We're here to tackle mental health issues, using the power of video games. The CheckPoint Series comes in 18 parts, designed to improve wellbeing, boost resilience, and teach how games can be used for good.
Reseñas generales:
Positivas (19) - El 100 % de las 19 reseñas de los usuarios sobre esta serie son positivas.
Fecha de lanzamiento:
29 ENE 2018
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Aviso: The CheckPoint Series ya no está disponible en la tienda de Steam.
 

Contenido de la serie

CheckPoint On Video Games
CheckPoint On Mental Health
1. Video Games for Mental Health: The Clinical Research
1 FEB 2018
9 minutos
Over the years, games have gotten a bad reputation from the media. Words like “violence” and “addiction” crop up regularly. But what are the facts? Can video games actually be beneficial to mental health? (Spoiler alert: Yes!)
2. Video Games with Mental Health Themes (Part 1)
7 FEB 2018
12 minutos
A number of video games have explored representations of mental illnesses over the years. Today the CheckPoint team looks at who does it well, who does it badly, and explores why.
3. Video Games with Mental Health Themes (Part 2)
14 FEB 2018
12 minutos
Continuing from last week’s episode, today we explore even more games that have featured mental illness – for better or worse.
4. Video Game Characters with Mental Health Issues
21 FEB 2018
12 minutos
As games become more realistic, so too do their characters. Many of our beloved heroes and heroines have displayed signs and symptoms that could be indicative of a mental health issue. Join Dr Jennifer Hazel to find out more.
5. Games for Wellbeing
1 MAR 2018
15 minutos
We were thrilled to attend PAX West, and discuss: what games make you feel good and why? Featuring, of course, the wonderful PAX attendees, along with Ken Levine, Josh Scherr, Rae Johnstone, Jess Hodgson and Zer0Doxy.
6. Video Games Designed for Mental Healthcare
15 MAR 2018
8 minutos
Now we know that video games can be good for mental health, and why, it’s time to look at some of those exciting projects that have taken on the challenge.
7. Representation of Mental Illness in Game Narrative (Part 1)
14 ABR 2018
8 minutos
Making video game characters well rounded involves discussing all sorts of psychological issues. They might even have a mental illness. But how do you do this without perpetuating stigma?
8. Representation of Mental Illness in Games (Part 2)
23 ABR 2018
8 minutos
Today we continue our exploration of the way games can be used to improve public knowledge of mental illness, with easy and implementable guidelines to consider.
1. Introduction to Mental Health
29 ENE 2018
21 minutos
Join Dr Jennifer Hazel on an overview of the world of mental health and wellbeing. Learn what the definition of “mental health” really is, bust some myths about mental illness, and explore different types of therapy available.
2. Self-Care Guide
11 FEB 2018
20 minutos
Registered Nurse Darren describes a few ways to look after yourself, from the basics to more complicated techniques for hacking your thought patterns. Includes a guided meditation with Jennifer Hale.
3. Depression
4 FEB 2018
12 minutos
This episode is all about one of the most common mental health issues: depression. Featuring Ken Levine, Teddy Dief, Matt Gilgenbach, Zer0Doxy, Rae Johnston, Kelsey Gamble, and Jess Hodgson.
4. Anxiety Disorders
18 FEB 2018
16 minutos
Today’s episode focuses on the world of anxiety disorders, including generalised anxiety disorder, panic disorder, social phobia, OCD and PTSD. Featuring Ken Levine, Zer0Doxy, Josh Scherr, Jess Hodgson, Kelsey Gamble.
5. Mood Swings
4 MAR 2018
11 minutos
Dr Shelley Xia discusses the different issues that cause mood swings, including bipolar disorder and personality disorders.

