Semi-automatic micro-sandbox with a console interface. You decide the fates, but don't see anything actually going on. Imagine your purpose is just to simulate a human's decision making system, in a lack of information beyond the spreadsheet numbers.
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Hovedsageligt negative (12) - 33% af de 12 brugeranmeldelser for dette spil er positive.
Udgivelsesdato:
29. nov. 2017
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Køb W4RR-i/o-RS

Køb W4RR-i/o-RS double pack (no multiplayer intended) BUNDT (?)

Indeholder 2 emner: WireNet, W4RR-i/o-RS

-50%
$4.98

Køb W4RR-i/o-RS - Dilogy BUNDT (?)

Indeholder 2 emner: W4RR-i/o-RS, W4RR-i/o-RS: Descent

-40%
$5.98
 

Anmeldelser

“You can meditate on experience of being a fully aware emulated mind that is not capable of interacting with anything more than just pressing a few letter keys.”
Art – Fragments of Silicon

“While the game itself is rather uninteresting, the concept behind it is intriguing.”
Art – Vinrafel

Om dette spil

procedure fancy_intro;
begin
writeln('You are a faithfully emulated human'+chr(39)+'s mind incapsulated in a dedicated simulation hardware, for a specific purpose of emanating the mind particles of decisions, which are the precious resource of ZN. ');
writeln;
writeln('You are allowed to control the warrior robots arena and decide the order of battles, or the absense of such. Interface is text-only. ');
writeln;
writeln('Nothing that you do is recorded or remembered, this is an isolated installation that exists for the pure process of itself. ');
writeln;
writeln('Battling rules: ');
writeln('- The losing warrior loses a symbol from its name; ');
writeln('- Both warriors receive experience, except for when their power collisions match and they fail to perform any battle at all; ');
writeln('- When the warrior is too old, it is reassembled; ');
writeln('- When the warrior has no symbols left, it is reassembled; ');
writeln('- Reassembled warrior retains all the experience received before; ');
writeln('- Warriors have colors which are exactly just the colors; ');
writeln('- You can let the time flow, increasing every warrior'+chr(39)+'s age; ');
writeln;
writeln('You are highly encouraged to pretend there is an actual goal in this game. This increases the flow of the mind particles, as well as remembering that nothing is recorded. ');
readkey;
end;

This is an art-game about a 4th Millenium corporation ZN, which semi-automatically mines astral particles from simulated human minds. Though, as the player assumes a direct control over such a pawn, nothing of the surrounding lore is shown, and this is exactly the author's intent. You decide the fates, but don't see anything actually going on. Imagine your purpose is just to simulate a human's decision making system, in a lack of information beyond the spreadsheet numbers.

Key features:
- Micro-sandbox gameplay;
- Set of 3 text screens, one of them is interactive;
- In that screen you have 3 commands, one of which is the game exit;
- Console interface reminiscent of retro operating systems;
- Cryptic symbols in the background;

If you wonder what this should play like, it should play like a zero-player game which doesn't even play itself. Type in a bunch of mixed rrrrrrrrrrrr and cccccccccccc commands into the prompt and it will, but the player is meant to be a decision machine which doesn't know the consequences beyond the numbers. So that's it.

Systemkrav

    Minimum:
    • Styresystem: Windows 98
    • Processor: Intel 80486 / AMD Am486 or higher processor
    • Hukommelse: 1 MB RAM
    • Grafik: 16-color CGA/MDA 80x25 text mode enabled or better
    • Diskplads: 1 MB tilgængelig plads
    • Lydkort: PC Speaker (not required)

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