Horde Of Plenty is an action-packed forward-scrolling twin-stick shooter! It's easy to pick up, contains 2 difficulty settings, and aims for replayability. Slay the evil hordes, collect loot, and rack up the bonus multipliers to compete with your friends for the highest score on the leaderboard!
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Release Date:
May 16, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Horde Of Plenty’s reached that stage where it’s fun to play, but I’m sure it could be improved with your critical feedback. I’d love to hear how you feel about the game as is, and what could improve the experience before the official release. Or, if you like it just the way it is, that's great too!”

Approximately how long will this game be in Early Access?

“Horde Of Plenty will stay in Early Access until it’s deemed ready for release. I currently expect this to be Summer 2018.”

How is the full version planned to differ from the Early Access version?

“I’m currently working hard to add or complete a number of features. This list is probably incomplete and certainly subject to change, but will hopefully provide a reasonable look at how things may progress during the Early Access phase.

Definitley looking to have some fun with this! I'd like to add full range of achievements... including a few goofy outliers that are currently in the works.

Additional Enemies & Levels:
Depending on time, budget, and feedback, we may wind up with additional enemies and levels. It's something that I'd very much like to do. I feel like the game works fine as is, but it would be fun to do a little more if possible.

I'm planning to improve the existing audio and hopefully add music as well. Currently, there is no music.

Endgame Victory Scene/Sequence:
This is fairly rough at the moment and needs some polish. That's currently in the works.

End Of Level Stats:
The game currently displays a placeholder screen promising stats in a future build. I intend to add at minimum, detailed stats regarding loot collection, level completion percentage, types of kills, and the ones that got away.

Weapons and powerups:
The game currently features 3 weapons, but I have a few additional items in mind to add during the early access period. The criteria for all weapons and powerups is that they should be fun and switch up the gameplay experience while still remaining reasonably balanced and fair.”

What is the current state of the Early Access version?

“Horde Of Plenty is fully playable with multiple weapons, several types of loot, 10 complete levels, score multipliers, and functioning leaderboards. On the rougher side of things, achievements are missing, and audio is probably fine for now, but it’s still a work in progress. I’ve taken steps to ensure that the game will run properly on a wide range of systems. I think the range is larger than officially advertised but am making no guarantees. Just be sure to adjust the settings accordingly and expect to play at lower resolutions and lower detail on older machines. Please be aware that changes during Early Access will affect scoring and may require leaderboard resets to keep things fair. I’ll do my best to keep the community aware of when these types of changes will be occurring.”

Will the game be priced differently during and after Early Access?

“The price can be expected to rise after Early Access.”

How are you planning on involving the Community in your development process?

“I’m looking for all sorts of feedback, especially critical feedback. If there’s something you want to see, or something you feel just isn’t tweaked quite right, please don’t hesitate to let me know, preferably in the forum. I can’t make any specific promises, but I’ll do my best to hear everyone out, and tweak the game as needed. Your feedback means a lot to me and I really hope you enjoy Horde Of Plenty!”
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Recent updates View all (6)

October 6

More Updates Coming Soon!

It's been awhile since the last update, so just wanted to let you all know that there are more features and fixes in the pipeline for this year. Local co-op is in development and may be exposed as an experimental feature in an upcoming build. A current goal is to allow all game-play modes and difficulty levels to fairly share the same leaderboards, which are visible from the main menu. This actually seems to be working pretty well so far. It's working across difficulty levels because in easy mode, it's not possible to rack up chain & speed bonuses quite as fast. That means that scoring doesn't have to be artificially manipulated. So far this appears to be working for local co-op as well thanks to shared health. Co-op is currently harder than single player... enough so that I'm still investigating possible difficulty tweaks to balance it out a bit... but ultimately am hoping to find a one-size fits all solution that remains as fair as possible and errors in favor of single player. Thanks again for your support and hopefully we'll get another build out soon!
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May 18

Horde Of Plenty 2018.5.18.1

FIXED: Vibration/Rumble was too weak on some controllers. Every hit to the player should be felt, but not in a distracting way.

FIXED: Rare condition where loot spawned incorrectly.

FIXED: Player was restarting with the wrong weapon when dying with that weapon.

FIXED: Quality was defaulting to the lowest possible setting. Quality will now default to the intended middle setting.

Note: Developer's opinion here... There's not a huge benefit to increasing the quality past this point... some, or the option wouldn't be there... but the downside is that there may be areas (indoors) where the game plays over 200fps and others where it dips below 60fps, and this is a game that should be played at 60fps if possible. But if you have the latest and greatest beast rig, you're probably fine to try any quality setting you want.

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About This Game

Horde Of Plenty is an action-packed forward-scrolling twin-stick shooter! It's easy to pick up, contains 2 difficulty settings, and aims for replayability. Slay the evil hordes, collect loot, and rack up the bonus multipliers to compete with your friends for the highest score on the leaderboard!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit
    • Processor: Intel Core i7-3615QM
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 650M
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bit
    • Processor: Core i7-5820K
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 980
    • DirectX: Version 11
    • Storage: 8 GB available space

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