Offensive Dimensions is a hardcore, dark themed, retro 2d action game. Currently is in early access phase. This game tests your 2d action gaming skill. You need to smash everything and make it to the next area before time is up. The demo version is available for downloading. Please try that first.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Nota: Kemas kini terakhir oleh pembangun telah dibuat lebih 8 tahun yang lalu. Maklumat dan garis masa yang diterangkan oleh pembangun di sini mungkin bukan maklumat yang terkini.
Kata-kata daripada pembangun:

Kenapa Akses Awal?

“I've planned release the game when chapter 1 is finished. But if Early Access goes well, I can hire more people to join me to finish entire 5 chapters sooner. If I had only a few copies sold, I guess there is something wrong with my game and I'd like to know what went wrong and then fix it.
I was gonna release each chapter as DLC, but after a thought, I now decided once you bought the game, you'll keep updated until the game is finished. No DLC. But, I plan gradually raise the price as I ship new content and features.
Also, the Easly Access can help me improve my game from players feedbacks.

I'll be very happy if there are any suggestions, thoughts, gameplay feedbacks or bug reports.
Tell me what do you think about my game, help me to make it better.
I've also started a crowdfunding page, I'll post it on Community Hub page later.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Now, most of the main game logic is finished, the rest of levels won't take too long. And now the game is on Early Access, there will be lots of feedbacks. So I've planned to release the game roughly in 6 to 8 months. Again, if Early Access goes well, it can be released sooner, I can even release all 5 chapters.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“Here is a list I've planned to archive in the full version.
- 5 chapters, 5 level each chapter;
- Infinite mode;
- Console ports;
- Have at least 50 bosses;
- More gameplay systems;
- Better graphics and UI;
- Better SFX;
- Better gameplay balance;
- Optimization;
- Achievements;”

Bagaimanakah keadaan semasa versi Akses Awal?

“I've managed to develop 3 levels so far.
Game logics are done. All I need to do is finish the rest of the 24 level and 48 bosses.
Actually, I'd rather call it "full game with only 3 stages".”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“There's a plan to raise the price after the full game released.
During the Early Access, I plan gradually raise the price as I ship new content and features.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Please, write feedback to me, I need more feedbacks, bug reports and your thoughts.”
Baca lagi
Bahasa Bahasa Melayu tidak disokong

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Beli Offensive Dimensions

 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

Before you buy this game, please read this carefully.

Offensive Dimensions is a hardcore, 2d action game. Currently is in early access phase.
The demo version is available for downloading. Please try that first. Also, the content of the demo version is identical to the paid version, for now.
I'll keep updating the paid version in the future and the demo version won't be updated anymore. If you tried the demo version and liked my game, then you can consider purchasing my game.

There are 3 modes available, but don't try the hard mode unless you know what you're doing.
During internal game testing, people think that the hard mode is too hard to beat, so I've spent hours and beat the game. I have a playthrough video clip record for that. I'll post it on Community Hub page later.

The game soundtracks are driven by VRC6. Hit pause during gameplay, you'll be surprised.
I'll be very happy if there are any suggestions, thoughts, gameplay feedbacks or bug reports.
Tell me what do you think about my game, help me to make it better.
Also, no any optimization is done now. I'll optimize game based on players feedback.
So, again, feedbacks, please!

Game features I've planned:
- 5 chapters in the game and every chapter have 5 levels.
- 50 or more bosses.
- At least 2 bosses each level.
- Players can ride all kinds of mechs.(one available in demo version)
- Players gonna be surprised a lot.
- 2 players local co-op mode (available in demo version)
- Dark themed. Introducing the Chaos Event. The Chaos Event will appear randomly.(demo version will have a 100% chance to trigger Chaos Event)
- More gameplay system

Keperluan Sistem

    Minimum:
    • OS *: Windows 7 x86
    • Pemproses: i5 or above
    • Memori: 2 GB RAM
    • Grafik: Nvidia 500 series or above
    • Storan: 800 MB ruang tersedia
    • Nota Tambahan: Intel Graphics won't be supported.
    Dicadangkan:
    • OS: Windows 10 x64
    • Pemproses: i5 or above
    • Memori: 4 GB RAM
    • Grafik: Nvidia 1000 series or above
    • Storan: 2 GB ruang tersedia
    • Nota Tambahan: Intel Graphics won't be supported.
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.

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