UniverCity is an isometric university management game.
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Release Date:
Aug 14, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Some of the core aspects of the game are still in development but I wanted early feedback on how the game is to play currently. Having feedback early on should allow me to make major adjustments to the game if needed before they end up set in stone. I'm also hoping to use community ideas to improve the game further.”

Approximately how long will this game be in Early Access?

“The aim is currently to have the game in early access no longer than a year.”

How is the full version planned to differ from the Early Access version?

  • Campaign mode. Having a full campaign of challenges is one of the end goals of the game, currently the focus is on the core game/free build
  • Core game-play improvements. Whilst the game has the basics, having more for players to focus on (events and other issues during game-play) would greatly improve the game.
  • More things to build. The current selection could be expanded so more unique designs could be created.
  • Modding. Adding more rooms, objects, staff and students or maybe even expanding the campaign. I feel that modding would make the experience better for most players

What is the current state of the Early Access version?

“The core functionally of the game has been implemented and is now being expanded on. Multiplayer works but is still a bit rough around the edges. The game has some rough points with the user interface and other existing features but these are aimed to be fixed during early access.

Currently there are:
  • 14 Different build-able rooms
  • 30+ Objects to place
  • 3 Types of staff with randomly generated colors and names
  • Randomly generated students from a selection of models, names and colors.
  • Multiplayer via player hosted dedicated servers or via steam.

Will the game be priced differently during and after Early Access?

“There are no plans to change the price on release.”

How are you planning on involving the Community in your development process?

“Community feedback is extremely important to me and will be used to shape the game. From finding and reporting bugs, finding flaws in the game's design that need to be reworked to suggesting new ideas and features for the me.”
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Recent updates View all (7)

November 16

Update 0.3.4

This update was focused on rewriting the user interface backend to be more performant which ended up taking a while. My next focus is going to be working on the scheduling system for lessons.

Changes

  • Rewrote the user interface backend to be perform better and be more flexible. This system is open source and used to be called "stylish" but has been renamed to FunGUI and can be found here
  • Fixed inner walls disappearing when you placed paths inside them
  • Fixed being able to stack paths
  • Fixed an internal issue with negative numbers in the choice system.
0 comments Read more

October 15

Update 0.3.2

Update 0.3.3: Disabled fullscreen mode due to being generally buggy.

Changes
  • Walls are now lowered when placing rooms/buildings.

    It ended up being pretty hard to place a building behind another building as you could only see where the wall was and not the border. This should hopefully solve that issue.

  • Added another type of trash to make things look a bit more interesting.

  • Trash now fades into the floor instead of just disappearing when cleaned up
  • Fixed students missing lessons when loading a save file

    This would happen if you saved whilst a student was walking to a lesson, the game wouldn't save the fact they were walking and when it loaded the game again the student would assume it couldn't reach the room.
  • Added basic command support support on the server console.

    Currently only "quit" and "save" for now.
  • Redo the female student models. No longer a copy/paste job from the male model.

  • Smooth shadow rendering, shows more on lower settings.
  • Changed the rendering of shadows on water.

    This occurred due to an optimization on shadow rendering breaking the hack used for water shadows.

  • Fixed some holes in a few models
  • Modified the textures of doors and added a few new colors.

  • Slowed down the snack stop's serving time and fixed a few issues with its script


Internal Changes
  • Cleaned up some unused code/data from the old idle system
  • Optimized shadow rendering slightly by doing it at a later rendering stage
  • Animated model rendering improvements which should allow for slight differences in body shapes when sharing animations.
  • Reduced the amount of VRAM required slightly by changing the types used for some framebuffers.
  • Optimized the ECS used internally to save some memory
  • Optimized some memory allocations in a few hotspots.
0 comments Read more
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About This Game



UniverCity is an isometric university management game. Manage your staff, professors and students and try and build the best UniverCity around! Build up your UniverCity solo or against friends and build many different types of classes whilst trying to ensure students get good grades, or maybe just try and build the best looking UniverCity.



  • Design your UniverCity your way.
  • Constant development. The game is still in development with updates aimed to be released frequently
  • Build against your friends. Multiplayer support is still in its early days but you can already
    start up a server and play on the same map as your friends.
  • In development campaign mode

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: Intel/AMD 2.1 GHz or Higher
    • Memory: 1 GB RAM
    • Graphics: GPU supporting OpenGL 3.3 or later
    • Storage: 512 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: Intel/AMD 2.5 GHz or Higher
    • Memory: 2 GB RAM
    • Graphics: GPU supporting OpenGL 3.3 or later
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 16.04
    • Processor: Intel/AMD 2.1 GHz or Higher
    • Memory: 1 GB RAM
    • Graphics: GPU supporting OpenGL 3.3 or later
    • Storage: 512 MB available space
    • Additional Notes: Desktop only, No controller support
    Recommended:
    • OS: Ubuntu 16.04
    • Processor: Intel/AMD 2.5 GHz or Higher
    • Memory: 2 GB RAM
    • Graphics: GPU supporting OpenGL 3.3 or later
    • Storage: 1 GB available space
    • Additional Notes: Desktop only, No controller support

What Curators Say

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