The premier single-player MOBA eSports management simulation game. Customize players, teams, and champions. Unlimited number of leagues and seasons. Choose to do your own in game drafting or just sign, cut, and trade players. Build a dynasty or get fired trying.
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Release Date:
Spring 2018

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Available: Spring 2018


Recent updates View all (2)

April 23

Bug Fixes, Next Update, Potential Release Dates

The game is currently being beta tested. I've been primarily focused on bug fixes the past week. I plan on getting all of those fixed before the Steam release.

One feature that was added was to display the LCS/CS/Ladder in the standings for each split to better track promotion/relegation. Here is an example:

I'll be out of town from the middle of this week until the middle of the following week. I won't be able to do any fixes then.

I had been tentatively thinking about an early May release, but that is starting to look more like mid/late May based on my pace fixing bugs and having to go out of town.

The next major post will probably be May 6th.

Below is a list of bugs that have been fixed:



- Worlds w/Ladder w/MSI w/Splits should be working now. I fixed both the LCK bug and promotion/relegation. If you run into issues just let me know. I haven't had a chance to do super long term testing of it yet.

Tomorrow I'm going to resume debugging the roster/team/champion files.



- fixed promotion/relegation for Worlds w/Ladder w/MSI w/Splits for the first year (after that it breaks)
- added LCS/CS/Ladder to each split in standings for each team to better track where the records are coming from and who is changing around (I really enjoy looking at this for each year).

I still have a few bugs in the promotion/relegation to work out (hits during the 2019 spring playoffs) . However, I thought even seeing the first year is pretty cool and if you happen to figure out the bugs all the better. Planning on getting it working completely tomorrow. I think it is just a couple issues I have to track down.


Just wanted to give an update. The Worlds w/Ladder w/Splits w/MSI has an issue in the LCK regional round. I'm looking into it. I think it is also related to that region not doing the promotion relegation correctly. So I am just reviewing all of this. It just takes a little while to iterate when it is the slowest/most data intensive version. I'm hoping to have a fix for both issues tomorrow. Then I can focus on custom rosters and cleaning up other more minor issues.

For now, if you hit this, you can go to Tools/Skip to try to get past it, but it may create other problems.



- fixed bug where difficulty level was always impossible for Coach Mode (and couldn't change using God Mode)

- fixed bug where AI would pick worst champ for a player in GM Mode.

- fixed World w/MSI w/Split bug in the Spring MSI where the wrong teams would do the play in game and could lead to a team playing itself breaking the game.

Worlds w/MSI w/Split should play smoothly now. I am going to do more testing on Worlds w/MSI w/Split w/Ladder and custom rosters tomorrow.



- fixed champion sorting (both algorithm and champion names)
- fixed two champions with same name
- fixed MMR sorting
- adjusted display of ban title in Game Log and Live Game
- remove double teams and/or team abbreviations (would send you to wrong team)
- missing roles for champs: those champs just weren't meta at the time I collected data. If you go to Tools/Edit Champion Patch you can add roles if you want for those champs. You can also do it by file.



- fixed create player
- fixed poor language display after editing/creating a player

Still working on some of the thornier/time consuming bugs. Hoping to focus on pick/bans and custom rosters tomorrow.


v0.9 2018.04.17.118

- fixed editing userID in Edit Player Page
- changed L10 to L5 in standings
- made some modifications that improve LOL GM roster file handling. Still have work to do here.
- playoff Bo1 is not a bug. You can go into God Mode and change this to Bo3 if you want.
- AI picking champs in the wrong role: this may not be a bug. In easy mode the last AI player may make a really poor choice. That could be picking a champion that doesn't even play that lane. That may be too extreme. So I can adjust that based on how hard you think medium/difficult/impossible modes are. If it makes it way too easy then I can surely eliminate that. If something else is going on please let me know.

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April 15

Champion Synergy and Counter Pages, Uploading Files From Different Game Types, and Enhanced God Mode

New Storefront

MOBA GM was Greenlighted almost a year ago. However, the Greenlight page was hidden unless you had a direct link to it. We have now activated our new storefront and will start posting updates here.

Uploading Files

You can now upload files from one game type and it will work with another game type.

The key thing this does is allow for user edited Worlds files to be uploaded as Worlds w/ Splits w/ Ladder w/ MSI files. The game will populate the rest of the teams with random players.

