We're here to tackle mental health issues, using the power of video games. The CheckPoint Series comes in 18 parts, designed to improve wellbeing, boost resilience, and teach how games can be used for good.
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Positiva (19) - 19 recensioni degli utenti (100%) di questa serie sono positive.
Data di rilascio:
29 gen 2018
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Contenuti serie

CheckPoint On Video Games
CheckPoint On Mental Health
1. Video Games for Mental Health: The Clinical Research
1 feb 2018
9 minuti
Over the years, games have gotten a bad reputation from the media. Words like “violence” and “addiction” crop up regularly. But what are the facts? Can video games actually be beneficial to mental health? (Spoiler alert: Yes!)
2. Video Games with Mental Health Themes (Part 1)
7 feb 2018
12 minuti
A number of video games have explored representations of mental illnesses over the years. Today the CheckPoint team looks at who does it well, who does it badly, and explores why.
3. Video Games with Mental Health Themes (Part 2)
14 feb 2018
12 minuti
Continuing from last week’s episode, today we explore even more games that have featured mental illness – for better or worse.
4. Video Game Characters with Mental Health Issues
21 feb 2018
12 minuti
As games become more realistic, so too do their characters. Many of our beloved heroes and heroines have displayed signs and symptoms that could be indicative of a mental health issue. Join Dr Jennifer Hazel to find out more.
5. Games for Wellbeing
1 mar 2018
15 minuti
We were thrilled to attend PAX West, and discuss: what games make you feel good and why? Featuring, of course, the wonderful PAX attendees, along with Ken Levine, Josh Scherr, Rae Johnstone, Jess Hodgson and Zer0Doxy.
6. Video Games Designed for Mental Healthcare
15 mar 2018
8 minuti
Now we know that video games can be good for mental health, and why, it’s time to look at some of those exciting projects that have taken on the challenge.
7. Representation of Mental Illness in Game Narrative (Part 1)
14 apr 2018
8 minuti
Making video game characters well rounded involves discussing all sorts of psychological issues. They might even have a mental illness. But how do you do this without perpetuating stigma?
8. Representation of Mental Illness in Games (Part 2)
23 apr 2018
8 minuti
Today we continue our exploration of the way games can be used to improve public knowledge of mental illness, with easy and implementable guidelines to consider.
1. Introduction to Mental Health
29 gen 2018
21 minuti
Join Dr Jennifer Hazel on an overview of the world of mental health and wellbeing. Learn what the definition of “mental health” really is, bust some myths about mental illness, and explore different types of therapy available.
2. Self-Care Guide
11 feb 2018
20 minuti
Registered Nurse Darren describes a few ways to look after yourself, from the basics to more complicated techniques for hacking your thought patterns. Includes a guided meditation with Jennifer Hale.
3. Depression
4 feb 2018
12 minuti
This episode is all about one of the most common mental health issues: depression. Featuring Ken Levine, Teddy Dief, Matt Gilgenbach, Zer0Doxy, Rae Johnston, Kelsey Gamble, and Jess Hodgson.
4. Anxiety Disorders
18 feb 2018
16 minuti
Today’s episode focuses on the world of anxiety disorders, including generalised anxiety disorder, panic disorder, social phobia, OCD and PTSD. Featuring Ken Levine, Zer0Doxy, Josh Scherr, Jess Hodgson, Kelsey Gamble.
5. Mood Swings
4 mar 2018
11 minuti
Dr Shelley Xia discusses the different issues that cause mood swings, including bipolar disorder and personality disorders.

Interviews with Alec Holowka and Ryan Roth.
6. Eating Disorders
11 mar 2018
9 minuti
Dr Shelley Xia explores the signs and symptoms of eating disorders, including anorexia, bulimia, and binge eating disorder.
7. Mental Health for the Games Industry
8 apr 2018
15 minuti
Dr Jennifer Hazel explores CheckPoint’s aptly named “AAA Model”, helping game makers and those in the industry to optimise their wellbeing by dealing with stress, crunch and burnout.
8. Mental Health for Content Creators and Conventions
23 apr 2018
12 minuti
One of the best things about video games is the community – but how do you remain an active member in the face of social anxiety, trolls and other challenges?
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Informazioni sulla serie

We're here to tackle mental health issues, using the power of video games.

