Salvage. Gear Up. Survive. Mech-based roguelike set in deep space, where an alien swarm is quickly approaching your home ship. You and your team of robots will salvage procedurally-generated ships to gain the resources you need to escape the star system intact.

Впишете се, за да добавите този артикул към списъка си с желания, да го последвате или да го отбележите като игнориран

Очаквайте скоро в „Ранен достъп“

Разработчиците на тази игра възнамеряват да я издадат, докато все още работят по нея, разработвайки я с отзиви от потребителите.

Забележка: Игрите в „Ранен достъп“ не са завършени и е възможно по-нататък да се променят или не. Ако не сте въодушевени да я играете в текущото ѝ състояние, тогава ще е по-добре да изчакате. Вижте дали тя ще придобие по-завършен вид. Научете още.

Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

„We'll be shipping Early Access with a complete Act 1 experience. We want to deliver it to the gaming community as fast as possible to gain the feedback we think is important to the game's success. We'll use this feedback to build out Acts 2 & 3. By being able to involve players directly in the game’s development, we are certain the game will be of a much better quality as a result.“

Приблизително колко дълго тази игра ще бъде в „Ранен достъп“?

„Between 1-2 years is our current plan.

It is difficult to predict how long Early Access will last. We have a number of goals that we are working towards and we’re focusing on delivering good quality additions at a reasonable pace. At the end of the day, we're dedicated to making We Might Die the best game possible, however long that takes.“

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

„We have 3 Acts planned with a total of 9 unique boss fights and at least 20 enemy types. Throughout Early Access, we will release a number of updates that add new content to the game. We are planning on three different types of updates: Content Updates, Balancing Patches and Hotfixes.

  • Content Updates are major updates that have an overarching theme and occur only a few times in a calendar year. They include major features, new ships, enemies, mods, and missions.
  • Balancing patches happen more often. These may include features, bug fixes, or anything not formally part of a Content Update.
  • Hotfixes are more small updates to target balancing and fixes for the game.

Какво е текущото състояние на версията в „Ранен достъп“?

„We'll launch Early Access with a complete Act 1, which will contain 4 Boss fights, 20+ enemies, 100+ mech mods, over 50 unique abilities, and the first batch of assets used by our procedural mission generation systems. The player will also be able to unlock over 150+ nodes in the homeship tech tree.“

Ще има ли разлика в цената на играта по време на „Ранен достъп“ и след това?

„Looking at our plans for the title and where we want it to be when we bring it out of Early Access, we will likely be increasing the price. However, this means that any support during Early Access will not only help us shape We Might Die, but you’ll also be getting the game at the best possible price.“

Как планирате да ангажирате общността в процеса Ви на разработка?

„We want the community to be directly involved in helping us shape the development of We Might Die. We're using our official Discord server to gain feedback, but we've also developed an in-game form that players can use to report bugs or suggestions.“
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Очаквайте скоро

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Добавете я към своя списък с желания и бъдете известени, когато стане достъпна.
 
Всички дискусии

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Относно тази игра

Mech-based roguelike set in deep space, where an alien swarm is quickly approaching your home ship. You and your team of robots will salvage procedurally-generated ships to gain the resources you need to escape the star system intact.

FIND NEW ABILITIES

Create Builds that Synergize

Customize your mech's equipment with mods that work well together to create the ultimate killing machine.

UPGRADE YOUR SHIP

You Need More Cores

Powerful crystals that hold CORE ENERGY can be found and socketed to your AI. Once fully charged, they can be used to permanently upgrade the decks of your home ship, giving you access to more nodes in the Tech Tree. There are 150+ Tech Tree nodes to unlock.

SURVIVE THE ALIEN SWARM

Limited Time

The swarm is chasing you through space and you have a limited amount of time to prepare for their arrival.

Choices Matter

Once the swarm arrives, salvage missions become increasingly more difficult over time. Be smart about how you plan your route through the star system.

Risk vs Reward

You'll be rewarded for choosing to stay in the swarm. The amounts increase with each "Swarm Level"

  • Increased Resources Dropped per Swarm Level

  • Increased Item Quality per Swarm Level

Escape

When things get too hot, get the @#%^ out of there by blowing a hole in the ship and escaping to your home ship. You'll keep both the loot you've found and your life. You can then travel to a safer location on the map.

GEAR UP

Upgrading your Mech

Find components during missions that your AI can assemble into Weapon and Utility Mods for your mech. Over 100+ mods can be found that contain 50+ different unique passive and active abilities.

  • All items can be found in Common, Rare, Legendary, and Astral variations

  • Each item has a fixed type of attributes and abilities.

  • The rarity of the item impacts the rolls of it's attributes.

Recycle

Recycle components you don't need to gain tech scrap that can be used to unlock powerful upgrades in the tech tree.

Системни изисквания

    Минимални:
    • ОС: Windows 10+
    • Процесор: Intel i3 or AMD Ryzen 3
    • Памет: 8 GB памет
    • Видеокарта: NVIDIA GeForce GTX 460 / AMD HD6850
    • DirectX: версия 10
    • Пространство за съхранение: 3 GB достъпно пространство
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