The hardest 2,073,600 pixels you will ever play...
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Release Date:
2018

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Recent updates View all (2)

June 10

Quicklook: Character Design

I want to show you what I have been up to with the characters. I hired a professional to do the art for the game's store page and promotional material. I want to make this game's marketing look as professional and to be as awesome as the game is. I hired the artist Eric Hibbeler who does a lot of work with other games you might of heard of like Crashlands and Hive Jump. I like his character designs and think they match perfectly with what I am trying to do.

I want to show you the process of how we game developers go from a rough idea to a finished piece of art....

Commissioning art might seem like being a fancy patron like the Medici. Like I now have to wear a monocle or something. But you just have to stay humble and just work through it with the artist. Collaborating with an artist to make something that exists only in your mind is like trying to get a police sketch artist to draw someone that you only met in a hazy dream from two nights ago. It is convoluted and arbitrary.





I start by sending the artist proximity characters in existing media. In this case I wanted the lead character to be a strong confident captain that is just a little crazy. Think captain Ahab and Aguirre from Wrath of God paired with a really strong woman like Ripley from the Alien films.

Based on these inputs, the arrest gave me this sketch:


Good outline. Good clothes. But she was too...soft. Too young. It looked like her first day on the job. He took the feedback and went in for a new sketch...



This was the right look. Bold. Confident. A bit intimidating. Exactly who the character is. Eric then cleaned up her facial expressions, added color and created a high resolution version of the character. Now we have the final version of Nadia Stormhammer. Captain, explorer of hidden religious antiquities, bad ass main character.



Talk to you in a week.


If you want to get extra insider information, please join my mailing list I send weekly tips, cheat codes, and secrets that I don't post anywhere else. If you do join I will also give you a special 4th character that can only be unlocked by members of my mailing list. Sign up by clicking this button:

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June 3

Quicklook: The traps waiting for you

As you read this I am coding 1 Screen Platformer. While I am working on that I thought I would send you a bit of the background of the traps you will be facing...

As you know, 1 Screen Platformer is a game that fits on 1 Screen.



You play a tiny character who is only able to run and jump. Your goal is to get from that little tiny arrow in the top left corner that says “You are here” and wind your way through a crazy, dangerous, evil, bizarre, hot-lava-filled, laser-infested, temple, to the top right corner of the screen that says “Your goal.”

You are going to die A LOT.

Lets just take a look at a few of the traps standing in your way.



These are the pounding blocks of pain who smashy smashy anyone just thinking about getting any deeper into the temple. You must carefully time your approach so you can run past them without getting pulverized.



These are the ladders of the spinning blades.
Can you time your climb up fast enough to avoid these slicing beasts?



You think it would be nice and easy to ride a moving platform. WRONG. You are riding it right past waterfalls of fricking lava and underneath dripping spouts of molten metal. You better watch your head dude.

Those are just three of the traps you will face. The full temple has a total of 33 of these traps squeezed into a single screen.

Now what kind of character do you play? Well that is a trick question, you will actually play 3 different characters each with a different mission and play style. But I will save that for my next update which will be in 1 week.

If you want to get extra insider information, please join my mailing list I send weekly tips, cheat codes, and secrets that I don't post anywhere else. If you do join I will also give you a special 4th character that can only be unlocked by members of my mailing list. Sign up by clicking this button:

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About This Game

Special Offer







The mysterious biological experiment named Subject X95c knows no fear. Her advanced adrenal glands make her adept and testing the temple's defense system for weak points. To win, she must clear 100% of the fog from the temple. Leave no stone un turned.



As commander of the Geodesic Celestial Liberation Front antiquities wing, Nadia Stormhammer must get in and stay alive long enough to rescue the sacred skull of dura'thum. The faster you can get in and escape the better. Honor to those with the best times.



The mission of chief reconnaissance officer Vez Rendoux is to survey the best path through the temple. Grab the holographic nav orbs without getting killed. One mis-step and Vez has to retrace his steps to the last checkpoint and recapture the nav orbs. Collect, survive.

WHAT IS 1 SCREEN PLATFORMER?
  • A game where you can jump, run, and climb ladders.
  • A game where you jump over stuff and onto platforms.
  • A game where you have to get to the end as fast as you can.
  • A game where you die a lot.
  • A game with 3 playable characters.
  • A game with 90 achievements.
  • A game with about 1 hour of total game play (unless you want to keep retrying to get a better run time then it is infinite).

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or Later
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 9.0c
    • Sound Card: Yes
    Recommended:
    • OS: Windows 7 or Later
    • Processor: 3 GHz
    • Memory: 2 GB RAM
    • Graphics: 1 GB VRAM
    • DirectX: Version 9.0c
    • Sound Card: Yes
    Minimum:
    • OS: OSX 10.8 or Later
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Sound Card: Yes
    Recommended:
    • OS: OSX 10.9 or Later
    • Processor: 3 GHz
    • Memory: 2 GB RAM
    • Graphics: 1 GB VRAM
    • Sound Card: Yes

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