True classic 16 bits Roguelike with an unique magic system. Explore the mysterious Dungeons of Cyndaria and unearth an extensive lore. A plethora of creatures and magical items are waiting for you to step into ever-changing dungeons, with diverse biomes and challenges.
All Reviews:
Mostly Positive (17) - 70% of the 17 user reviews for this game are positive.
Release Date:
Jul 17, 2018
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Recent updates View all (12)

January 28

Patch 1.08 : Golden Idol

Version 1.08 Release Notes
Monday January 29th, 2018

Hello,

No more unused gold, you can now sacrifice your extra cash to a Golden Idol in exchange for permanent skill points. The total gold accumulated in your dungeon run will now count in your score.

Benefit from all these stones you find lying around: use them with a special slingshot and a named slingshot with higher statistics.



Finally, we've added a bunch of UI improvements: the mouse cursor will change to show if the monster you see is in range/in the line of sight of your ranged weapon.
The current experience of each talent is now displayed on your character sheet. Your choice of game settings for the current dungeon run is available. The minimap

now indicates items and monsters' locations. A new appraising icon is now displayed on the current item being appraised in your inventory.

The Veteran mode can now be unlocked on any game settings, even on Wimpy difficulty with autosave on. You just need to complete the game once to unlock this

mode.

Game Improvement:
  • New general item: The Golden Idol allows you to sacrifice 1000 gold for 1 permanent skill point.
  • New weapons: Golden Slingshot, and Devil Slingshot.
  • Total accumulated gold added to your score. 1 score point added every 10 gold.


UI improvements:
  • Variable mouse cursor indicating if you are currently in melee range of a monster or if this monster can be hit with your ranged weapon.
  • Experience bar for each talents, added on the character sheet.
  • New appraising icon displayed on the item currently appraised in the inventory.
  • Current game settings displayed with a mouse over your character portrait in the inventory.
  • Monster and items are now visible on the MiniMap.
  • Opened doors visible on the MiniMap.
  • Bring up your character sheet by clicking on your portrait in the game window.

Game Balance:
  • Peace and Hide in shadow buffs will now stop as soon as you enter a fight even at distance.
  • Monsters will no longer hit you when you go on melee range while Peace and Hide in Shadow buffs are on.
  • Items no longer meeting their statistics requirements will now unequip and drop on the floor instead of staying equiped.
  • Items granting extra mana will no longer raise your current mana but only your maximum mana pool.
  • Veteran mode can now be unlocked on any game settings.

Fixed bugs:
  • Some special game items like vase, chest, vendors, vendors pedestal were sometimes erased at the map creation.
  • Hitting [Space] after clicking into the shortcut bar was repeating the last shorcut used instead of skipping a turn.
  • Identifying an item with a scroll reset the current appraise.
  • Know potion and scrolls could still be appraised.
  • Selling an item being appraised will not reset the appraise counter.
  • Using a Teleport scroll into the tutorial will teleport you into a wall.
  • Some text typo fixed.

Thanks all for your interest and support, happy gaming!
0 comments Read more

October 27, 2018

Paper Dungeons Crawler [1.06] Infinite.

Version 1.06 Release Notes
Saturday October 27th, 2018

Hello,

Introducing to you a new game mode : Infinite.
The game start on standard difficulty with hunger on and permadeath. The monsters are in this mode getting bonuses based on the dungeon level. Each time you complete the game, you restart on the fist dungeon but the level keep increasing and the general game difficulty is ranking up.



Game Improvement:
  • New game mode: Infinite.
  • New setting: AutoHide LifeBar. By default now the game keep your life bar visible, so its easier to keep an eye on your remaining life.


UI improvements:
  • AutoHide LifeBar toggle on the settings panels.
  • Added in the main menu the button "Infinite". To start a new game in the Infinite mode.
  • Replaced "New Game" button by "Classic". To start a new game in the Classic mode.


Game Balance:
  • Thief Moon Shadow: Critical buff lowered at 30%.

