With multiple endings, main/side-questlines, unlockable content, hundreds of unique enemies, deep character building, a comprehensive lore, highly adaptive diffuclty, factions & MUCH more, Shadowcrawl is a roguelike that is like no other.
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Release Date:
Aug 8, 2018

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Recent updates View all (3)

October 25, 2018

Shadowcrawl Samhain Event!

Happy Samhain everybody and welcome back! I'm excited to announce that Shadowcrawl is in the heat of its holiday event.

The infamaous "Undeath Mode" has been activated, turning everyone everywhere into piles of undead meat and thrusting the world into a "Eat or be Meat" economy where all of the health moves to the top (which had better be you).

I've made a huge number of changes with these updates and I'll try to go through a number of them while I'm here

  • Fixed a bug where stun potions didn't work without a weapon equipped.
  • Added a system for selecting ally skills during combat, allowing users with a party to effectively attack twice in one turn.
  • Added the character "Roz" to the Butcher stage.
  • Made the butcher stage act differently while undeath mode is active.
  • Made the nature of "Meat Worship" change while undeath mode is active.
  • Added Rsi to the Shogoth level if you've completed her escort quest.
  • Added Miya to Shub Nug's stage if you've completed her escort quest
  • Fixed a bug where the Demon Michael was invincible and would one-shot players
  • Adjusted the text-boxes to a more user friendly location on screen
  • Added general updates to the functionality of the Samhain event

Anyways I'm usually forgetting something but don't worry there will be an entirely new slew of features in the game in the next version too so be sure to keep checking it out and as always feel free to give me any feedback, ideas or suggestions you all might have.

Thanks again everyone for playing, I hope you enjoy the Holiday!
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October 1, 2018

Major Updates Notes

How's it going everybody? it's been a couple months since launch and I'm really excited to see you all enjoying the game so much. It is definitely a huge passion project to me and something I made just because enjoy playing it so much so it really brings me joy to see that so many other people feel the same way I do about Shadowcrawl.

As some of you may have noticed, there has been a constant stream of updates to the game since launch so here I will go into some of the features and fixes that were included in the updates.

Shadowcrawl Post Launch Updates

  • Changed how most consumable items work.
    • Changed the Flame Scrolls to shoot a ranged fireball spell.
    • Changed the Stun Potion to be throwable up to 8 tiles.
    • Removed the throwing spike and replaced it with a deployable stun trap.

  • Adjusted all of the stats for all 10 of the Base Mini-Boss enemies (Blood God, Creeping Willow, Goblin King etc).

  • Adjusted Health Stat to Hit Point ratios increasing them for all characters ever so slightly.

  • Dramatically altered how Armor Rating and Defense relate to Damage reduction. Nearly doubling it for Barrier Protection and increasing it somewhat for Health Protection. This has resulted in players being able to manage larger crowds as their Defense hits extreme values later in the game.

  • Performed dramatic general balance fixes all across the board in an attempt to make the combat feel better.

  • Added the Trophy System to the Game as well as the first 5 boss trophies and a sub-menu to interface the trophies that can be accessed from the inventory screen.

  • If you acquire a trophy on a level it now shows you what trophy you've earned at the end of that level.

  • The secret endings used to only depend on player alignment, I've changed them to also require all 5 boss trophies.

  • I made it so lone wall tiles in the maze without any neighbors will be replaced by a "Pillar" graphic specific to the current floor's Wall Biome. This really adds visually to the levels as well as changing the flow of rooms within the dungeon.

  • I changed the Lady of Blades to appear at the player spawn point on floors where the "Goblin Uprising" quest are available. This flows a lot better in terms of story and provides the player some combat support for the quest as well as a warning of what lies in wait for them.

  • I have done the same thing with the Lady of Blades on floors where the "Refute Thy Fealty" quest is available. This provides a much needed warning about the high levels of difficulty that lie ahead as well as how dramatically you will forever alter your game world.

  • I intend to do this for all late game quests in future updates.

  • Killing The Butcher now unleashes new Cult Shrines and secret enemies into the game world. Specifically releasing the Demon Michael and adding shrines of Demon and Meat worship to the level generator.

  • On that note I have added new forms of Meat and Demon Worship to the game.
    • After Killing the Butcher:
      • Players can find a non aggressive Michael and worship him to gain the Demon perk without sacrificing an NPC.
      • Players can find Meat Altars to gain the Undeath Perk and Blood Bath spell.

    • Players can also create their own meat altar by placing 7 severed heads on the floor into a pile together. This can be done without having killed The Butcher yet.

  • Fixed the infamous "Compass Bug" which would cause the compass to fail after several floors.

  • Fixed transparency issues with the ending cinematic sequences.

  • Some enemies had the forbidden-perk "Double-Step" left over from when I balanced it out of the game. I've managed to remove it entirely (I think).