Proudly Kickstarted and presented by Way Down Deep, The CheckPoint Series is here to improve wellbeing, boost resilience, and teach how games can be used for good.

Over two seasons, the series will feature information about mental health issues, including interviews with games industry heroes who have lived experience of them, and an exploration about the uses of video games for positive wellbeing and resilience.

Join us from January 29th 2018, with an episode on Mondays and Thursdays. Featuring:
  • Ken Levine, Creator of the Bioshock series (Ghost Story Games)
  • Josh Scherr, Co-Writer of Uncharted 4 and Uncharted Lost Legacy (Naughty Dog)
  • Teddy Diefenbach, Creator of Hyper Light Drifter (Square Enix Montreal)
  • Kelsey Gamble, Commuity Manager (Bethesda)
  • Zer0Doxy, Content Creator, YouTube
  • Rae Johnston, Editor (Gizmodo) and TV Presenter (NITV)
  • Ryan Roth, Games Audio Designer and Musician
  • Matt Gilgenbach, Creator of Neverending Nightmares
  • Jess Hodgson, Community Manager
  • The wonderful attendees of PAX West and many more!

We cannot continue our work without donations. Please consider giving generously.

Requisiti di sistema

Windows
macOS
SteamOS + Linux
    Minimi:
    • Sistema operativo *: Windows 7
    • Processore: Intel Core 2 o processore AMD equivalente
    • Memoria: 1 GB di RAM
    • Rete: Connessione internet a banda larga
    • Memoria: 200 MB di spazio disponibile
    • Note aggiuntive: Larghezza di banda: 5Mbps per 540p, 3Mbps per 360p.
    Consigliati:
    • Sistema operativo: Windows 10
    • Processore: Intel Core I3+ o processore AMD equivalente consigliato per la riproduzione a 1080p ad alta definizione
    • Memoria: 2 GB di RAM
    • Rete: Connessione internet a banda larga
    • Memoria: 500 MB di spazio disponibile
    • Note aggiuntive: Larghezza di banda: 12Mbps per 1080p o 8Mbps per 720p.
* A partire dal 1° gennaio 2024, il client di Steam supporterà solo Windows 10 e versioni successive.
    Minimi:
    • Sistema operativo: Mac OSX 10.7
    • Processore: Intel Core 2 o processore AMD equivalente
    • Memoria: 1 GB di RAM
    • Rete: Connessione internet a banda larga
    • Memoria: 200 MB di spazio disponibile
    • Note aggiuntive: Larghezza di banda: 5Mbps per 540p, 3Mbps per 360p.
    Consigliati:
    • Sistema operativo: Mac OSX 10.10+
    • Processore: Intel Core I3+ o processore AMD equivalente consigliato per la riproduzione a 1080p ad alta definizione
    • Memoria: 2 GB di RAM
    • Rete: Connessione internet a banda larga
    • Memoria: 500 MB di spazio disponibile
    • Note aggiuntive: Larghezza di banda: 12Mbps per 1080p o 8Mbps per 720p.
* A partire dal 15 febbraio 2024, il client di Steam non supporterà più i giochi a 32 bit o macOS 10.14 o versioni precedenti.
    Minimi:
    • Sistema operativo: Linux Ubuntu 12.04, SteamOS 2.20 o superiore
    • Processore: Intel Core 2 o processore AMD equivalente
    • Memoria: 1 GB di RAM
    • Rete: Connessione internet a banda larga
    • Memoria: 200 MB di spazio disponibile
    • Note aggiuntive: Larghezza di banda: 5Mbps per 540p, 3Mbps per 360p.
    Consigliati:
    • Sistema operativo: Linux Ubuntu 12.04, SteamOS 2.20 o superiore
    • Processore: Intel Core I3+ o processore AMD equivalente consigliato per la riproduzione a 1080p ad alta definizione
    • Memoria: 2 GB di RAM
    • Rete: Connessione internet a banda larga
    • Memoria: 500 MB di spazio disponibile
    • Note aggiuntive: Larghezza di banda: 12Mbps per 1080p o 8Mbps per 720p.

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