Build your own ship, explore huge procedural maps, destroy AI ships, and place what's left of them on yours! Shields, lasers, missiles, railguns, spinning saws, spikes and EMP launchers are just some of the ship components that you can get. Over 50 enemy ships and 7 bosses in this early access game!
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Uitgavedatum:
1 jan 2018
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'I'd like to give you a chance to play it before it's done, so I can make better design decisions based on your feedback.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'A year or less, if things go according to plan.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version will have two more episodes, more special abilities, more ship components/weapons/etc, more gameplay features, better graphics, better music, Linux and OS X support, steam achievements, and perhaps gamepad support and a local multiplayer battle mode.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The early access version contains the 1st of three episodes, 18 special abilities that can be unlocked throughout a game, 75 different kinds of components to put on your ships, the Roguelike mode, and RPG mode with two difficulties.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Prices will be lower (except perhaps for sales) during Early Access, given that buying a game before it is complete is a risk for the user and I believe that prices should reflect that.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I would like to know what you do and don't like about the game, what you think would be good in the game, and use that feedback to make the game better.'
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Over dit spel

Advanced Mechanized Spacecraft is physics based action rogue-like/RPG with 3D graphics. In this game you build your own ship, explore huge procedural maps, and battle computer controlled enemy ships entirely made out of components that you can salvage and put on your ship.

At this time the 1st of 3 planned episodes, "The Golden Pyramid Portals" is released.

Ship Building


  • Fully integrated and seamless ship construction, as soon as components are detached from an enemy ship they can be equipped onto yours.
  • Over 80 types of components that can be welded to your ship, including; Shields, Railguns, EMP Launchers, Missile Launchers, Lasers.
  • Multiple configurations for most weapons.
  • Melee weapons, including; Spikes, Pikes, Razor Armour, and Spinning Saws.
  • Articulating pieces like Powered Hinges, Hydraulic Extenders, Sliders, and Chain Links.
  • Modular damage and power system.
  • Sensors that when tripped can activate your weapon & defense systems, cause a set of jaws to close shut, immediately use a special ability, etc.
  • Interactive tutorial to get you started.

Game Modes


  • Roguelike mode: Permadeth, no levelling/XP system, specials are randomly dropped by defeating enemies. All enemies are roughly the same level, bosses are a little stronger. Good ship design in this mode is key.
  • RPG mode: Experience system, specials unlocked by levelling up and defeating bosses. Enemy levels and boss levels increase as you make your way through the game.
  • Ship building mode: Freely build and test ships without any restrictions, outside of your active games. 8 enemies of varying sizes and types are also available to test against in this mode, these enemies can also be found in the wild during a normal game.

Secondary Missions & Space Stations

As well as the primary missions (bosses), there are now secondary missions which can help you level up faster and get higher level and harder to get components as rewards. There are missions available from every space station, and roughly 25 space stations (one in each area) in each game. Missions get replenished as you go through them, and are randomly generated and scaled based on the difficulty of the area you are in. You can either take a set amount of gold for completing a mission, or gamble for a better prize.
  • Cargo missions: Attach cargo containers to your ship, fly them safely to the destination space station to get a reward.
  • Hunt missions: Destroy a certain number of a type of drone ship in the target area to get a reward.
  • Trophy missions: Take a specific type of ship component from an enemy ship in the target area, and return with them to exchange them for a reward.
  • Freight ships: Over 200 freight ships flying around all at once in the map. You can trade with them, and they can be useful in finding space stations you haven't discovered yet. You can also use gold to buy items from Freight ships if you don't have what they're looking for in trade.

Enemies/AI

  • Over 50 AI controlled drone ships to battle and salvage from.
  • Each one is made entirely out of components that can be placed on your ships, and many have special abilities that you can unlock.
  • Enemy ships now have pack dynamics, and each one has a different personality. Sometimes they will fight themselves if one accidentally attacks the other.
  • 7 bosses
  • Shield Generation Stations to destroy to get get access to bosses

Blueprints/Steam Workshop

  • Create and test blueprints outside of a save game, and save them to your library.
  • Download blueprints from the Steam Workshop into your library, and publish your blueprints to the Steam Workshop
  • Import/export blueprints from/to your library and your save game libraries, instantly build blueprints in-game if you have the right materials.

More


  • 18 special abilities to give you an edge, including Torpedo, EMP missile, Shockwave, Singularity.
  • Huge procedural generated maps to explore.
  • 4 page inventory to store extra components and crafting materials.
  • Crafting system, where elements are stored in stacks in your inventory and blueprints are unlocked by melting down components.
  • Space life forms that spawn between battles and like to examine salvage (and you, if you get too close to them).

Music Credits


  • Zamaster - "BSW:R Theme", "Dreamatron", "SpaceBlox"
  • DotStarMoney - 7 tracks

Systeemeisen

Windows
SteamOS + Linux
    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7
    • Processor: 3.0ghz Dual Core
    • Geheugen: 4 GB RAM
    • Grafische kaart: GTX 745
    • Opslagruimte: 500 MB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: 4.0ghz Quad Core
    • Geheugen: 8 GB RAM
    • Grafische kaart: GTX 1050
    • Opslagruimte: 1 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: 64bit Linux
    • Processor: 3.0ghz Dual Core
    • Geheugen: 4 GB RAM
    • Grafische kaart: GTX 745
    • Opslagruimte: 500 MB beschikbare ruimte
    • Aanvullende opmerkingen: *Tested on Ubuntu 18.04 & Fedora 28
    Aanbevolen:
    • Besturingssysteem: 64bit Linux
    • Processor: 4.0ghz Quad Core
    • Geheugen: 8 GB RAM
    • Grafische kaart: GTX 1050
    • Opslagruimte: 1 GB beschikbare ruimte

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