Anyways again I'm really grateful to see you all so interested in the game and I can't wait to hear what everyone thinks about all the feature additions. Keep an eye out for more update logs coming too as I am constantly adding fresh and fun new features to the game.

I also post most of the changes I make to Twitter on a much more regular basis so you should follow me if you want fresh news on fresh changes.

I really enjoy feedback and love to hear from users so if any of you have any suggestions, ideas or general comments please feel free to reach out to me through any of my many means of contact. I will also be much more active on the discussion boards moving forwards.

Anyways thanks everyone for playing and I hope to hear from you all soon!

Reach out to me on Twitter -> www.twitter.com/Shadow_Crawl
Email -> AlexOsuna@gmail.com
And on our discord channel -> https://discord.gg/AsX9uZb

We also have a Wiki you can check out! -> shadowcrawl.wikia.com/wiki/ShadowCrawl_Wikia

And there is more information about the game on our website www.wickedcakegames.com/shadowcrawl.html
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Free Droid Version With Purchase

Purchase the Steam version of Shadowcrawl today and contact us via e-mail or our website and we will send you a promo code for a free copy of the Droid Version of Shadowcrawl! Supplies are limited so act now!

About This Game


Fight hundreds of unique enemy types as you work your way through the dungeon, each with different ranks and roles. Defeat high ranking enemies quickly before they have a chance to summon reinforcements for a counter-attack.

Find secret bosses, rare-spawn monsters & complete quests to permanently add new weapons, enemies, shrines & more to the level generator. Join powerful cults to gain new perks and powers. You can even worship some beings in secret without violating existing pacts, if you don't get caught.

Shadowcrawl is less about luck or collecting loot than it is about strategy. As you accumulate perks and abilities your character will take on traits that let them adapt more effectively to different features of the maze generator, forcing you to think strategically at all times about where you are standing and where you are going.

Most players know many moves ahead of time if they are going to die once they learn how to read the battlefield. You are constantly being swarmed by hundreds, even THOUSANDS of enemies at a time must think on your feet to survive.

Shadowcrawl is not your standard Roguelike, with quests, cults, factions, multiple endings, unlockable enemies, hidden game modes, secret levels & more! We've taken the classic 80's "Free-Turn" roguelike formula and updated it with modern game design lessons to make it focused on strategy & skill. Use spatial awareness of your environment to manage the massive swarms of enemies that hunt you in the NEXUS and overcome impossible odds.


Character experience is maintained between deaths & character builds are deep but easy to make and remake. Besides simply leveling up, your choices, Gods, and allegiances throughout the game will also grant you access to new perks, abilities and more.

Mix & Match Melee, Ranged, and Stealth specializations in various combinations to create builds with unique playstyles. A stealth-oriented mage can get up to 8 stealth-kills in a single attack if played cleverly.

Your character's class changes dynamically as you help NPC's, acquire unique equipment, and join different factions. You can view the name of your current class on the bottom of the screen, there are hundreds of unique class combinations and even secret class titles that can be accessed.

Shadowcrawl will even trick you into certain playstyles based on your choices. As a Demon it is effective to play in an underhanded manner or should you be turned into a mindless monster then your character is forced to berserk or die.


Some perks and classes will grant your character the ability to hide in the shadows. This enhances the lighting effects and makes the player hard to detect or even undetectable in low lighting conditions. Sneak past tough enemies and perform devastating attacks from the shadows. Combine with the Assassin perk for powerful stealth damage bonuses.


Shadowcrawl is a fully actualized universe with consistent internal mechanics that can all be discovered and interacted with. Including the fundamental forces of life and magic, what the NEXUS is, where each NPC came from, how they wound up in the dungeon, and more. Every question in the game can be answered if you look hard enough. Every one of these things can be interacted with. Should the player find and tamper with the God that governs the laws of life and death, then the laws of life and death in the game will change.

The levels themselves are powered by technology that creates an actual infinite continuum of static game dungeons. These dungeons have been mathematically folded through higher dimensions to create a structure with a hyper-dimensional coordinate system...

...In other words the NEXUS really is a mathematically 10-dimensional space. It's not just lore, the NEXUS is an actual dungeon multiverse.

Betraying the game-world mechanics can release terrifying secret enemies into your game. Things like killing the Omnipotent, collapsing dimensions in on themselves, or just generally warping space-time will unleash the deadly "Glitch" enemies into your game.

Unlike normal enemies, the "Glitches" can jump between your save files and show up in any universe for any character.

However they can be stopped. Killing "Glitches" you have freed will kill them for good, until you unleash some more.

System Requirements

    • OS: Windows 8
    • Memory: 512 MB RAM
    • Graphics: On Board
    • Storage: 100 MB available space
    • OS: Windows 8
    • Memory: 512 MB RAM
    • Graphics: On Board
    • Storage: 100 MB available space

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