Interviews with Alec Holowka and Ryan Roth.
6. Eating Disorders
11 MAR 2018
9 minutos
Dr Shelley Xia explores the signs and symptoms of eating disorders, including anorexia, bulimia, and binge eating disorder.
7. Mental Health for the Games Industry
8 ABR 2018
15 minutos
Dr Jennifer Hazel explores CheckPoint’s aptly named “AAA Model”, helping game makers and those in the industry to optimise their wellbeing by dealing with stress, crunch and burnout.
8. Mental Health for Content Creators and Conventions
23 ABR 2018
12 minutos
One of the best things about video games is the community – but how do you remain an active member in the face of social anxiety, trolls and other challenges?
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Acerca de esta serie

We're here to tackle mental health issues, using the power of video games.

Proudly Kickstarted and presented by Way Down Deep, The CheckPoint Series is here to improve wellbeing, boost resilience, and teach how games can be used for good.

Over two seasons, the series will feature information about mental health issues, including interviews with games industry heroes who have lived experience of them, and an exploration about the uses of video games for positive wellbeing and resilience.

Join us from January 29th 2018, with an episode on Mondays and Thursdays. Featuring:
  • Ken Levine, Creator of the Bioshock series (Ghost Story Games)
  • Josh Scherr, Co-Writer of Uncharted 4 and Uncharted Lost Legacy (Naughty Dog)
  • Teddy Diefenbach, Creator of Hyper Light Drifter (Square Enix Montreal)
  • Kelsey Gamble, Commuity Manager (Bethesda)
  • Zer0Doxy, Content Creator, YouTube
  • Rae Johnston, Editor (Gizmodo) and TV Presenter (NITV)
  • Ryan Roth, Games Audio Designer and Musician
  • Matt Gilgenbach, Creator of Neverending Nightmares
  • Jess Hodgson, Community Manager
  • The wonderful attendees of PAX West and many more!

We cannot continue our work without donations. Please consider giving generously.

Requisitos del sistema

Windows
macOS
SteamOS + Linux
    Mínimo:
    • SO *: Windows 7
    • Procesador: Intel Core 2 o AMD equivalente
    • Memoria: 1 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 200 MB de espacio disponible
    • Notas adicionales: Ancho de banda de 5 Mbps para 540p o 3 Mbps para 360p.
    Recomendado:
    • SO: Windows 10
    • Procesador: Intel Core i3+ o AMD equivalente recomendado para la reproducción en HD a 1080p
    • Memoria: 2 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 500 MB de espacio disponible
    • Notas adicionales: Ancho de banda de 12 Mbps para 1080p u 8 Mbps para 720p.
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
    Mínimo:
    • SO: Mac OS X 10.7
    • Procesador: Intel Core 2 o AMD equivalente
    • Memoria: 1 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 200 MB de espacio disponible
    • Notas adicionales: Ancho de banda de 5 Mbps para 540p o 3 Mbps para 360p.
    Recomendado:
    • SO: Mac OS X 10.10+
    • Procesador: Intel Core i3+ o AMD equivalente recomendado para la reproducción en HD a 1080p
    • Memoria: 2 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 500 MB de espacio disponible
    • Notas adicionales: Ancho de banda de 12 Mbps para 1080p u 8 Mbps para 720p.
* A partir del 15 de febrero de 2024, el cliente de Steam dejará de ser compatible con juegos de 32 bits y macOS 10.14 o versiones anteriores.
    Mínimo:
    • SO: Linux Ubuntu 12.04 o posterior, SteamOS 2.20 o posterior
    • Procesador: Intel Core 2 o AMD equivalente
    • Memoria: 1 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 200 MB de espacio disponible
    • Notas adicionales: Ancho de banda de 5 Mbps para 540p o 3 Mbps para 360p.
    Recomendado:
    • SO: Linux Ubuntu 12.04 o posterior, SteamOS 2.20 o posterior
    • Procesador: Intel Core i3+ o AMD equivalente recomendado para la reproducción en HD a 1080p
    • Memoria: 2 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 500 MB de espacio disponible
    • Notas adicionales: Ancho de banda de 12 Mbps para 1080p u 8 Mbps para 720p.

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