NeverBound is the gravity-shifting shooter that brings you mind-bending combat and puzzles in multi-gravity environments. You are as dangerous from below as you are from above. The rules have changed. High ground is relative.
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Release Date:
Mar 26, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We aren't a big team. Just a few guys and gals sitting in a basement of an H-Shaped building trying to build something no one has ever seen before.

We believe in what we're building, but with all the fun, quirky, crazy things that can happen in a VR game with multi-gravity physics, the community has to be involved. There are way too many awesome things that you, the community, are going to come up with that we just won't be able to imagine ourselves.”

Approximately how long will this game be in Early Access?

“Somewhere between 6 - 12 months”

How is the full version planned to differ from the Early Access version?

“The full-game will have PvP multiplayer with several modes and maps, a single player mission, and our Blitz game mode playable as single-player or co-op.

We will be making our mod-kit available for players to build their own multi-gravity levels, weapons and enemies for both single-player and multi-player.

The full version will have both VR and traditional PC support, and will support VR-Traditional cross-platform multiplayer.”

What is the current state of the Early Access version?

Tutorial/Intro

The game currently features a tutorial with a short mission that introduces the player to the gravity-shifting mechanics.

Blitz

After mastering the art of multi-gravity combat, the player can move on to the Blitz game mode in which they must power an AI payload with batteries found throughout the level. The payload travels from room to room hacking doors and unlocking new areas, expanding the environment for more complex combat, and granting access to new weaponry, to take on an increasingly difficult opposition.


The game still has bugs, some of the art is still placeholder, and features aren't necessarily here to stay.”

Will the game be priced differently during and after Early Access?

“We plan on raising the price as we add more features and content to the game.”

How are you planning on involving the Community in your development process?

“Building multi-gravity levels is hard. There are so many possibilities and opportunities to build amazing things. We know we can't cover them all. We want to involve the community in building awesome multi-gravity levels, enemies, weapons and more through access to a mod kit.

Keeping the community in the loop is going to be key, but getting a two-way discussion going is even more important to us. For this reason, we have a discord server where players can talk about ideas for modding, features they want in the game, balancing issues, etc.

Come join us on discord! https://discord.gg/enthusiast
Twitter: https://twitter.com/playneverbound
Facebook: https://www.facebook.com/PlayNeverBound
Instagram: https://www.instagram.com/playneverbound
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (7)

November 22

Little developer update

Hi everyone!

In general, we try to keep a balance between pushing out features that the players directly witness, and working on internal things that need to get done, like optimization, project organization, code architecture, etc.

To be completely honest, we rushed a few things, made some systems a bit too quickly, and now we're working on cleaning up. In short, we've been working on some re-wiring to make sure that we can push content to our fans more quickly, comfortably, and with less regressions.

However, this is why we love the early access model. You, the fans, have played such an incredible role in where this game is going. In our last couple of updates, we've learnt a lot about what you guys like seeing, and how to be more efficient in getting those things to you. We'd like to thank everyone for the support and want you to know that work on NeverBound is far from over. We cannot wait for you guys to try the new stuff we have in store :)

Here are screens from a few of the levels we're working on. You'll hear from us very soon regarding our next update!

















1 comments Read more

October 4

Version 0.1.4 Hotfix

The latest update, version 0.1.4, published on October 1, contained a bug that caused the save game for the Leap of Faith level to be reset every time the player attempted to load the game from a checkpoint, sending the player back to the beginning of the level. This issue has now been resolved and an update has been pushed to Steam. We apologize for the inconvenience and frustration that this caused. Finally, we would like to thank Discord user ccdeltabeta for bringing this bug to our attention; your feedback has been invaluable to us.
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About This Game

NeverBound is the gravity-shifting shooter that adds another dimension to the traditional FPS. Take part in mind-bending combat and puzzles in multi-gravity environments. You are as dangerous from below as you are from above. Scale the walls and ceilings, or use long hallways as vertical drops, as you outmaneuver your enemies.

NeverBound takes place in a future where a fifth fundamental force of nature has been discovered. The technology quickly revolutionizes society and allows humans to simulate arbitrary directions of gravity. A new architecture for a new age arises, STRUCT, in which the flows of populous are greatly improved due to its multi-gravity nature.

Game Modes

  • Tutorial/Intro - Learn the basics of navigation and combat in multi-gravity environments.
  • Blitz - Escort your AI companion from room to room hacking doors and unlocking new areas, expanding the environment for more complex combat, and granting access to new weaponry, to take on an increasingly difficult opposition.

The rules have changed. High ground is relative.


  • Surprise your enemies from the inverted floor above.
  • Throw grenades that can fall in any direction. Loop them around corners or let them float in Zero-G.
  • Beat down your enemies and disrupt their gravity fields with the Gravity Baton.
  • Conjure insurmountable forces to crush your foe under intense gravity.

Coming Soon

  • Cooperative play for Blitz
  • Traditional PC Support
  • PvP Multiplayer

Join the discussion!

Discord: https://discord.gg/enthusiast
Twitter: https://twitter.com/playneverbound
Facebook: https://www.facebook.com/PlayNeverBound
Instagram: https://www.instagram.com/playneverbound

Mature Content Description

The developers describe the content like this:

Whenever you kill the human enemies in the game you see a small blood come from where you hit them. This is the only Mature Content in NeverBound.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: Intel i5-4590 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: Intel i5-4590 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 1070, AMD Radeon R9 290 equivalent or better
    • Storage: 4 GB available space

What Curators Say

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