Kaz Ball is a fast-paced, 5v5, team space-sport similar to hockey, rugby, or football. The core objective is to grab the ball, and shoot it into your opponent's goal more than they do it to you.
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Release Date:
Jun 6, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is finally in a state where I'm comfortable making it publicly available, but I have quite a bit more that I would like to accomplish before calling Kaz Ball full release worthy. Early Access will provide valuable feedback, and play an important role in the design decisions that I make as I move towards the finish line. With the community's support I'm confident that choosing Early Access will make this a better game.

Also, I gotta get my wife off my back.”

Approximately how long will this game be in Early Access?

“There's a lot on my plate as the sole developer, so I estimate several months to a year before I've implemented everything that I would like for the first real release.”

How is the full version planned to differ from the Early Access version?

“By the time the game exits Early Access, I plan for the game to feature several more ships that have their own weapons, skills, weaknesses, strengths, and customization options. There are also plans to have at least two fleshed out game modes, a few different maps, and a robust system for tournament / league play.”

What is the current state of the Early Access version?

“As I write this, there is a single open-space map where players freely fly and play the game. There are a handful of ships models, but they all have the same statistics. There is a Persistent Playtest server that is always up and is populated with bots that will drop in and out as player join and leave. There is also a basic regional matchmaking system that will spin up dedicated servers as players enter the queue for PvP or bots.”

Will the game be priced differently during and after Early Access?

“It really depends on the success of the Early Access program, but I feel that the content added over the Early Access lifetime will warrant at least a small increase in price.”

How are you planning on involving the Community in your development process?

“The community is always welcome to view our Public Issue Tracker to see what is in the backlog, and what's currently being worked on. Players are more than welcome to post bugs, feature requests, and generally engage in the development process of Kaz Ball.

We also have a Discord Server where I'm situated more hours of the day than my wife likes.”
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Recent updates View all (18)

June 9

Patch Notes 2019-06-10

Thanks for the reports! Here are some fixes for today:

Patch notes:
1. Don't fire afterburner when not moving, and a few other weird afterburner issues
2. Fix the leaderboard sorting mechanism
3. No longer add statistics for unfinished games
4. Allow players to opt-out of initial flight training
5. Center the mouse crosshair upon loading the game, so you don't start by spinning out if your mouse was off center before joining
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June 6

Kaz Ball has released into Early Access!

It's been a long time coming, but I've finally taken the plunge. Enjoy Kaz Ball free during most of Early Access!

Some launch issues to note:

1. Obviously this isn't final state of the game, so please be kind :)

2. When matchmaking against bots, there has been an observed issue where the bots sometimes seem to wander around, or take too long to figure out what they are supposed to be doing. This is currently at the top of my list of stuff that needs to be fixed! The problem seems to stem from an update to to Unity, and I'm trying to track down a fix.

There are probably other items I should note, but I have too many butterflies in my stomach to conjure them.

Thanks for checking out Kaz Ball!

Join us on Discord!
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About This Game

Kaz Ball is a fast-paced, 5v5, team space-sport similar to hockey, rugby, or football. The core objective is to grab the ball, and shoot it into your opponent's goal more than they do it to you.

You achieve this by flying to the ball and grabbing it with your grappler. You must then avoid enemy blasters long enough to pass the ball to your team mates, or shoot it into the opposing goal.

When your ship is hit by blaster fire it doesn't explode, but you'll drop the ball, and you sure will spin a lot. You'll need to correct your ship's orientation in order to get back into the action!

Everyone in the game is flying around freely in the huge, open space arena so be sure to use that freedom to pull off some awesome maneuvers, and epic plays!

This game has regional dedicated servers for your enjoyment.
This game will never have any micro-transactions for your non-enjoyment.

The game will remain free during a substantial part of Early Access, so jump in and get you some!

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System Requirements

    Minimum:
    • OS: Windows XP, 7, 10
    • Processor: Any Dual Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 570
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

What Curators Say

5 Curators have reviewed this product. Click here to see them.

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