Flight of the Athena is a vertical shooter with a procedurally generated campaign and scenarios. Earn new craft, weapons and upgrades as you fly deep into enemy territory to destroy their central command, and turn the tide of this war. Get it done, Commander!
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Recent updates View all (6)

September 25, 2018

DevBlog #6 – Regional Specialities, We Are Legion

Regional Specialities

Under the hood work in the campaign engine has enabled regional traits to be configured. For instance, the Arctic region currently has the negative traits "Battlefield Intel -" and "Flight Pathing -" influencing node visibility and potential flight routes respectively, but also the positive "Resource Abundance ++" which increases the chances of resource caches on the map. With a different mix of traits for the different region types, the player will need to work with the intel they have to choose the flight paths they think would be most advantageous.



We Are Legion

Work is ongoing on a new boss, callsign: Legion. Quite physically formidable, he will be able to split and rejoin parts of the ship, as well as being armed with a "proper" heavy laser you will not want to find your ship in the path of...



More heavy lifting on the path to Closed Beta / Early Access, but lots of progress. That's it for now, till the next update!
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August 8, 2018

DevBlog #5 – Feeding the ProcGen Beast, Flying Economy

Feeding the ProcGen Beast

The procedural level generation engine is at the heart of the main shmup action, and bears a heavy burden – it needs to offer variety, progression and robustness. Apart from variety within the main created wave "chunks", work has gone into the "Special Events" system; these events will be rarer and interspersed within the standard chunks. Some will help, whilst others hinder – the repair ship special event has gone in to test the system, a couple more will be added to make sure they are slotting in ok with the other standard chunks (pirate raiders / 360º ambush are looking like the next candidates for creation!).





The first pass of ground structure work has also gone in, where the wave chunks are able to call to place turrets / buildings at free positions. Much more to do in this area, but the economy work currently takes precedence.



Flying Economy

The graphics for the collectible currency have been overhauled, and they are also now actually collectible, which helps! The next step will be determining the drop rates, amounts etc, and is a very important one, as it will start to shape the campaign economy for purchasing ship and weapon upgrades as you progress through the Campaign.





That's the current state of play, looking forward to bringing further progress in the next update!
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About This Game

Flight of the Athena is a vertical shooter with a procedurally generated campaign and scenarios. Earn new craft, weapons and upgrades as you fly deep into enemy territory to destroy their central command, and turn the tide of this war.

**Please note: Flight of the Athena is a dual-stick vertical shooter – a dual analogue XInput / Direct Input controller is required for each player**

Key Features:


  • Dynamic mission and scenario generation - Missions are generated and scaled based on a number of factors (campaign progress, difficulty, etc). Each experience will be unique, with the focus on air combat awareness rather than learning levels. Choose the routes and rewards that will serve you best, using the information to hand.

  • Local co-op (2 to 4 player) - Form a wing and take on the campaign with additional pilots. Watch each others backs, and take care in the air!

  • Varied ship classes and configurations - A number of craft are available, from the small and nimble Skydoos through to the lumbering but heavily armoured Capital ships. Each of these can be configured with a wide range of weaponry available - choose your loadout appropriately for the mission in hand.

  • Multiple difficulty settings - A selection of difficulties are available, to suit the casual adventurer through to the hardcore shmupper.


System Requirements

    Minimum:
    • OS: Windows Vista / 7
    • Processor: 2.5 GHz
    • Memory: 2048 MB RAM
    • Graphics: Direct X9.0c Compatible Card
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Additional Notes: XInput or Direct Input compatible controller required
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