Flight of the Athena is a vertical shooter with a procedurally generated campaign and scenarios. Earn new craft, weapons and upgrades as you fly deep into enemy territory to destroy their central command, and turn the tide of this war. Get it done, Commander!
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Release Date:
Aug 7, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Flight of the Athena blends classic style vertical shooting with quite a few additional elements: Procedural campaign generation with multiple routes, multiple gametypes, twin-stick controls, local co-op up to four players to name a few.

As such, user feedback on what works and what doesn't is invaluable and will help shape the game during its remaining development. It is also early enough such that user ideas on e.g. enemies, bosses etc can potentially be incorporated.”

Approximately how long will this game be in Early Access?

“Roughly another year, as the content is built out.”

How is the full version planned to differ from the Early Access version?

“The full version will have;
  • a larger range of playable ships and weapons.
  • new enemies, bosses, and the final boss.
  • the full campaign from start to finish, with added gametypes and cutscenes.
  • all bosses within the main campaign integrated into the Bosstiary (time attack) challenge mode.
  • local scoreboards for campaign runs.
  • in-game achievements.

What is the current state of the Early Access version?

“The current Early Access version contains:
  • campaign mode - procedurally generated campaigns, playable to the end of chapter 2 (eventually 5 chapters).
  • 4 playable ships, with a range of primary and secondary weapons.
  • bosstiary mode - time attack challenge with set craft loadouts against the bosses currently available (Mega, Locust & Aegis).

Will the game be priced differently during and after Early Access?

“The price may increase during Early Access as significant features and content go in; The full version will be priced higher than Early Access.”

How are you planning on involving the Community in your development process?

“Whilst there are quite a few ideas in various stages from concept to implementation, there is quite a bit of scope to consider community suggestions for e.g.:
  • boss designs, weaponry, etc.
  • enemy types.
  • player weaponry.

Feedback on usability, bugs and crashes is also useful, though hopefully exposure to issues there would be at a minimum!”
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About This Game

Flight of the Athena is a vertical shooter with a procedurally generated campaign and scenarios. Earn new craft, weapons and upgrades as you fly deep into enemy territory to destroy their central command, and turn the tide of this war.

**Please note: Flight of the Athena is a dual-stick vertical shooter – a dual analogue XInput / Direct Input controller is required for each player**

Key Features:

  • Dynamic mission and scenario generation - Missions are generated and scaled based on a number of factors (campaign progress, difficulty, etc). Each experience will be unique, with the focus on air combat awareness rather than learning levels. Choose the routes and rewards that will serve you best, using the information to hand.

  • Local co-op (2 to 4 player) - Form a wing and take on the campaign with additional pilots. Watch each others backs, and take care in the air!

  • Varied ship classes and configurations - A number of craft are available, from the small and nimble Skydoos through to the heavier, lumbering cruisers. Each of these can be configured with a wide range of weaponry available - choose your loadout appropriately for the mission in hand.

  • Multiple difficulty settings - A selection of difficulties are available, to suit the casual adventurer through to the hardcore shmupper.

System Requirements

    • OS: Windows Vista / 7
    • Processor: 2.5 GHz
    • Memory: 2048 MB RAM
    • Graphics: Direct X9.0c Compatible Card
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Additional Notes: XInput or Direct Input compatible controller required

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