Tower Defense game in first person view, it can be played in VR with Oculus Rift or in non VR.
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Release Date:
Jan 25, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because the game will be much better if you guys help me fill it with features you like, or any ideas you have. If I think it is good, I will implement it in the game, so feel free to join in on the development! Ofcourse, bug hunting is adviced also!”

Approximately how long will this game be in Early Access?

As long as needed. There are many things to implement and improve. At least a few months or maybe even a year if it's possible to make it as good as I want it in that short period of time.”

How is the full version planned to differ from the Early Access version?

“There are many ideas wich come as the development progresses. Now the graphics has low priority. New features like climbing, and eating or drinking, environment wich is more interactable and more alive, new gamemodes, fluid controls...
Multiplayer isn't garanteed, but it's planned (online coop, VR-nonVR on one PC).
And maybe an android version.”

What is the current state of the Early Access version?

“It has a few small bugs, and it's very early in development but if someone likes tower defense games, it's very fun.
you can play it in VR with oculus rift and touch controllers or non VR.
You can assemble turrets or use handgun with limited ammo for very hot situations, crowbar or gas torch, or bombs to protect yourself from the zombies. You can carry items in your inventory wich takes inspiration from Half-Life.”

Will the game be priced differently during and after Early Access?

“The price won't change if the game leaves early acces.”

How are you planning on involving the Community in your development process?

“Every good (and achieveable) ideas from the community will be implemented and every bug wich gets reported (and are fixable) will be fixed.”
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VR Supported


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Patch Notes

Patch notes:

V0.01b (hotfix for first update):

Fixed revolver cock not working properly
Fixed walking bug (I hope)
Fixed nonVR punching not pulling hand back
+Added last update date next to version number

V0.01 (first update):

Small graphical improvements
Occlusion culling (optimization)
+Added throwing funciton to nonVR (holding down pickup key) and adjusted VR throwing force
+Added new guardhouse
+Added boxes
+Added mines (tripmine, not coal mine)
+Added katana (cannot cut zombies in half (yet) but can kill them)
+Added recenter key to nonVR (it could be useful, but I don't know when and it's possible that it isn't working)
+Added limit to zombie spawn (64)
+Added punching (to nonVR also)
+Added Version number
+Added ingame help
+Added ladder but you can only climb it in VR mode if you are patient
+Added other hand keys to nonVR mode:
F = G
R = T
E = 5
1 = 3
2 = 4

-Removed fps drop when frying zombies with the gastorch
-Removed flying when zombies die underneath something(maybe)

Changed ammoboxes capacity from 400 to 500 rounds
Changed zombie spawn rate and spawn points
Changed explosives range and force (obviously it got more powerful)

Turret's leg is now facing the right direction when picked up
Each zombie has now different hp, movement speed, etc...
Handheld lamps can now be switched on/off without removing batteries
Display is now pickupable
Picked up candles and bomb can now be lit also in nonVR
Turret's aim improved

known larger bugs:

sometimes when you try to pick up something, your hand dies and you can no longer interact with anything,
candle and decorative items are not advised to put in inventory in nonVR, it ruins it

About This Game

You have to assemble and maintain turrets and use every tool or weapon you find to survive the zombies which are coming to eat you alive. They are closer and closer and their number is growing but you are just watching behind barriered weak doors as the ammo counter goes down to zero and the batteries have only a little power left.

If you have a last bullet in your handgun maybe you can end it in the easy way, before they get in and eat you... or bring some with you with a bomb, wich you grab in the last minute.

You work as a security type guy in an isolated guard house. The civilization started crumbling years ago, but you still do your job, trying to protect the guard house in any way you can, as mutant zombies try to overrun it.


-Day-night cycle

-Weapons ranging from melee to guns, like crowbar, blowtorch, revolvers,bombs, and ofcourse your best friends: Turrets. (many more to come)

-Turret assembly: Assemble turrets from parts found around the house, and set them up with an antenna so you can monitor the turrets
battery, ammo, and signal strength!

-Zombies! (yes, they are considered a feature)

-Flip off gesture! {only in VR} (this is an important feature if you run out of ammo, use this against the zombies!)

-Many more things to come in the future, feel free to suggest any ideas , or stuff you want to see or try out in the game!

About the developer:

My name is Genesz, ever since I can remember I wanted to make games. This is the first that got released. I learnt how to make games mostly from the internet.

System Requirements

    • OS: Windows 7 64bit
    • Processor: +3 GHZ dual core processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 650 TI or AMD equivalent
    • Storage: 150 MB available space
    • Sound Card: DirectX Compatible Soundcard

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