Infiltrate, locate and retrieve. Be the PRO that takes down Monolith Corp by taking on objective based missions to collect evidence against them. Single Player classic tactical action for VR.
All Reviews:
Mixed (13) - 61% of the 13 user reviews for this game are positive.
Release Date:
Mar 13, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I plan to use the community's feedback for crafting the final series of missions. I mostly am looking for the favorite level designs from the released missions to focus on for the remaining missions that are in development.
The story is firm, but the setting, i.e. level locations and size, is flexible. Depending on the communities preferred engagement type, long to medium range, or tighter focused CQB, that will help to determine the direction.”

Approximately how long will this game be in Early Access?

“4 to 6 months is expected for additional missions and feature updates.”

How is the full version planned to differ from the Early Access version?

“The full version will include the remaining series of missions to finish out the story. The full version will have all missions completed, Mission 0 (tutorial) through 10 of the story. Additional customizations will be added for the player uniform and weapons.”

What is the current state of the Early Access version?

“The EA version is fully playable with missions 0 (tutorial) through 7 of the story. All missions can be completed based on the mission objective along with unlocking of missions, weapons, and uniform choices. Missions are replayable once they are unlocked and weapons and uniforms can be used in any mission once unlocked.
All weapons and control schemes are fully functional.
About 2/3 of the story is revealed through mission completion and will continue as each remaining level is released.”

Will the game be priced differently during and after Early Access?

“The price will increase slightly as the remaining content is added, but no more than 50% above the EA launch price.”

How are you planning on involving the Community in your development process?

“I will be following the Steam discussions for feedback on current features and systems.
I will be hosting discussions on what players favorite map types are. As stated previously, this will allow the community to help determine the final level designs.
For a fun customization addition, I will take user submissions for vest and glove designs to be voted on by the community. The top choices will be added as unlockables in the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (17)

August 15

Early Access Update #13 - Get your wetwork on! VIP Hunt side missions debut and other updates.

Early Access Update #13 - Get your wetwork on! VIP Hunt side missions debut.
Additions
- Gray Ops missions debut - VIP Hunt missions 0, 1, 2, and 3 are available.
MSF VIPs are at the scene of the evidence retrieval operation to inspect the site after the breach. Your objective is to return to the scene, search the area for the VIP and eliminate. Each mission is unlocked after completing the associated campaign mission to retrieve evidence at the site.
- Campaign Mission 10 'The Lab' complete! - This is a progress update and informational only at this point. Mission 10 is not yet available to play because it unlocks after mission 9, which is still in development.
- Info button added to VIP Hunt and Enemy Difficulty menus to provide an additional description of the menus.
- Enemy Difficulty - additional variables added to differentiate low and high skilled enemies. See new 'Info' button on menu for details.

https://www.youtube.com/watch?v=dNUAOGe9bRY

Changes
- Closed doors in all levels updated to stay closed until grabbed. Some may have drifted open occasionally causing issue with alarm for objective location to trigger additional enemy squad. Also allows some optomization for weapon stashes.
- Level intro sound added
- Optimizations in weapon and object grab scripts.
- All gun sounds at level start muted.

Ongoing work...
Campaign Mission 9 in development - Still working towards 'Full Release' with the last remaining unfinished campaign mission. Map build out and level development in progress.
VIP missions 4 through 9 are in development.
0 comments Read more

July 22

Early Access Update #12 - Don't get too attached. More attachments! And improved run, now on unclick instead of holding down.

Early Access Update #12

Addition
- New Scope - M145
- New Reflex sights - 3 new red dot sights: MicroT1(red dot), SRS02(green dot), and Aimpoint CS(red dot).
- Offset rail mount attachments - You can now attach an offset(angled) rail mount for mounting a reflex sight in front of your magnification scope with the rail attachment. Left and Right options available.
- Attachment case at mission start - Unlockable attachments - Menu allows you to choose 1 scope + 1 reflex sight. Offset rails and laser sight are unlocked for a limited time for everyone to try out. Will be unlockables later on. Bandages are available in case if you need one and can make it back to the start point.
- AKM now has a top picatinny rail added for attachments. It can take scope, sight, and offset rail.

Changes
- Run improved - Now activates on touchpad press and release. Run deactivates on Untouch. No longer requires holding down touchpad.
Touchpad touch to walk
Touchpad press and release to run
- Updated reticle for ACOG scope.
- Updated holo sight reticle for Navtech holo sight for better accuracy.
- Bandages changed to hold grip to grab, instead of click to grab. This lets you grab and release them onto your chest quicker, as well as remove and throw away.
- Updated AR suppressor shot sound.
- Shot sounds at level start muted.

https://youtu.be/TeitbM2s51g?list=UUsW5_Ke2qq-jFxOmSUx46CA

Ongoing work...
M9 and M10 in development - Still working towards 'Full Release' with the final 2 missions. Map build out and level development.
1 comments Read more
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About This Game

This isn't a story about the hero saving the day. The bad guys already won. This is about justice. You'll fight for the world they changed and the lives they took.

Return to the classic tactical shooter in VR

A lethal virus decimated the world's population over 3 years ago.
It's apparent that Monolioth Corp was behind the spread of the disease, but because of the disorder left from the billions of lives lost, governments and law enforcement are focusing on keeping order and supporting infrastructure instead of tracking down those responsible.
The World Justice Organization has plans to use their limited resources to prove that Monolith was responsible and rally the international community to bring them down.
Monolith's motives are unclear, but the series of events behind their plan will slowly come together.
You are a PRO, a Primary Retrieval Operator, who will use your set of unique skills to infiltrate the areas of operation, locate the evidence and return it to be processed.
Standing between you and your objectives is the MSF, Monolith's security division, whose sole purpose is to protect the interests of Monolith.
It's time for the world to see what they did and how they did it.
Libera iustitia. Gear up, PRO, and move out.

Game features
  • Singleplayer VR with tactical gameplay which requires planned approaches and accuracy.
  • Modern weaponry with manual reloading and selectable fire modes (single, auto, burst) depending on weapon.
  • Use iron sights or attachable sight/scope.
  • Objective based missions with objective locations randomized each playthrough to encourage replayability.
  • Receive orders at the start of your mission, choose weapons, attachments, get mission map and it is up to you how to achieve your task.
  • Open maps allow you to make your way through the level based on your preferred approach.
  • Limited ammo means you gear up at mission start and must be resourceful until you come across a weapon stash in the field.
  • Unlock missions as you play through the story. Missions are available for replay any time after they are unlocked.
  • Unlock main weapons and sidearms for selection at mission start.
  • Unlock vest and glove color varieties for your uniform.
  • Main Menu area with Mission selection, post mission debriefing, and an indoor target range for testing unlocked weapons.
  • Tutorial mission provides a description of game features, outdoor shooting range, and mini mission to get your bearings.

VR Left/Right Handed option
  • Choose dominant hand for control of weapons and movement

VR Movement (Locomotion) Options
  • Default - Smooth(traditional FPS/trackpad/stick) + Teleport(on menu button)
  • Optional - Snap Turn added to dominant hand + Default(see above)(for front-facing setups)
  • Optional - Smooth Turn added to dominant hand + Default(see above)(for front-facing setups, and those with iron stomachs)
  • Optional - Teleport Only with ability to change facing direction using trackpad/stick(best for motion sensitive)

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX970
    • Storage: 7 GB available space
    • Additional Notes: HTC Vive, Oculus Rift, Windows MR, front-facing controls available
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX980
    • Storage: 7 GB available space
    • Additional Notes: HTC Vive, Oculus Rift, Windows MR, roomscale recommended

What Curators Say

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