Infiltrate, locate and retrieve. Be the PRO that takes down Monolith Corp by taking on objective based missions to collect evidence against them. Single Player classic tactical action for VR.
All Reviews:
Mixed (10) - 60% of the 10 user reviews for this game are positive.
Release Date:
Mar 13, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I plan to use the community's feedback for crafting the final series of missions. I mostly am looking for the favorite level designs from the released missions to focus on for the remaining missions that are in development.
The story is firm, but the setting, i.e. level locations and size, is flexible. Depending on the communities preferred engagement type, long to medium range, or tighter focused CQB, that will help to determine the direction.”

Approximately how long will this game be in Early Access?

“4 to 6 months is expected for additional missions and feature updates.”

How is the full version planned to differ from the Early Access version?

“The full version will include the remaining series of missions to finish out the story. The full version will have all missions completed, Mission 0 (tutorial) through 10 of the story. Additional customizations will be added for the player uniform and weapons.”

What is the current state of the Early Access version?

“The EA version is fully playable with missions 0 (tutorial) through 7 of the story. All missions can be completed based on the mission objective along with unlocking of missions, weapons, and uniform choices. Missions are replayable once they are unlocked and weapons and uniforms can be used in any mission once unlocked.
All weapons and control schemes are fully functional.
About 2/3 of the story is revealed through mission completion and will continue as each remaining level is released.”

Will the game be priced differently during and after Early Access?

“The price will increase slightly as the remaining content is added, but no more than 50% above the EA launch price.”

How are you planning on involving the Community in your development process?

“I will be following the Steam discussions for feedback on current features and systems.
I will be hosting discussions on what players favorite map types are. As stated previously, this will allow the community to help determine the final level designs.
For a fun customization addition, I will take user submissions for vest and glove designs to be voted on by the community. The top choices will be added as unlockables in the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (7)

April 22

Early Access Update #4 - The "Laser" and various changes and fixes, see notes for details

EA update #4 out now.

- Step height - Adjustment to reduce chances of hopping up on top of low objects. Added slopes to most steps and building entrances to allow smoother transition when step height changes.
- Left Hand Dominant Inventory slots - Pistol and Evidence slots switched for Left Hand dominant control schemes. Pistol now on left, evidence on right. Main weapon slot now has weapon grip facing left.
Gun unlocks- Adjusted unlocks so all guns will be unlocked by end of mission 7. Will be changed to unlock later once additional levels are released.
- M2 - Trees updated to pine trees to match mountain setting.
- M2 - Adjusted MSF patrols to prevent some soldiers getting stuck during routes
- M3 - Town ground level changed to cover outside of sidewalk, which was open, and allow smoother movement over it.

- Assault Rifles and UMP45 charging handle couldn't be pulled after gun was empty and bolt was open to load first round of new mag. Now both reload options work, either Slide Release (press up trackpad/stick) or pull charging handle to release bolt.
- Guns that were equipped with scope/sight would fall strangely when dropped. Now gravity affects them normally.
- Main Menu - Collider improvements to give better wall shape on player body contact and also prevent accidental out of bounds teleport when teleporting to edge of wall.

- New Laser sight attachment, attachable to front rails of pistols, Smgs and ARs. For pistols with under barrel rails. For SMGs and ARs, it can be attached on left or right side of barrel at most forward open rail point. To activate, touch with hand and pull trigger.
- New 'Hide Chest Rig' - Toggle option added to Watch menu to hide chest rig to allow full view of inventory if needed. Updated Watch menu 'FPS on/off' button which is now a toggle, press same button to turn on and off.

Coming soon and ongoing work...
M6 - Collider improvements to give better wall shape on player body contact and also prevent accidental out of bounds teleport when teleporting to edge of wall and moving through it.
Known bug - 'Teleport Only' control scheme directional arrow can point wrong direction on certain maps. The direction of the teleport will follow where your finger is on the trackpad/stick, but the direction arrow is not facing that direction. Use the direction that you are touching as your guide instead of the arrow. Will be fixed in next update.
M8 - Continuing development of mission map.
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April 6

Early Access Update #3 040518 - Fun with a Shield! Smooth Turn speed increase and various changes and fixes. See notes for what's new.

