Play the VR first table football simulator and feel close to real-world foosball sensation and more. The advanced physics ensures correct ball behaviour while smart AI delivers a fair dose of a challenge to keep you entertained. Everything is wrapped in beautiful visuals and attractive sound design.
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Release Date:
Feb 9, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is already fully playable with minor bugs here and there which we are rectifying on a regular basis. We have concluded that it brings a lot of fun, and we should expose it to a broader audience. We are doing Early Access to indicate that we still intend to add more value and quality to the game.”

Approximately how long will this game be in Early Access?

“We plan to reach the full release in roughly 4 months.”

How is the full version planned to differ from the Early Access version?

“We have some ultimate vision about this game, and while we cannot promise any final set of features (we might end the development soon, or continue it for years) here are some ideas we are considering (in no particular order).
  • Player progression system,
  • Player onboarding system,
  • One more table type,
  • More refined AI,
  • Two AIs vs Player & AI game mode,
  • Tighter Steam integration,
  • Possible Twitch integration.

What is the current state of the Early Access version?

“The game is entirely playable and low in bugs. At the Poznan Game Arena 2017 game show, we have presented an early alpha version of Foosball VR, and we have got very positive feedback regarding the game from over 100 players. For specific features already implemented in the game please refer to the "About This" section.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We plan to use multiple tools that will help us gather useful feedback from the community. We have not decided what those tools are just yet. We are still examining different solutions and their pros and cons. Generally, we plan to be very transparent with the community regarding the state of game development.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (7)

June 4

Foosball VR 0.7.5 has been released!

We are proud to release Foosball VR version 0.7.5

With this version, we give you a new reworked from the ground up version of the AI. You should be able to tell the difference as soon as you play a match. This is not 100% finished. There is still some work to be done regarding the balance of various difficulty levels. At the moment you should play with the hard level (there is the terminator for those courageous ones). We are curious about your opinion so once you have some games behind please head out to our Discord server and tell us what you think. What feels right and what feels wrong?

The other feature is that you can now play a 2 vs 2 game. Check it out!

Thank you!
Coduar Team
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About This Game

Foosball VR is a table football simulator focused on the same sensation you get from playing it in the real world. The player starts in a pub interior with a foosball table that stands in the middle. Access to the in-game menu is provided by pressing a physical button placed on the side of the table. Two flat screen TVs located near the ceiling show the current score of a match.

Advanced Physics

We have put a lot of effort into testing to ensure that the ball behaves precisely as we observe it at a real-world table. The properties of all physical materials were set to values that close the gap the most between virtual and real world.

Smart AI

There are four levels of skills of the AI opponent. The player can choose from easy, medium, hard and terminator. By design, the terminator should be an almost unbeatable level of skills. It is only recommended for really experienced and skilled people. The main difference between these standards is based on AI's reaction time, reaction speed, execution speed and range of tricks that it can perform.

Match Helpers

Controlling four rows of footballers by one person is tough. To mitigate this, we have developed some helpers that help the player to achieve better results.
  • Snap handle helper - helps you with the moment when your hand is close to the handle, and it works in two distinct modes - ghost and interpolate. In the ghost mode, you will see a ghost image of the footballers showing you the resulting angle after you will finally grab the handle. In the interpolate mode you will see footballers actually rotating to the resulting angle before the grab.
  • Axis raise helper - helps you with shots from the defence by raising the midfield and offence rows whenever you control the goalkeeper and the defence rows.
  • Axis centre helper - helps you with defence by centring your goalkeeper and the defence rows whenever you move your hands to midfield and offence rows.

Spectator View

What looks good in the headset, doesn't look attractive on the 2D screen. We wanted to make spectating more pleasant. That is why by default on the monitor we don't show exactly what the player is seeing. The most area of the screen is covered by the top-down view on the table and a small frame of the player's VR view in the top-right corner. The player can swap these views at any time during the game by pressing a button on the controller. On top of that, to bring spectating on a whole new cinematic level, the player can trigger a "fly-around" camera and show the gameplay while showing the environment as well.

Player Position Configuration

We don't want the player to be constrained by his/her physical characteristic and by size of the room. With a press of a button on the controller, the player can adjust his/her position and height in the VR world to make the gaming more comfortable.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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