True classic 16 bits Roguelike with a unique specialization system. Explore the mysterious Dungeons of Cyndaria and unearth an extensive lore. A plethora of creatures and magical items are waiting for you to step into ever-changing dungeons, with diverse biomes and challenges.
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Release Date:
May 23, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hi, Paper Dungeons Crawler is a deep game with many statistics and parameters involved: this needs balance and we need your input for precious feedback, in order to release and expand our game as a finished product.

Early Access ensures a fruitful partnership, enabling us to create an amazing experience.”

Approximately how long will this game be in Early Access?

“We plan to keep the early access period short as possible. We planned 1 month of early access before the final release.”

How is the full version planned to differ from the Early Access version?

“Here are the features planned:
- more lore story
- more predefined rooms in the Dungeons.
- more NPC (Non Playable Characters).
- a Shop
- a Bestiary
The game will be of course free of any bugs with a more refined game balance.”

What is the current state of the Early Access version?

“All features listed in our "About This" section are implemented. You can already enjoy and complete the game with all its modes.
All zones with a total of 25 random dungeons floors are present and you can unlock the Veteran mode if you beat the game once.

Some sounds, graphics and effects still need to be redone.”

Will the game be priced differently during and after Early Access?

“The tag price will stay the same after the early access period.”

How are you planning on involving the Community in your development process?

“The community's feedback is part of the development process: we regularly read the forum in order to discuss, validate possible features and improve the game.”
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Recent updates View all (6)

June 19

Paper Dungeons Crawler [0.24] Throwing Potions / NPC Explorer

Version 0.24 Release Notes
Tuesday June 19rd, 2018


You can now throw your potions at monsters, a nice way to identify them safely.

Plus a new NPC - the Explorer - is available to identify your items in exchange for some money.

Game Improvement:
  • All potions can now be equipped on the thrown slot, their effect applies and gets identified when they hit a monster.
  • A new NPC - the Explorer - can identify your items in exchange for money. 50 gold for equipment, 30 gold for scrolls, 20 gold for potions.
  • Walls of fire now trigger their effect as soon as you enter in contact with them, and they now also affect monsters.
  • All monsters in the Bestiary now have their Ecology information filled up.
  • You best score is now uploaded on a Steam Leaderboard.

Game Balance:
  • NPC Explorer available on the 2nd floor of each dungeon, in a room with a Bed.
  • Some Cave Crystals now appear in the Astral plane.

UI improvements:
  • Informative Text to indicate the [Random Name Generator] button location on the character creation panel.
  • Best score in the Leaderboard shown under your Highscores.

Fixed bugs:
  • Many sprites placed on a bad layer (character over trees, stairs not visible, etc.).
  • Potions and scrolls on the floor with a wrong sprite when reloading a saved game.
  • Weight not refreshed when selling item.
  • Achievement Dragon Slayer not registering.
  • Achievement Mob Hunter not registering.

Thanks all for your interest, happy gaming and thanks for your support!
1 comments Read more

June 13

Paper Dungeons Crawler [0.21] The Tutorial

Version 0.21 Release Notes
Wednesday June 13rd, 2018

! Important: !
[v0.21 on beta branch]


The Tutorial is finally available! Come take a tour, you might learn a tip or two :)

Game Improvement:
  • The Tutorial with a new NPC: Captain Faranor!
  • Others sources of lights, items & monster are no longer visible at distance. And stay hidden until you discover the zone.

Game Balance:
  • The number of free chest has been slightly reduced.
  • Some monsters will also drop a bit less items now.
  • The Base time for appraising has been reduced from 500T to 400T.
  • The Paid chest now only drops identified & uncursed items.
  • The first Slingshot on the starting level is now always identified & uncursed.

UI improvements:
  • You can switch items' positions in the inventory.
  • More details in the appraising information text.
  • The Bestiary now also shows the Evasion and Critical chances of Monsters.
  • At the start of a level, the Tip panel is now sequential and shows all tips in order when you touch it.

