Kaz Ball is a fast-paced, 5v5, team space-sport similar to hockey, rugby, or football. The core objective is to grab the ball, and shoot it into your opponent's goal more than they do it to you.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is finally in a state where I'm comfortable making it publicly available, but I have quite a bit more that I would like to accomplish before calling Kaz Ball full release worthy. Early Access will provide valuable feedback, and play an important role in the design decisions that I make as I move towards the finish line. With the community's support I'm confident that choosing Early Access will make this a better game.

Also, I gotta get my wife off my back.”

Approximately how long will this game be in Early Access?

“There's a lot on my plate as the sole developer, so I estimate several months to a year before I've implemented everything that I would like for the first real release.”

How is the full version planned to differ from the Early Access version?

“By the time the game exits Early Access, I plan for the game to feature several more ships that have their own weapons, skills, weaknesses, strengths, and customization options. There are also plans to have at least two fleshed out game modes, a few different maps, and a robust system for tournament / league play.”

What is the current state of the Early Access version?

“As I write this, there is a single open-space map where players freely fly and play the game. There are a handful of ships models, but they all have the same statistics. There is a Persistent Playtest server that is always up and is populated with bots that will drop in and out as player join and leave. There is also a basic regional matchmaking system that will spin up dedicated servers as players enter the queue for PvP or bots.”

Will the game be priced differently during and after Early Access?

“It really depends on the success of the Early Access program, but I feel that the content added over the Early Access lifetime will warrant at least a small increase in price.”

How are you planning on involving the Community in your development process?

“The community is always welcome to view our Public Issue Tracker to see what is in the backlog, and what's currently being worked on. Players are more than welcome to post bugs, feature requests, and generally engage in the development process of Kaz Ball.

We also have a Discord Server where I'm situated more hours of the day than my wife likes.”
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Recent updates View all (15)

October 13

v0.1.1.8 Released

This release includes the initial version of a brand new cruiser model integrated with the hangar. There's still some work to be done, but it's pretty cool to look at for sure!

There are also more placeholder sound effects that give you some feedback for when players get hit, their shields drop, and for when you score a hit against another player.

The leading target indicator has also been improved by taking into account your network lag. It should help you be more accurate when chasing down, or intercepting other players.

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September 11

v0.1.1.7 Released


Most of the changes for this milestone have previously been pushed to Steam, however the matchmaking system has had some rework due to the implementation of a party system.

Players can now create parties, and join matchmaking with a group of friends for both PvP and bot-play.

I need to do a little more work on the bot matchmaking systems so that players can jump into bot play even if the queue has not completely filled up. Perhaps some time limit, or something. This will also open the future ability to play private bot games with friends.

I would like to implement private PvP games so that we can have some sort of league system where two teams of five pre-arrange matches with each other.

Anyhow, since most of the updates for this milestone were pushed to Steam in with a previous announcement I'll keep this one brief.

I have a lot of back-end stuff that I need to start working on for the unique ship systems, so I'll get back to that!


For a detailed list of the current milestone, and other backlog items, please check out the public issue tracker

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About This Game

Kaz Ball is a fast-paced, 5v5, team space-sport similar to hockey, rugby, or football. The core objective is to grab the ball, and shoot it into your opponent's goal more than they do it to you.

You achieve this by flying to the ball and grabbing it with your grappler. You must then avoid enemy blasters long enough to pass the ball to your team mates, or shoot it into the opposing goal.

When your ship is hit by blaster fire it doesn't explode, but you'll drop the ball, and you sure will spin a lot. You'll need to correct your ship's orientation in order to get back into the action!

Everyone in the game is flying around freely in the huge, open space arena so be sure to use that freedom to pull off some awesome maneuvers, and epic plays!

The game is currently in the middle-stages of development. We currently have a single, never-ending, persistent playtest server running in the cloud. This allows us to continuously integrate new changes into an environment where we can gain valuable feedback on the core mechanics and gameplay.

System Requirements

    • OS: Windows XP, 7, 10
    • Processor: Any Dual Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 570
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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