TERRORHYTHM (TRRT) - Rhythm driven action beat 'em up!
TERRORHYTHM - the hardcore rhythm beat 'em up game! Feel the music and punch dudes to the beat! Have some great fun playing with any MP3 tracks from your collection! Music-based procedural generated waves of enemies will never be the same!
All Reviews:
Positive (35) - 85% of the 35 user reviews for this game are positive.
Release Date:
Apr 6, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Terrorhythm is a dynamic musical action game by a team of enthusiasts - 'EvilCoGames'.
Our entire aim is for the development of it: improving the sense of the game, the variety and challenge of gameplay, adding new content.
Check the list of recent updates

In the course of early access, we will add more levels, enemies, game modes and expand the story campaign. We need a feedback from the community to make the game more interesting.

In our game, you can already upload your own tracks, and therefore the gameplay duration is limited only by the size of your music library and the strength of your keyboard.
The online leaderboards will allow you to compete with other players.

At first glance, the main gameplay is very simple, but it has a lot of nuances.
How understandable is your getting into the rhythm?
Do not the sounds of beats oppose with feel the beats?
How is the player rewarded for a clear rhythm and how is penalized for mistakes?...

We have already done a great job to understand all these details, but we understand that the experience of hundreds of players will help make it even better!”

Approximately how long will this game be in Early Access?

“We expect to release the final version of the game within 2-3 months after the release in Early Access.
Our development plan for this period you can see below.”

How is the full version planned to differ from the Early Access version?

“We have planned many different mechanics and content, and the feedback from the community will help us to decide what we need to do first of all. Will it be new opponents, or new game modes? New levels, or new boss-fights?

Our development plan for the full version:
  • Extension of the campaign mode
  • Adding more new levels
  • Adding enemies with other mechanics
  • Improved battle with the boss
  • Adding 2 new game modes
  • Implementing of recording and replay system
  • Main character customization and skin support
  • Adding an upgrade system and skills
  • Full controller and USB dance pad support
  • Even more achievements and traiding cards support (Waiting for Steam approval)

What is the current state of the Early Access version?

“Now the game is completely playable and contains all the basic game mechanics:
  • 15(+3 new) beautiful levels with its own atmosphere
  • 4 kinds of enemies, each can have 2 more different abilities
  • Battles with bosses
  • 3 types of weapons, in addition to standard punches, kicks and other
  • 2 modes: campaign and customizable game
  • Ability to play with any of your MP3 music tracks
  • Online leaderboards for competition with other players
  • 40+ achievements

Will the game be priced differently during and after Early Access?

“We do not plan to raise the price. But it may change during game development process, according to the new content and features.

Purchase the game just once and get all the following updates (including final version) for free!

How are you planning on involving the Community in your development process?

“Early Access let us to involve customers and the community in our development process.
We hope that experienced fans of music and rhythm games will help us improve the main gameplay. So we look forward to gain your feedback and make proper improvements.

You'll notice our announcements on the store page, so you can get a snapshot of recent update or news.”
Read more

Buy Terrorhythm


Recent updates View all (48)

May 21

The new update v.0.2.1805 is ready to play!

Dear friends, we’re declaring that we wouldn’t stop at the field of making our game better! Many thanks to our game’ players who are helping us to mark some details we can fix. So meet TRRT v.0.2.1805.

The character progression system was added
Each new player has rank 1. To increase the rank, the player needs to gain the experience points (XPs) for passing the campaign levels and also playing in custom mode.
Getting XP during the campaign mode
Player gets a certain number of XP for each campaign level he passed (as in the case of victory, so in case of defeat).
Amount of accumulated EXs is specified by the difficulty settings of the level.
The player doesn’t receive any XPs for playing on the Relax difficulty.
The player gets the certain amount of accumulated XP on the standard difficulty level.
For the passage on the raised complexity levels the player receives more XPs: х1.2 on Hard, х1.5 on Terror difficulty level.
The player gets an XPs even if he loses the level (or exits) according to the following multiplier scheme:

from 0 to 30 seconds playing time 0
from 30 to 60 seconds playing time x 0.1
from 60 to 120 seconds playing time x 0.2
More than 120 seconds playing time x 0.4

