Kaz Ball is a fast-paced, 5v5, team space-sport similar to hockey, rugby, or football. The core objective is to grab the ball, and shoot it into your opponent's goal more than they do it to you.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is finally in a state where I'm comfortable making it publicly available, but I have quite a bit more that I would like to accomplish before calling Kaz Ball full release worthy. Early Access will provide valuable feedback, and play an important role in the design decisions that I make as I move towards the finish line. With the community's support I'm confident that choosing Early Access will make this a better game.

Also, I gotta get my wife off my back.”

Approximately how long will this game be in Early Access?

“There's a lot on my plate as the sole developer, so I estimate several months to a year before I've implemented everything that I would like for the first real release.”

How is the full version planned to differ from the Early Access version?

“By the time the game exits Early Access, I plan for the game to feature several more ships that have their own weapons, skills, weaknesses, strengths, and customization options. There are also plans to have at least two fleshed out game modes, a few different maps, and a robust system for tournament / league play.”

What is the current state of the Early Access version?

“As I write this, there is a single open-space map where players freely fly and play the game. There are a handful of ships models, but they all have the same statistics. There is a Persistent Playtest server that is always up and is populated with bots that will drop in and out as player join and leave. There is also a basic regional matchmaking system that will spin up dedicated servers as players enter the queue for PvP or bots.”

Will the game be priced differently during and after Early Access?

“It really depends on the success of the Early Access program, but I feel that the content added over the Early Access lifetime will warrant at least a small increase in price.”

How are you planning on involving the Community in your development process?

“The community is always welcome to view our Public Issue Tracker to see what is in the backlog, and what's currently being worked on. Players are more than welcome to post bugs, feature requests, and generally engage in the development process of Kaz Ball.

We also have a Discord Server where I'm situated more hours of the day than my wife likes.”
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Recent updates View all (13)

June 3

Road to 0.1.1.7

I just wanted to hop on here and give a progress update on the 0.1.1.7 milestone.

This milestone brings about several large mechanical changes to the game. Currently, I am about halfway completed with the milestone, and the features that have been completed have already been pushed to Steam.

A list of pushed changes are:

Holographic field of play

There is now a holographic astral-pitch that gives the game more of the sports-feel that I'm going for. Along with this addition, the boundary sphere has been modified to be less distracting now that we have an actual field of play.

Ships can take multiple hits before dropping the ball

Each ship now comes equipped with a shield that allows pilots to take more than a single hit before the ball's grappler fails. I'm still tinkering with the numbers, but now that the actual mechanic has been implemented, these are simply configuration values.

Onboarding, and tutorial updates

This was probably the first part of this milestone to go live, but there have been some changes to force players into going through the basic flight test training so that the very basics of the game are learned. There is a bit more to do here, but I'll knock those out in another milestone.

Battlecruiser durability, and new game objective

As we crept in battlecruisers last milestone, it was now time to give them a function. You must now disable the opponent's battlecruiser shields. You can do this by either shooting the ball into the goal for a large amount of shield damage, or by taking pot-shots at the carrier. There's plenty more work to do on the battlecarriers, but it was just really important to make sure the basics were covered so that I can iterate on them. I should probably update the flight test courses to include battlecruiser mechanics, too.

I have plenty of work left for this milestone, but I'm working as fast as I can to get it all knocked out!

For a detailed list of the current milestone, and other backlog items, please check out the public issue tracker

Discord
@KazBallGame
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May 5

Battle ships!

The initial implementation of the battle ships has been deployed to the playtest server! Please tell me what you think. Keep in mind that this is the initial release, and there're a lot of numbers to change around, and refinement necessary.

There are some pretty big changes coming in the next couple of releases to include different ship statuses with unique weapons for each, damage to players ship causing the player to eject, and fly back to the carrier to get a new vessel.

Also a new mechanic will soon be introduced where the goal of the game isn't to simply score 10 points, but each goal scored will actually cause damage to the opponent's battle ship. Player ships will also be able to damage the battleship, and depending on which type of ship you're flying, you may have some tricks up your sleeve.

More information will be forthcoming in the next few days and things get fleshed out.

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About This Game

Kaz Ball is a fast-paced, 5v5, team space-sport similar to hockey, rugby, or football. The core objective is to grab the ball, and shoot it into your opponent's goal more than they do it to you.

You achieve this by flying to the ball and grabbing it with your grappler. You must then avoid enemy blasters long enough to pass the ball to your team mates, or shoot it into the opposing goal.

When your ship is hit by blaster fire it doesn't explode, but you'll drop the ball, and you sure will spin a lot. You'll need to correct your ship's orientation in order to get back into the action!

Everyone in the game is flying around freely in the huge, open space arena so be sure to use that freedom to pull off some awesome maneuvers, and epic plays!

The game is currently in the middle-stages of development. We currently have a single, never-ending, persistent playtest server running in the cloud. This allows us to continuously integrate new changes into an environment where we can gain valuable feedback on the core mechanics and gameplay.

System Requirements

    Minimum:
    • OS: Windows XP, 7, 10
    • Processor: Any Dual Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 570
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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