Horde Of Plenty is an action-packed forward-scrolling twin-stick shooter! It's easy to pick up, contains 2 difficulty settings, and aims for replayability. Slay the evil hordes, collect loot, and rack up the bonus multipliers to compete with your friends for the highest score on the leaderboard!
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Release Date:
May 16, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Horde Of Plenty’s reached that stage where it’s fun to play, but I’m sure it could be improved with your critical feedback. I’d love to hear how you feel about the game as is, and what could improve the experience before the official release. Or, if you like it just the way it is, that's great too!”

Approximately how long will this game be in Early Access?

“Horde Of Plenty will stay in Early Access until it’s deemed ready for release. I currently expect this to be Summer 2018.”

How is the full version planned to differ from the Early Access version?

“I’m currently working hard to add or complete a number of features. This list is probably incomplete and certainly subject to change, but will hopefully provide a reasonable look at how things may progress during the Early Access phase.

Definitley looking to have some fun with this! I'd like to add full range of achievements... including a few goofy outliers that are currently in the works.

Additional Enemies & Levels:
Depending on time, budget, and feedback, we may wind up with additional enemies and levels. It's something that I'd very much like to do. I feel like the game works fine as is, but it would be fun to do a little more if possible.

I'm planning to improve the existing audio and hopefully add music as well. Currently, there is no music.

Endgame Victory Scene/Sequence:
This is fairly rough at the moment and needs some polish. That's currently in the works.

End Of Level Stats:
The game currently displays a placeholder screen promising stats in a future build. I intend to add at minimum, detailed stats regarding loot collection, level completion percentage, types of kills, and the ones that got away.

Weapons and powerups:
The game currently features 3 weapons, but I have a few additional items in mind to add during the early access period. The criteria for all weapons and powerups is that they should be fun and switch up the gameplay experience while still remaining reasonably balanced and fair.”

What is the current state of the Early Access version?

“Horde Of Plenty is fully playable with multiple weapons, several types of loot, 10 complete levels, score multipliers, and functioning leaderboards. On the rougher side of things, achievements are missing, and audio is probably fine for now, but it’s still a work in progress. I’ve taken steps to ensure that the game will run properly on a wide range of systems. I think the range is larger than officially advertised but am making no guarantees. Just be sure to adjust the settings accordingly and expect to play at lower resolutions and lower detail on older machines. Please be aware that changes during Early Access will affect scoring and may require leaderboard resets to keep things fair. I’ll do my best to keep the community aware of when these types of changes will be occurring.”

Will the game be priced differently during and after Early Access?

“The price can be expected to rise after Early Access.”

How are you planning on involving the Community in your development process?

“I’m looking for all sorts of feedback, especially critical feedback. If there’s something you want to see, or something you feel just isn’t tweaked quite right, please don’t hesitate to let me know, preferably in the forum. I can’t make any specific promises, but I’ll do my best to hear everyone out, and tweak the game as needed. Your feedback means a lot to me and I really hope you enjoy Horde Of Plenty!”
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Recent updates View all (10)

February 10

2019.2.10.0 - Huge Performance Boost & More!

Today's release appears to be running silky smooth with the biggest performance boost to date. There are also tweaks to enemy AI, physics based animation improvements, and some of the hardest difficulty modes are harder than ever now with greater numbers of speedier enemies. The easy modes are still as easy as ever.

I really wasn't planning to boost performance further, but after a Unity upgrade exacerbated some underlying issues... I use Unity for development... there was no choice but to find a fix. After a lot of late nights, the result appears to be far better than expected.

I think I can boost it a little further and will see what happens over the next couple days, and then it'll be time to refocus on stats, achievements, and finalizing scoring.

Scoring might be a little over the top when it comes to the number of points you can earn when playing in higher difficulty modes. I think it's actually pretty close to fair, but expect some tweaking there over the next few weeks for sure. I'm going to leave the leaderboards alone for now because it's pretty easy to beat your old scores at the moment.

Also the way the score is calculated is a bit complicated at the moment... it currently takes speed and chain multipliers, difficulty mode, and the current level into account. Seems fair, but not easy to think about on the fly.

Thanks again and I hope you enjoy the changes!
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February 2

2019.2.2.0 is here with several fixes!

  • FIXED: Player unresponsive after warping to center screen from a stuck location.
  • FIXED: Player head and neck craning strangely at top speed.
  • FIXED: Some items weren't "warmed up" (devspeak: pooled) correctly at startup.
  • FIXED: The lower quality modes didn't look quite right on certain levels.
  • CHANGED: Disabled VSync in favor of higher refresh rate to improve player input handling. Feels more responsive and syncing can be handled externally for most GPUs these days.

This build should perform pretty well. At best there are no hiccups and everything is liquid smooth. At worst, there are a couple hiccups that total less than half of second out of hours of gameplay. Results may vary and the entire issue could be with my laptop. I just want this as close to perfect as possible. :-)
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About This Game

Horde Of Plenty is an action-packed forward-scrolling twin-stick shooter! It's easy to pick up, contains 2 difficulty settings, and aims for replayability. Slay the evil hordes, collect loot, and rack up the bonus multipliers to compete with your friends for the highest score on the leaderboard!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit
    • Processor: Intel Core i7-3615QM
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 650M
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bit
    • Processor: Core i7-5820K
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 980
    • DirectX: Version 11
    • Storage: 8 GB available space

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