Getting XP during the custom tracks mode
An XPs in custom track mode accrue for the playing time (doesn’t matter if you lose/exit or win) on the standard difficulty level by following system:

from 0 to 30 seconds playing time +0 XPs
from 30 to 60 seconds playing time +10 XPs
from 60 to 120 seconds playing time +20 XPs
from 120 to 180 seconds playing time +30 XPs
from 180 to 240 seconds playing time +40 XPs
from 240 to 300 seconds playing time +50 XPs
More than 300 seconds playing time +60 XPs

The player doesn’t receive any XPs for playing on the Relax difficulty.
For playing on the raised difficulties levels the player receives more XPs, using the multipliers: х1.2 on Hard, х1.5 on Terror difficulty level.
Lock content by rank
The levels in the campaign are blocked relatively the rank. That is, a player can play the level only if his rank is equal to or higher than the rank that is required to unlock this level.

The mobs generating system was fixed
So the cases of getting the guaranteed damage due to an incorrect sequence of enemies’ generation are excluded
Some fixes in UI was done
1 comments Read more

May 17

DevGAMM 2018, Moscow

TERRORHYTHM game was presented at DevGAMM 2018, Moscow!

DevGAMM is the biggest conference for game industry professionals in Russia, Ukraine and Belarus. The event offers quality content about game development, low entry threshold for beginner developers as well as a series of activities meant for productive pastime and effective networking.

See the photos:

0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Unashamedly similar to One Finger Death Punch where you punch dudes to the beat, but... You can upload and battle through your own music!”
PC Gamer

“This game that is born highly addictive exhilaration by combining rhythmic action and stylish attack animation to the ease of playing. People who like sound games definitely should play this one.”

“I love rhythm-based games, and this looks awesome!”

About This Game

Can you hear it? Can you hear anything?
Exactly! Absolute silence is the only law here…

In the middle of 25th century the world has plunged into the totalitarian system of sound isolation that made the world absolute muted. In the world where the silence is the only anthem, you should break the law to bring back the sound and the music to humanity. But while there are those who still remember the melody of the former life, hope remains.
We are here to defy terror. Follow the rhythm to defeat the security systems that keep any sound from the society.

Fight to the music, fight for the music!

  • Dynamic beat 'em up game in the cyberpunk style with colorful character animations and spectacular FX.
  • Get ready for intense combat action in the battle with numerous guardians of the total silence using 4 buttons.
  • Every action is synced to the music beat. The direct connection between the music and required inputs will give a captivating gaming experience.
  • The game provides 4 difficulty modes, you can choose whether to have a relaxing or hardcore experience (for high score gainers and the achievers).
  • Play to the rhythm of your own music library! Upload the MP3 track of your choice and the game will analyze the music to prepare adapted gameplay in real-time.
  • The most synchronized gameplay and better strategy will allow you to get higher score and top ranking (Steam leaderboards).

  • Replay system
  • Full Player Profile and Statistics
  • Character customization, Abilities and Skill system
  • More new game modes: Daily challenges, Survival, etc.
  • Steam Trading cards support
  • Ongoing Gameplay and Balance improvements
  • Features and Stability improvements

"…and I am made to give you back what you have lost so long ago,
made to save your life and make you grow.
A majestic symphony is life, so give up misery,
now raise your head and listen what's to come..."
- From the song "Human metal" by Rage

Please leave your comments and opinions!
Our Team is always paying attention to community feedback. With your help we will make TERRORHYTHM the best it can be!

System Requirements

Mac OS X
    • OS: Windows XP, 7, 8, 10
    • Processor: 2.0 GHz+ Dual Core Processor or higher
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000 or higher
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: Standard audio
    • OS: macOS 10
    • Processor: 2.0 GHz+ Dual Core Processor or higher
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or higher
    • Storage: 2 GB available space
    • Sound Card: Standard audio
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