Earth is dying. Our sun has gone cold. Your farming skills might be humanity's last hope. Take your botany skills to another planet, establish a base, and grow a bountiful harvest.
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Release Date:
Mar 23, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have chosen Early Access to allow players try out game and give us feedback to help make Galactic Harvester the best it can be.”

Approximately how long will this game be in Early Access?

“Galactic Harvester will be in early access until late 2018.”

How is the full version planned to differ from the Early Access version?

“We intend to incrementally update our game with new features. Some additions include: more crops; more attachments; weather; missions; more varying planets and animals.”

What is the current state of the Early Access version?

“On day 1 of Early Access:
  • Over 5 types of crop;
  • 8 types of tractor attachment;
  • Sprinklers
In addition to our demo, the base game offers save game management and a day/night cycle.”

Will the game be priced differently during and after Early Access?

“The base price will not change during Early Access or immediately following launch.”

How are you planning on involving the Community in your development process?

“We encourage the community to offer feedback, submit bug reports, and suggest new features. Links to feedback forms can be found in game.”
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Recent updates View all (3)

June 18

V0.2 Patch Notes

Dome Sweet Dome
In this long-awaited update, we have improved Galactic Harvester across the board. One of larger changes in version 0.2 is the new base environment; this change transforms the game from using a single, cumbersome biodome to a modular base expansion system.

The new biodome is much more compact than the previous iteration and does not come with a built in Selling Pit or Big Space Computer; instead, the dome’s hexagonal shape allows for the construction of six modules. Each module is completely customisable to allow each player to build the base as they see fit. Upon colonising a planet, you will have access to the Research, 3D Printer, and Selling Pit modules, but as you progress you will unlock more, including the ability to construct additional domes.

This new system is a much-needed departure from the original layout. With this system we will be able to easily implement more features in future updates. As we continue to develop Galactic Harvester, we fully intend to create new and interesting modules that will make the game more enjoyable.

A New Frontier
In our effort for this patch to greatly improve Galactic Harvester’s user interface, we have overhauled the main menu with a new environment, UI, and random planet generation. With these improvements, you now have infinitely more options over the number of possible celestial bodies you will chose to embark for.

Full V0.2 Patch Notes
New
  • New farming domes and module system.
    • Dome module system.
      • 3D Printer Module.
      • Bridge Module.
      • Research Module.
      • Water Tower Module.
      • Selling Pit Module
    • New dome layout
    • Additional farming domes.
    • Press Tab to toggle the dome's top visibility.
    • Dome customisation menu.
  • User Interface
    • New "New Game" screen.
    • New "Load Game" screen.
    • New planet randomisation system. Planets are now 3D and have many more characteristics. Planets created in the "New Game" screen are recalled when selecting the save in "Load Game".
    • Start/Load game animation.
    • Loading screen fade between the Main Menu and Main Game screens, for smoother transitions.
    • If you cannot purchase or research an item, newly added tool-tip hint text will inform you why.
  • Gameplay
    • 1/1000 chance for a grown crop to become golden. Golden crop look unique, trigger an achievement, and are extremely valuable.
    • 3 difficulty modes. These modes affect pricing, starting values, grow times, and more.
    • Added a primitive tutorial. This can be toggled when creating a new game or in the pause menu.
    • Items that the tractor can interact with are dynamically highlighted in blue. This makes it much easier to identify what an action will do.
    • Items the tractor can interact with are now displayed on the HUD; attachments dynamically show what a button press will do.
  • More
    • Partial controller support. (Tractor is fully supported but a mouse is required for most menu interactions)
    • Settings menu now reverts to previous settings after 15 seconds if not confirmed. (Accessibility feature)
    • Steam Achievements
Modified
  • Fixed ToastieLabs intro graphical glitch.
  • Major improvements to the main menu planet.
  • Main menu UI moved to the left of the game window to assist players with a resolution bug.
  • Setting menu graphical improvements
  • Improvements to main game floor.
  • Graphical improvements to how the controls are displayed.
  • In-game menus now blur the background. (for visual fidelity)
  • Gameplay Feedback and Bug Report forms.
  • Multiple Typographical Errors
Removed
  • Big Space Computer has been compartmentalised into multiple separate modules (3D printer, Research Station & Workshop)
  • Delivery System has been replaced with 3D printer.
  • Removed support for v0.1.0 and v0.1.1 save files.
  • Old 3D popup naming system removed in favour of dynamic highlighting system.
Game Jam and Older Versions
Unfortunately, due to the dramatic nature of the changes made this patch, Galactic Harvester will no longer be able to use saves from previous versions of the game. We do not want to prevent you from using your old saves, so you can now access old versions of the game via a dedicated branch on Steam. This can be done via the following:

Right click on Galactic Harvester in your Steam library -> Betas -> Select version from drop down -> close.

Additionally, we have also made the original Unreal Epic Mega Jam game submission available via this method. Due to a lot of confusion from potential members of the Galactic Harvester community we will be removing it’s stand alone package from the Steam store. We quickly discovered that a lot of gamers mistook the Game Jam submission as a free demo for Galactic Harvester which was not our intent. It will remain playable for those who have purchased the game via the aforementioned branching method.

Whats Next?
We have been overwhelmed with all the positive feedback we received from our original release. Thank you to all of you who told us what you liked and what you didn’t, we have taken all feedback to heart. It is apparent that a lot of you would like the main game-play loop to be improved, as such we will be dedicating the next update into making farming less laborious and more fun. Keep the feedback coming; we would love to hear your thoughts on v0.2.
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March 23

Launch Day!

It's launch day! We thought we would take this opportunity to tell you some of the plans we have for Galactic Harvester and give you a breakdown of what today's patch includes.

Short Term Roadmap
Following today's launch we will begin work on the game's next update. We have already taken on board some gamer feedback, from this feedback we have decided that v0.2.0 will be a health update: which will mainly include game performance and user interaction improvements. We want to improve tractor interaction elements with a more elegant UI solution, improve the computer UI, include difficulty settings and more…
Following that we will work on introducing new features, new tech and new crop in a series of larger updates. We will keep you updated as the game continues to develop.

Patch Notes: v0.1.1
Fixed:
* Bug that caused occasionally caused the Cart to spiral out of control.
* Some minor typographical errors.
* Bug that caused save game data to be wiped if lots of time was spent in the main menu.
Removed:
- Some minor debug features.
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About This Game


A hex based farming game with a twist. Set in a dystopian future where farming on earth is nearly impossible, you must take to the stars to grow food for humanity.

After landing on a remote planet you are given a biodome, a tractor, and a couple of tools. You will need to manage the land, grow crops, and make a profit.


As your space colony grows, new crops will become available. From modified but familiar fruit and vegetables from Earth, to new and exotic vegetation native to your new planet. Even try your hand at building a forestry.


When you grow your crop, adventurers will arrive to join your colony. Reach a high enough population and you will be able to build new habitats and research facilities, and in return you will be rewarded with access to the resources the expansion has to offer. Maintaining a space colony isn’t easy; colonists will give you requests and if you can’t provide for them then some may leave.


You will discover some new tools and equipment to help you along the way:
  • Watering cans and sprinklers will let you water your crops;
  • Lights will help you see at night;
  • Chainsaws will let you cut down trees;
  • And more...

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i7 7700k
    • Memory: 8 GB RAM
    • Graphics: Nvidea GTX970
    • DirectX: Version 10
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i7 7700k
    • Memory: 8 GB RAM
    • Graphics: Nvidea GTX970
    • DirectX: Version 10
    • Storage: 5 GB available space

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