The Take is a local hotseat VR game where two players assume the role of competing spies in a Golden Age comic book, racing against the clock to hide and seek classified intel while setting (or avoiding) traps!
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Release Date:
Apr 2, 2018
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (5)

June 21

Patch 2.0 : Oculus Rift Support & Steam Summer Sale



Oculus Rift Support is FINALLY here!

As such, we've created brand new Oculus-based models for the controllers.
These Oculus versions feature a yellow button at the top so you can turn by a few degrees with each click. This will help if physically turning your body more than 180 degrees will occlude your controllers in any way from the sensors.

Simply start the game and if your Rift is all set up, the Take should automatically run it. We're super excited to bring The Take to all of our Oculus fans and can't wait for you to share it with your friends and family!

To celebrate this patch, we're also participating in the Steam Summer Sale for 20% off. Now's the best time to bring The Take into your home!

Have fun everyone!
~ The Stuido Crew

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May 23

Patch 1.0 : LIV Integration + Bug Fixes/Gameplay Changes!



Hey there!

Streamers rejoice! We're very happy to announce that the LIV Client has now been integrated into The Take!

LIV is a free Mixed Reality compositing tool that simplifies and enhances any Mixed Reality capture. The LIV Client supports OpenVR and is compatible with a large library of games, with more being added on an ongoing basis.

We're super excited to bring this feature to streamers, and cannot wait to see the content that you all produce with it!

For those who are interested in setting up LIV on their home devices, the free LIV Client can be found here: https://store.steampowered.com/app/755540/LIV/

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And now Patch 1.0 Notes!

BUGFIXES:
  • Gaze traps will now properly snap to walls, ceilings, and floors. They will no longer awkwardly stick out from the walls.
  • Fixed the issue with "Traps Set/ Traps Triggered" not displaying properly on the post-game stats screen, and adjusted the size of the stat screen itself.
  • Decreased the likelihood that traps will automatically trigger at the start of the Seeker's turn.
  • Decreased the likelihood that unused traps will appear on the Seeker's turn.
  • Ink and Flash traps should now trigger at the same distance.
  • Objects placed inside your inventory should no longer collide with objects in the world. Refined the inventory belt system overall.
  • Fixed the issue where the trap count wasn't set to medium by default.
  • Pressure plates are now more accurate and will disappear properly at the end of the Hider's turn if nothing is placed on top of them.
  • Additional minor bug fixes.

GAMEPLAY CHANGES:
  • An unlimited time mode has now been added to the game! Now you can take your time setting up the perfect room. Players can always end their turn by exiting through the door in each room.
  • Updated the Traps section of the Tutorial to be more visually descriptive and useful.
  • Added directional arrows and a "Pull Me" sign to the last room of the Tutorial.
  • Increased the size of the Ink trap's splatter. It's now even MORE annoying!
  • Added a system that checks if your computer has a proper HMD present. If there isn't one, it will present you with a "Quit and Try Again" button.
  • Gaze traps can no longer be put in your inventory.
  • Added a few more gaps between the walls and the furniture in all three rooms to create more spaces to hide the intel.
  • Added additional varieties of small potted plants.
  • Slightly increased the duration of all traps to make them more effective against the Seeker.
  • Trap icons are now colored with their associated accent colors!
  • The credits are now animated.
  • Additional minor visual tweaks and quality of life improvements.
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Reviews

“Really enjoyed #TheTakeVR by @Stuido_Studios. Awesome way to think about #PVPVR w/ one headset!”
HTC Vive

“It’s a forgiving game experience that feels like part scavenger hunt, part escape the room...Stuido has successfully designed it to be a colorful, accessible game”
Venture Beat

“The Take is an entertaining way to include everyone in the room, rather than watching one person play for extended periods of time.”
Corsair

About This Game

The Take is a local hotseat VR game where two players assume the role of competing spies in a Golden Age comic book, racing against the clock to hide and seek classified intel.

The first spy has a limited amount of time to hide the intel somewhere in their spy-stronghold, all while using a selection of gadgets and traps to secure the room and delay the other spy from finding it. Once the time limit is reached, the first spy transfers the headset to the other spy, who then has a limited amount of time to look for this intel, while also avoiding the traps. If the intel is found within the time limit, the spy seeking it wins the game. If not, the spy who originally hid the intel wins! Play over and over again to discover all of the hidden parts of each room and experiment with the vast combinations of interactive objects and traps. Prove who is the best spy among you!

Features:

- Only one Headset needed for a two player competitive VR experience!
- A unique comic book world even 1960s Batman would adore!
- A fully arranged jazz soundtrack by award-winning composer Zac Zinger!
- 3 unique rooms!
- 8+ different traps!
- 9 pieces of nostalgic intel!
- Over 30 hidden compartments to discover!
- Fully modular match settings!
- Randomized hidden compartments and traps!
- Plus: You get to write on the walls! Holy calligraphy!!!

Also available for Arcades on SpringboardVR

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or newer.
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
    • Storage: 300 MB available space

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