EA Update #3

- Smooth Turn speed increased x2,
press to increase base turn speed
- Teleport blink time reduced to minimize black screen flash during teleports
- Teleport maximum distance increased
- Sniper Scope fix for shutting off when front grip ungrabbed. Previous behavior (for optimization), disabled scope once ungrabbed. Now will remain on for period of time (3mins) after it is ungrabbed before disabling. If regrabbed, it will reset the timer and stay on for another 3 mins.
- Menu graphics update

- White sphere around guns no longer appears after SteamVR button is used while holding a gun
- Pistol slide accidental grabs - now pistol slide is not grabbable until picked up
- Player hopping when crouched or prone, player no longer bounces when in contact with some areas of terrain and joints in building floors. Uneven points where rocks cause an incline where they meet the ground can still be an issue.
- Mission 6 - Smooth turn player controller wasn't activating correctly causing black screen on mission launch. Now launching correctly for Smooth Turn users. Thanks to zpridgen75 for troubleshooting help.

- Added scope attach to AKM - holo or ACOG attachable to rear sight. Just for fun, cause why not, even if not realistic.
- New Bulletproof Riot Shield - Great for pistol runs. Unlocks mid-game.
- Holster Height option added - You can now raise or lower height of pistol
and evidence inventory slots at hip location. Should help fit different arm/torso sizes.
0 comments Read more
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About This Game

This isn't a story about the hero saving the day. The bad guys already won. This is about justice. You'll fight for the world they changed and the lives they took.

Return to the classic tactical shooter in VR

A lethal virus decimated the world's population over 3 years ago.
It's apparent that Monolioth Corp was behind the spread of the disease, but because of the disorder left from the billions of lives lost, governments and law enforcement are focusing on keeping order and supporting infrastructure instead of tracking down those responsible.
The World Justice Organization has plans to use their limited resources to prove that Monolith was responsible and rally the international community to bring them down.
Monolith's motives are unclear, but the series of events behind their plan will slowly come together.
You are a PRO, a Primary Retrieval Operator, who will use your set of unique skills to infiltrate the areas of operation, locate the evidence and return it to be processed.
Standing between you and your objectives is the MSF, Monolith's security division, whose sole purpose is to protect the interests of Monolith.
It's time for the world to see what they did and how they did it.
Libera iustitia. Gear up, PRO, and move out.

Game features
  • Singleplayer VR with tactical gameplay which requires planned approaches and accuracy.
  • Modern weaponry with manual reloading and selectable fire modes (single, auto, burst) depending on weapon.
  • Use iron sights or attachable sight/scope.
  • Objective based missions with objective locations randomized each playthrough to encourage replayability.
  • Receive orders at the start of your mission, choose weapons, attachments, get mission map and it is up to you how to achieve your task.
  • Open maps allow you to make your way through the level based on your preferred approach.
  • Limited ammo means you gear up at mission start and must be resourceful until you come across a weapon stash in the field.
  • Unlock missions as you play through the story. Missions are available for replay any time after they are unlocked.
  • Unlock main weapons and sidearms for selection at mission start.
  • Unlock vest and glove color varieties for your uniform.
  • Main Menu area with Mission selection, post mission debriefing, and an indoor target range for testing unlocked weapons.
  • Tutorial mission provides a description of game features, outdoor shooting range, and mini mission to get your bearings.

VR Left/Right Handed option
  • Choose dominant hand for control of weapons and movement

VR Movement (Locomotion) Options
  • Default - Smooth(traditional FPS/trackpad/stick) + Teleport(on menu button)
  • Optional - Snap Turn added to dominant hand + Default(see above)(for front-facing setups)
  • Optional - Smooth Turn added to dominant hand + Default(see above)(for front-facing setups, and those with iron stomachs)
  • Optional - Teleport Only with ability to change facing direction using trackpad/stick(best for motion sensitive)

System Requirements

    • OS: Windows 10
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX970
    • Storage: 7 GB available space
    • Additional Notes: HTC Vive, Oculus Rift, Windows MR, front-facing controls available
    • OS: Windows 10
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX980
    • Storage: 7 GB available space
    • Additional Notes: HTC Vive, Oculus Rift, Windows MR, roomscale recommended

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