Mechs Update close beta is live. Report to discord for more information.

Join in:

------------------------------- End of official transmission -------------------------------

Hey guys, the beta will run for 2 weeks, since I'm going to GDC. After that, on my return, I will fix all the bugs reported by beta testers and improve things upon feedback.
I'm gonna upload the update to the public branch probably the firsts days of April.


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“It’s a fun and addictive fusion of tower defense and kaiju blasting arcade action that shows a lot of potential. The pixel artwork is excellent, there’s a nice selection of upgrades and the gameplay is fast and frantic .”
Alpha Beta Gamer

“...I am a fan of feeling awesome. MVK’s premise is a quick and dirty way to generate that feeling, but it has a few tricks up its sleeve to help. The best moments, though, are when you summon your defences from the skies. Time slows as you open the building menu, and each wall and turret slams into the ground instantly via a drop pod: there’s no faffing around with build times.”
Rock Paper Shotgun

About This Game

In Mechs V Kaijus you take on the role of the commander of a powerful Mechs squadron. Directly controls the Mech Odin and manages the squad members. Strategically place towers and traps on the battlefield in tactical mode to create an impenetrable defense. Use powerful skills and deploy support units, such as tanks and drones, on the combat zone.
Use the technological tree to unlock upgrades, towers and abilities, and use all available resources to save the civilization of the Kaijus hordes.

Mechs V Kaijus provides an easy to understand but challenging gameplay, a dizzying and highly addictive experience that will make you feel that the Kaijus will always win. Fans of the Tower Defense genre will find in this game a real challenge in advanced difficulty levels.
Finalist for best PC game of the 2017 National Video Game Contest (Uruguay) for its art and introduction of innovative mechanics within the Tower Defense, Mechs V Kaijus genre proposes a very dynamic gameplay where you have to use all the available arsenal to advance in the campaign.

System Requirements

    • OS: Windows XP
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 7 or higher
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • DirectX: Version 10
    • Storage: 1 GB available space

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