The premier single-player MOBA eSports management simulation game. Customize players, teams, and champions. Unlimited number of leagues and seasons. Choose to do your own in game drafting or just sign, cut, and trade players. Build a dynasty or get fired trying.
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Release Date:
Jun 29, 2018
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Recent updates View all (23)

December 2

More Bug Fixes, New Features - 12/02/2018

(NOTE: The initial update had some pretty major free agency bugs. I've uploaded v1.121 and it should have fix those issues.)

(NOTE2: The addition of difficulty broke the ability to switch between GM and Coach Mode when creating a league. I've uploaded v1.122 and it should have fix that issue.)

This update is about quality of life improvements.

There has always been a debate, since I created my initial version of this game, about how hard it should be to sign players. My view is without a draft the best teams stay the best.

Much more like soccer's Premier League than the NFL, NBA, MLB, and NHL. Without a draft format it should be extremely hard to make a team better. However, once you get better, it should also be much easier to stay better. So I've let players not resign, and refuse to sign, with weaker teams at a very high rate in the past.

I just fixed a bug that resolved the difference compared to LOL GM. I then went further and adjusted how mood was calculated and impacted contracts. Going beyond that, I now give users the ability to adjust how hard it is to sign players when you create a league.

So I think there is something there for everyone and as you get better you can challenge yourself as well.

Bug Fixes

  • Teams starting hype based on hype used to create teams (this threw off free agency)
  • Adjusted how player mood is calculated
  • Adjusted how player mood color is determined
  • Side and Top menus now adjust based on splits. So Spring Playoffs, Spring History, and Skip to MSI only show up for game types that have them.
  • Standings now only show Spring Split if that game type uses it.
  • League Leaders bug fix for both split game types.
  • Edit individual team page better explains that conferences switches should take place in the preseason to have correct schedules.
  • Correctly determine whether expanded ladder format is needed if users expand number of teams (with 10 or more teams in each ladder the game should use an expanded format for all ladders).
  • Check rosters after AI trades to make sure teams are still balanced (this may slow the game down a bit, but rosters should pretty much always be correctly put together. May want to scale back based on feedback.)

New Features

  • Added difficulty menu option. They range from Easy, Normal, Hard, to Impossible.
  • Difficulty adjusts how likely players will refuse to sign with you. (this can be expanded based on feedback, but this is the core feature that makes the game hard)
  • Added Difficulty to God Mode so users can change it for existing leagues.

Next Update

The next update will be Sunday, January 6th.

Here is the link for future feature voting:

Future Feature Voting

Thanks!
2 comments Read more

October 28

More Bug Fixes, New Features - 10/28/2018

You can now quickly create/adjust a player's OVR by changing the OVR directly. This was requested to speed up creating roster files. So I made that a priority.

The big feature is there are now Coach Mode options. The initial options adjust early game aggression. Based on feedback I can always adjust how that was implemented. So please do give feedback on that.

I should be able to fairly easily add more options there. So if you have ideas for what you want control over please let me know.

The bug fixes were really focused on cleaning up importing files. It can be hard to spot every way that can break, while also supporting LOL GM files and transferring files from one game type to another. If you come across a way of breaking the file import please let me know and I will fix them as we find them.

Bug Fixes

  • God Mode option that adjusts the number of games is now more robust.
  • Importing team files that contain an increased number of team using the Create Team feature now works.
  • Fixed a few check roster size/construction bugs that come about when importing files.
  • Fixed some team files setting the all created player OVRs/POTs to near 0.
  • Fixed bugs when converting Worlds w/ Ladder files to just a Worlds league.
  • Fixed bugs when converting Worlds w/ Ladder files to just a Worlds w/ Splits league.

New Features

  • Created a Coach Mode Options page.
  • In Coach Mode you can now adjust how aggressive/passive each lane will be.
  • In Coach Mode you can now adjust how aggressive/passive the JGL will be invading the enemy JGL.
  • In Coach Mode you can now adjust how aggressive/passive the JGL will gank.
  • In Coach Mode you can now adjust how aggressive/passive the JGL will gank each specific lane.
  • When editing/creating a player you can now choose between choosing the OVR for that player directly or adjusting individual ratings which indirectly determine the OVR.

Next Update

The next update will be Sunday, December 2nd.

Here is the link for future feature voting:

Future Feature Voting

Thanks!
0 comments Read more

About This Game

The premier single-player MOBA eSports management simulation game.

You Set The Strategy


Running an eSports team requires you to make tough decisions:

  • Should you recruit a raw player who could be a star, or someone who can contribute right away?
  • Should you resign a veteran player, or leave money to sign a free agent?
  • Should you trade away your prospects for a player who can help you win now, or stockpile prospects for the future?
  • Make the right choices and you can build a dynasty. But make the wrong choices and you'll get fired!

Some Key Existing Features


  • Create an unlimited number of leagues
  • Play a league for an unlimited number of years (as much as your computer can handle, could be 100+ or even 1000+ years)
  • Sign players, make trades, and organize the roster
  • Create a league that plays for a championship among 6 major conferences (NA, EU, China, Korea, Taiwan, and a Wild Card conference that has many countries)
  • Create a league the has promotion and relegation in either the NA or EU
  • God Mode lets you customize the league
  • Edit players
  • Edit teams
  • Edit champions
  • Edit champion relative strength (current patch)
  • Upload custom player files
  • Upload custom player prospect files (new players becoming pro each year)
  • Upload custom team files
  • Upload custom champion files
  • Upload custom patch files
  • Give players pick and ban guidance
  • Watch a play by play of any game
  • Review box scores of any game for any year
  • Review league player stats for any year
  • Review league team stats for any year
  • Autoplay a league and let the AI makes decisions for all teams
  • Multiplayer allows you to control as few or as many teams as you want
  • plus many many more!

Major New Features


  • Secondary conference and ladder (you can make the ladder as big as you want) for each major conference to allow for promotion and relegation in the league with 6 major conferences
  • Spring and Fall split format
  • Between split tournament
  • Champion performance is based on champion patch win rates, player champion ratings, champion synergy, champion countering, and champion early/mid/late game win rates
  • Two groups of champions to choose from for your league
  • Coach Mode that gives the user the ability to draft champions for each game against the AI (GM Mode lets you just pick players and lets the AI draft for both teams if you prefer)
  • More expansive display of champion stats league wide and for each player
  • Significant simulation speed improvements from initial versions

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Vista/Win7/Win8.x/Win10
    • Processor: Intel or AMD, 32 bit or 64 bit
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Vista/Win7/Win8.x/Win10
    • Processor: Intel or AMD, 32 bit or 64 bit
    • Memory: 4 GB RAM
    • Storage: 5 GB available space
    Minimum:
    • OS: maxOS 10.8 or higher
    • Processor: Intel CPU
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: maxOS 10.8 or higher
    • Processor: Intel CPU
    • Memory: 4 GB RAM
    • Storage: 5 GB available space
    Minimum:
    • OS: 64-bit Linux OS
    • Processor: Intel or AMD, 64 bit
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: 64-bit Linux OS
    • Processor: Intel or AMD, 64 bit
    • Memory: 4 GB RAM
    • Storage: 5 GB available space

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