Fixed bugs:
  • Character can't attack or be attacked in some rare cases after zoning or talking to the Faery.
  • Curse protection on items not registering in the character's statistics.
  • Selling items not reducing the weight carried by the character.
  • Overburden sound looping.
  • Novice bow, or stones sometimes not appearing in the inventory.
  • 2 handed check missing when auto equipping the Novice Staff or the Novice Shield.
  • Head piece or Offhand piece information not refreshed when equipped.
  • The Long Sword has a faulty arrow property breaking the arrows' count.
  • Unrequired path traced toward the exit in the starting zone levels.
  • Archer Gauntlet appearing as a Plate Gauntlet in the inventory.
  • Many typo corrected.

Thanks all for your interest, happy gaming and thanks for your support!
0 comments Read more
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About This Game

A true classic 16 bits Roguelike with a unique specialization system, turn by turn gameplay and draw-to-cast spells.

This is a sequel of our first game Paper Dungeons, a few years later in the same realm.

Explore the mysterious Dungeons of Cyndaria and unearth an extensive lore. A plethora of creatures and magical items are waiting for you to step into ever-changing dungeons, with diverse biomes and challenges.

Defeat Dragon bosses to unleash hidden runes and recover the sacred seeds of Cyndaria to restore the divine trees.

Dungeons can be unforgiving: be sure to eat and rest in time, use all your abilities wisely. Nothing stops you from skipping bosses to rush and move to the next dungeon, but you’ll also meet true death if you don’t take time to level up your character and abilities.

Each class has access to 4 rune types and casts spells by drawing them on a runic compass.

Make your character unique, based on your gameplay: do you prefer shooting arrows with your warrior? Just use your bow more often, and your “Ranged weapons” specialization will level up, twice faster if you chose the talent “Hunter” when rolling your character.

Our game is similar to classic roguelike such as Nethack, enhanced with a modern inventory and an intuitive fast access to melee, ranged or spell casting.

Life and mana gradually refill after several turns, but you can choose the faster way by sleeping, which consumes precious food.

Permadeath, turn by turn gameplay, runecast system, hunger, random levels with predetermined land patches on each floor, 200+ equipment pieces to loot, cursed items and enchanted items, extensive inventory system, random potions, scrolls... and so much more to discover! The better to handle all situations

  • 4 Biomes (with caves and dungeons)
  • 60 creature types
  • 120 unique items
  • 5 classes
  • 9 specializations to level up: One-handed weapons, Two-handed weapons, Ranged weapons, Thrown weapons, Rune type 1, 2, 3, 4, Appraisal.
  • 6 talents (natural gifts that help your specializations level faster): Champion, Heavy, Hunter, Ninja, Runic, Merchant.
  • 5 Bosses
  • 25 randomized dungeon floors to beat

5 CLASSES that can master 4 class-related rune types:

  • WARRIOR: Justice, Fury, Dark, Draconic
  • ARCHER: Elfic, Sylvan, Wind, Drownic
  • PRIEST: Life, Death, Nature, Chaos
  • MAGE: Fire, Water, Air, Earth
  • THIEF: Ninjutsu, Poison, Shadow, Robbery

9 SPECIALIZATIONS (that level based on your gameplay):
One-handed weapons, Two-handed weapons, Ranged weapons, Thrown weapons, Rune type 1, 2, 3, 4, Appraisal.

6 TALENTS (natural gifts that help your Specializations level twice faster):
Champion, Heavy, Hunter, Ninja, Runic, Merchant.

The world is divided into 4 biomes with specific environments and monsters. Each biome features dungeons with new dangers, challenges and a final boss.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated Direct X9 or OpenGL 3.2 to 4.5
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: Direct X Compatible
    • OS: OSX
    • Processor: Intel
    • Graphics: 512 Mb OpenGL 4.1 or DirectX 11.0
    • Storage: 200 MB available space
    • OS: Linux Kernal 3.2 32 & 64 bits
    • Processor: Single Core 1.6 Ghz
    • Graphics: 512 Mb non integrated- OpenGL 3.2 to OpenGL 4.5
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