Fixed bugs:
  • Character stuck after shooting your last poisoned arrow.
  • Astral plane not loading correctly.
  • Veteran Mode fixed on Tough or Nightmare difficulty.
  • Cursor on the portrait in the inventory not showing your actual skill levels.
  • Veteran mode: bonus on the first rune applied when you start a new game even if you don't have any.
  • Thief Shadow skills leveling wrongly as Poison skills.
  • Corrected Rune Elven bow description as giving not only infinite arrows but infinite ranged projectiles.
  • Life bar appearing sometimes with negative length.

Thanks all for your interest, happy gaming and thanks for your support!
1 comments Read more

About This Game


Dynamic turn by turn classic Roguelike with an unique casting system. Easy to play and hard to master!

Explore the mysterious Dungeons of Cyndaria and unearth an extensive lore. A plethora of creatures and magical items are waiting for you to step into ever-changing dungeons, with diverse biomes and challenges.

Defeat Dragon bosses to unleash hidden runes and recover the sacred seeds of Cyndaria to restore the divine trees.

Dungeons can be unforgiving: be sure to eat and rest in time, use all your abilities wisely. Nothing stops you from skipping bosses to rush and move to the next dungeon, but you’ll also meet true death if you don’t take time to level up your character and abilities.


Each class has access to 4 rune types and casts spells by drawing them on a runic compass.

Make your character unique, based on your gameplay: do you prefer shooting arrows with your warrior? Just use your bow more often, and your “Ranged weapons” specialization will level up, twice faster if you chose the talent “Hunter” when rolling your character.

Our game is similar to classic roguelike such as Nethack, enhanced with an extensive interface and an intuitive fast access to melee, ranged or spell casting.



Life and mana gradually refill after several turns, but you can choose the faster way by sleeping, which consumes precious food.


Permadeath, turn by turn gameplay, runecast system, hunger, random levels with predetermined land patches on each floor, 200+ equipment pieces to loot, cursed items and enchanted items, extensive inventory system, random potions, scrolls... and so much more to discover! The better to handle all situations


  • 4 Biomes (with caves and dungeons)
  • 60 creature types
  • 120 unique items
  • 21 room archetypes
  • 5 classes
  • 9 specializations to level up: One-handed weapons, Two-handed weapons, Ranged weapons, Thrown weapons, Rune type 1, 2, 3, 4, Appraisal.
  • 6 talents (natural gifts that help your specializations level faster): Champion, Heavy, Hunter, Ninja, Runic, Merchant.
  • 5 Bosses
  • 25 randomized dungeon floors to beat


5 CLASSES that can master 4 class-related rune types:

  • WARRIOR: Justice, Fury, Dark, Draconic
  • ARCHER: Elfic, Sylvan, Wind, Drownic
  • PRIEST: Life, Death, Nature, Chaos
  • MAGE: Fire, Water, Air, Earth
  • THIEF: Ninjutsu, Poison, Shadow, Robbery

9 SPECIALIZATIONS (that level based on your gameplay):
One-handed weapons, Two-handed weapons, Ranged weapons, Thrown weapons, Rune type 1, 2, 3, 4, Appraisal.

6 TALENTS (natural gifts that help your Specializations level twice faster):
Champion, Heavy, Hunter, Ninja, Runic, Merchant.



The world is divided into 4 biomes with specific environments and monsters. Each biome features dungeons with new dangers, challenges and a final boss.




System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated Direct X9 or OpenGL 3.2 to 4.5
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: Direct X Compatible
    Minimum:
    • OS: OSX
    • Processor: Intel
    • Graphics: 512 Mb OpenGL 4.1 or DirectX 11.0
    • Storage: 200 MB available space
    Minimum:
    • OS: Linux Kernal 3.2 32 & 64 bits
    • Processor: Single Core 1.6 Ghz
    • Graphics: 512 Mb non integrated- OpenGL 3.2 to OpenGL 4.5

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