Some other cool things that can now be done is you can take an LCS file and import it into Worlds, Worlds w/ Ladder, etc. You can also take a custom Worlds file and use it for just the LCS.

The only type that isn't supported is the LCS w/ Ladder. Mainly because the Worlds w/ Ladder has a different size ladder. So support for that could come later if there is interest.

Champion Synergy Page and Counter Page

In order to ensure someone without any MOBA knowledge can just jump right in to Coach Mode (where you pick and ban champions real time before a game starts) I created synergy and counter pages that display some information regarding every champion combination.

It doesn't give the precise number, but more of a higher level view of it all. This hopefully makes the learning curve a little less steep. Of course, there is still a lot to figure out.

More God Mode Options

There were a few key areas I expanded God Mode. You can now:

1) Adjust the game simulation to make it longer or shorter (this feature can be expanded quite a bit if there is interest). This, of course, has a huge impact on how important the early/mid/late champion data is when picking and banning.

2) Adjust how well the AI does picks and bans for GM Mode. You can also override Coach Mode difficulty levels to make it as easy or hard as you want.

3) You can swap out the game's background for a solid green color (this can be expanded and should probably be put somewhere besides God Mode in the future).


If you want to see some of the above there are screenshots here:

Please let me know if you have any questions. Thanks!
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About This Game

The premier single-player MOBA eSports management simulation game.

You Set The Strategy

Running an eSports team requires you to make tough decisions:

  • Should you recruit a raw player who could be a star, or someone who can contribute right away?
  • Should you resign a veteran player, or leave money to sign a free agent?
  • Should you trade away your prospects for a player who can help you win now, or stockpile prospects for the future?
  • Make the right choices and you can build a dynasty. But make the wrong choices and you'll get fired!

Some Key Existing Features

  • Create an unlimited number of leagues
  • Play a league for an unlimited number of years (as much as your computer can handle, could be 100+ or even 1000+ years)
  • Sign players, make trades, and organize the roster
  • Create a league that plays for a championship among 6 major conferences (NA, EU, China, Korea, Taiwan, and a Wild Card conference that has many countries)
  • Create a league the has promotion and relegation in either the NA or EU
  • God Mode lets you customize the league
  • Edit players
  • Edit teams
  • Edit champions
  • Edit champion relative strength (current patch)
  • Upload custom player files
  • Upload custom player prospect files (new players becoming pro each year)
  • Upload custom team files
  • Upload custom champion files
  • Upload custom patch files
  • Give players pick and ban guidance
  • Watch a play by play of any game
  • Review box scores of any game for any year
  • Review league player stats for any year
  • Review league team stats for any year
  • Autoplay a league and let the AI makes decisions for all teams
  • Multiplayer allows you to control as few or as many teams as you want
  • plus many many more!

Major New Features

  • Secondary conference and ladder (you can make the ladder as big as you want) for each major conference to allow for promotion and relegation in the league with 6 major conferences
  • Spring and Fall split format
  • Between split tournament
  • Champion performance is based on champion patch win rates, player champion ratings, champion synergy, champion countering, and champion early/mid/late game win rates
  • Two groups of champions to choose from for your league
  • Coach Mode that gives the user the ability to draft champions for each game against the AI (GM Mode lets you just pick players and lets the AI draft for both teams if you prefer)
  • More expansive display of champion stats league wide and for each player
  • Significant simulation speed improvements from initial versions

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Vista/Win7/Win8.x/Win10
    • Processor: Intel or AMD, 32 bit or 64 bit
    • Memory: 2 MB RAM
    • Storage: 5 GB available space
    • OS: Vista/Win7/Win8.x/Win10
    • Processor: Intel or AMD, 32 bit or 64 bit
    • Memory: 4 GB RAM
    • Storage: 5 GB available space
    • OS: maxOS 10.8 or higher
    • Processor: Intel CPU
    • Memory: 2 GB RAM
    • Storage: 5 GB available space
    • OS: maxOS 10.8 or higher
    • Processor: Intel CPU
    • Memory: 4 GB RAM
    • Storage: 5 GB available space
    • OS: 64-bit Linux OS
    • Processor: Intel or AMD, 64 bit
    • Memory: 2 GB RAM
    • Storage: 5 GB available space
    • OS: 64-bit Linux OS
    • Processor: Intel or AMD, 64 bit
    • Memory: 4 GB RAM
    • Storage: 5 GB available space
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