2008. The golden age of the Internet. Rage comics. Cat videos. JPEGs. Take this figurative time machine back to relive the uncanny flash games of yesteryear. DISCLAIMER: You cannot blame us if your teacher catches you playing this in class.
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Release Date:
Oct 30, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

There are many features and aspects of the game that already shine; however, working on this alone in an incubator can be extremely limiting. By releasing in Early Access, the community will help us create a more fun and more rewarding experience for players for the full release of Gatlin'.”

Approximately how long will this game be in Early Access?

We hope we will be out of Early Access by 2021 (at the latest).
NOTE: Support/updates for the game will continue long after leaving Early Access.

How is the full version planned to differ from the Early Access version?

“We plan on adding more levels/worlds, more polished art, more polished mechanics, more boss fights, various achievements/challenges, and plenty more features!”

What is the current state of the Early Access version?

“Completed story mode, multiple boss fights, and all mechanics currently function in a satisfying way.”

Will the game be priced differently during and after Early Access?

“No. The price will remain the same.”

How are you planning on involving the Community in your development process?

“We will listen to all feedback and take it into account when creating new levels, mechanics, bosses, and enemies. This also goes for any already existing features!”
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About This Game

Meet Blot. He's your everyday regular doodle with a vengeance... and a giant gatling gun. Help Blot along on his quest to take down the fearsome dictator known as Art. Shoot, propel, and pogo your way through dozens of challenging levels to fulfill Blot's destiny!

  • Loads of levels!
  • Strange, yet oddly charming, boss fights!
  • A unique, physics-based way of movement.
  • Quirky humor and jokes. Is this a plus? I honestly don't know.
  • It's a hard game. Both a pro and a con!

Gatlin' is a physics-based platforming bullet hell where you are the bullet hell! Fling your way across dozens of levels with your trusty gatling gun of doom. Try your best not to die, but believe me, you are going to be dying.

You live, you die, you live again. In Gatlin', your main methods of problem solving are your eyes and learning from your mistakes. Upon dying, you are sent back to the start of the level to run through it again until you do it right.

I hear you asking, "What causes me to die?" That is an oddly-morbid question, but a question I will answer nonetheless. You'll die to classical art, you'll die to spikes, you'll die to weird demented clones, and you'll die to tears. By the way, that last thing is both figurative and literal.

The boss fights in Gatlin' are sentient bullet hells gone rogue. Fear not! They have patterns and tricks that you will likely get accustomed to.

Each boss also reveals c r i s p y lore and each boss harbors an unforgettable personality - so that's pretty neat I guess.

The endgame of Gatlin' is a distinctive twist on the existing gameplay. After the conclusion of the main story, level modifiers are unlocked. Want levels to be more difficult? We've got you covered. Imagine Hell itself. Good work. Now imagine Hell without gravity and now every surface is covered in soap. Get the picture?

Does Hell not sound appealing enough for you? Understandable, everyone's a critic. Instead, we offer a wide array of eccentric and ever-expanding levels, worlds, and challenges to partake in.

Gatlin' was and will always be designed with all types of player in mind. If you wish to go slow or fast, the level design panders to all. That said, we highly encourage speedrunning.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Storage: 222 MB available space
    • Additional Notes: All of this has been generally tested; however there may be some exceptions.
    • OS: 10.10 or later
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 222 MB available space
    • Additional Notes: All of this has been generally tested; however there may be some exceptions.
    • OS: Ubuntu 12.04
    • Processor: 3.3 GHz Intel® Core™2 Duo or better
    • Memory: 1 GB RAM
    • Graphics: 512 MB
    • Storage: 222 MB available space
    • Additional Notes: All of this has been generally tested; however there may be some exceptions.

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