An Spec Ops team was sent to a planet to investigate a disappearance of a research team. What lies beneath this god-forsaken planet?
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Release Date:
Jan 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is still in Pre-Alpha stage, the current build is just to show off some story elements and basic mechanics the game is going to have but everything still needs polishing.

The game will improve in every aspect but for now I want to show my story and make people aware of it”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for at least one more year.”

How is the full version planned to differ from the Early Access version?

“The finished product will be much longer, with many more levels, each being longer than the demo itself. The story will be longer, more detailed and engaging.”

What is the current state of the Early Access version?

“The game is currently in Pre-Alpha stage, where the game only shows one level telling in a very short way the story.

It only consists of a Main Menu and 1 long level, this level features some of the design features the main game is going to have but in a less polished way.”

Will the game be priced differently during and after Early Access?

“The game will have the same price for as long as it is in Alpha stage.

The price will change ONLY when the game is FINISHED, the price will rise by 30%, no more, maybe less.

How are you planning on involving the Community in your development process?

“The community will have a HUGE roll on the development process, I have many ideas I consider good, but I might be wrong. That's why I need people to tell me what's good and what's bad, I'm gonna make polls in a regular basis to know what to do, what to improve and what to change. Every opinion counts.”
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Recent updates View all (14)

February 16

Updates v1.2 & v1.5

Hello everyone, no pictures this time but here is a list of the changes you can expect from the next two updates: v1.2 & v1.5. No clear defined release date for v1.5 but v1.2 should be released next weekend.

For v1.2:
- All new and extensive level
- New mechanics
- Settings saving
- Story elements on log files in-game
- Static removed from settings (only visible when health is low is an option)

For v1.5
- New enemy
- Music
- New level
- New weapons

Some things might change, I might throw in more stuff into the updates, something you will definitely know about when the updates are released.

Btw, the campaign is still up and succeeding! Which means v2.0 will come too! It will come some time after I receive the funds, among the things I will add these are the following:

- Checkpoints! (Finally right)
- Smarter AI with new behaviours
- Visual improvement
- Multiplayer v1.0! (Backers exclusive until it's playable enough)

Here's the campaign if you want to be part of the team or if you wish to spread the word:

Thanks for taking the time to read, have a great day/night!
2 comments Read more

February 9

[Update] Upcoming new level + New Campaign

Hello everyone, it's coming along! The upcoming map that is, as I previously mentioned I scrapped the previous map I was working on to do something new and here's a little sneak peak of it:

And this is just a little taste... unlike what I was doing before, this level will have more involvement with the main campaign, you will find small clues about the plot and the planet's inhabitants' history and their fate.

It's not complete, I'm still working on more of the map and the layout itself, unlike the actual game's campaign, I improvise some elements of these Pre-Alpha levels so I need to think carefully about what I'm gonna do.

About the new campaign

I made a decision, I DO NOT want this project to die, but the sales are not enough to sustain the project and my time is limited so I decided to try and get some funding to get more assets to at least compensate for the lack of time making my development life easier and, if enough funding is reached, even dedicate myself 100% to the project for as long as the funding allows me to... I really want to upload the campaign this year.

If any of you want to support it's really appreciated, however, sharing it with friends and family is good enough help from you.

Unlike the previous campaign, however, this one does include physical products like T-Shirts, Hoodies, Water Bottles, Coffee Mugs, and more.


Well, that's all, hope you like this little update and please tell me what you think both, let's not let this project die, keep the page active, post new feedback and share your thoughts and ideas for the game.

Have a great day/night everyone!
1 comments Read more
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30% of the revenue from sales will go to a charity every 2 months

In the last couple years many things happened in my life, my dad had a heart attack which he survived, and my mom had two surgeries, one of which was for cancer, thankfully she overcame it.

We overcame all of that together but all of that changed me and made me more thankful with life.

SO, MAKING THINGS SHORT, every two months I'm gonna donate 30% of the game's revenue to charity for cancer research, you can also vote and choose for another charity where I can donate.

That's all, thank you.

About This Game

This is the Pre-Alpha release of the game and does NOT represent the finished product. It's at a very early development stage so that means I'm open for suggestions for the next Alpha releases leading to the beta and final game.

Remember, YOU, the player, are the most important part of this project, your review/feedback will determine where this game will go.

I'm always active on forums and social media so I always listen to everyone's feedback, don't be shy to message me addressing any bug or stuff that should be changed/improved.

The game revolves around a very peculiar kind of horror called Cosmic Horror, making the player feel the fear of the unknown and unfathomable and struggling to survive in situations you may call hopeless. The player will be able to make use of guns, however, that will not be the main focus, guns won't be enough to deal with the enemies I have in store. You have to use your wits and take decisions in order to make it through.

This first Pre-Alpha demo will have the key feature of the game but with some of them still unpolished, you will have access to one long demo level with a beautiful immersive environment but watch out, you don't know what might lurking behind this landscape.

You will have access to weapons, 3 to be precise, but the ammunition will be scarce, you will need to be careful with how you use your resources.

The enemies right now will be demo-exclusive, meaning that they won't appear in the final version of the game, those will be much more frightening, but that doesn't mean you will be able to underestimate them.

The game will also have one level for it's survival mode, where you will face countless waves of enemies charging at you, with very small time for you to refill in between.

More content will come in following updates.

The story

The story takes place on a planet which name is still classified, a week prior to the events of the game a scientific research team went missing on that planet, they were studying the flora, fauna and vestiges of an ancient civilization that disappeared thousands of years ago without leaving a trace. Although the planet looks lush and full of life, it's pretty much devoid of sentient beings and animals. After many other mysterious events, it was decided that military intervention was necessary. An Spec Ops team was sent to the planet to unravel this mystery.

What will their fate be, what will they encounter, what lies beneath that God-forsaken rock?

System Requirements

Mac OS X
    • OS: indows 7 64bit
    • Processor: 2 ghz
    • Memory: 4 GB RAM
    • DirectX: Version 10
    • Storage: 5 GB available space
    • OS: Windows 10 64bit
    • Processor: 3 ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 960
    • DirectX: Version 12
    • Storage: 7 GB available space
    • OS: OS X Lion 10.7
    • Processor: 2 ghz
    • Memory: 4 GB RAM
    • Storage: 5 MB available space
    • OS: OS X El Capitan 10.11
    • Processor: 3 ghz
    • Memory: 8 GB RAM
    • Storage: 7 MB available space

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