Salvage. Gear Up. Survive. Mech-based roguelike set in deep space, where an alien swarm is quickly approaching your home ship. You and your team of robots will salvage procedurally-generated ships to gain the resources you need to escape the star system intact.
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發行日期:
2025 第 2 季
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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We're a small indie team with big plans for We Might Die. We want to deliver it to the gaming community as fast as possible to gain the feedback we think is important to the game's success. We'll use this feedback to build out Acts 2 & 3. By being able to involve players directly in the game’s development, we are certain the game will be of a much better quality as a result.」

這款遊戲的搶先體驗時間大約會持續多久?

「Between 1-2 years is our current plan.

It is difficult to predict how long Early Access will last. We have a number of goals that we are working towards and we’re focusing on delivering good quality additions at a reasonable pace. At the end of the day, we're dedicated to making We Might Die the best game possible, however long that takes.」

正式版預計會與搶先體驗版有何不同?

「We have 3 Acts planned with a total of 9 unique boss fights and at least 20 enemy types. Throughout Early Access, we will release a number of updates that add new content to the game. We are planning on three different types of updates: Content Updates, Balancing Patches and Hotfixes.

  • Content Updates are major updates that have an overarching theme and occur only a few times in a calendar year. They include major features, new ships, enemies, mods, and missions.
  • Balancing patches happen more often. These may include features, bug fixes, or anything not formally part of a Content Update.
  • Hotfixes are more small updates to target balancing and fixes for the game.

搶先體驗版目前的開發進度如何?

「We'll launch Early Access with Act 1, which will contain 2 Bosses, 6 Enemy types, and the first batch of assets used by our procedural systems.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Looking at our plans for the title and where we want it to be when we bring it out of Early Access, we will likely be increasing the price. However, this means that any support during Early Access will not only help us shape We Might Die, but you’ll also be getting the game at the best possible price.」

在開發過程中,您打算如何與社群互動?

「We want the community to be directly involved in helping us shape the development of We Might Die. We're using our official Discord server to gain feedback, but we've also developed an in-game form that players can use to report bugs or suggestions.」
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預計發行日期: 2025 第 2 季

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Mech-based roguelike set in deep space, where an alien swarm is quickly approaching your home ship. You and your team of robots will salvage procedurally-generated ships to gain the resources you need to escape the star system intact.

Upgrade Your Ship


You Need More Cores
Powerful crystals that hold CORE ENERGY can be found and socketed to your AI. Once fully charged, they can be used to permanently upgrade the decks of your home ship, giving you access to more nodes in the tech tree.

Difficulty Scales


Limited Time
The swarm is chasing you through space and you have a limited amount of time to prepare for their arrival.

Choices Matter
Once the swarm arrives, salvage missions become increasingly more difficult over time. Be smart about how you plan your route through the star system.

Risk vs Reward
You'll be rewarded for choosing to stay in the swarm. The amounts increase with each "Swarm Level"
  • Increased Resources Dropped per Swarm Level
  • Increased Item Quality per Swarm Level

Escape
When things get too hot, get the @#%^ out of there by blowing a hole in the ship and escaping to your home ship. You'll keep both the loot you've found and your life. You can then travel to a safer location on the map.

Survive the Alien Swarm


Crawlers stay low to the ground and use their tentacles to reach out and grab the surrounding environment. They can crawl on walls and ceilings to further overwhelm their enemy. Easy to kill, but deadly in numbers.


The Swarm has many ways of infecting a ship, but nothing is more terrifying than the Drills. No radar can detect them and no armor can dissuade them. The only warning you have is the screeching of metal as they slam through your hull. By then, it’s too late. The Drills deliver their deadly payload in a brutally efficient manner.


Small and agile, the ghosts can swarm the airspace around their enemy. Once they find an ideal position, they’ll bombard the player with charged orbs that deal area damage.


Silently stalking it's prey on all six legs, the Brute is swift and silent. Litheness becomes terror as it rises to meet it’s victim. Limbs swell with energy as it transforms into an unstoppable force. Nothing can withstand the crushing blows of it’s massive spiked claws.

Gear Up


Upgrading your Mech
Find components during missions that your AI can assemble into Weapon Mods and Utility Mods for your mech.
  • All items can be found in Common, Rare, Legendary, and Astral variations
  • Each item has a fixed type of attributes and abilities.
  • The rarity of the item impacts the rolls of it's attributes.

系統需求

    最低配備:
    • 作業系統: Windows 10+
    • 處理器: Intel i3 or AMD Ryzen 3
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 460 / AMD HD6850
    • DirectX: 版本:10
    • 儲存空間: 3 GB 可用空間
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