The Forbidden Arts is an action adventure platformer with a focus on discovery and exploration. You play as Phoenix, a young boy who seeks to master the element of fire in a grand adventure of ancient magic.
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Release Date:
Feb 7, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will provide us the opportunity to collect valuable feedback we otherwise may not be able to obtain. We take every player's opinions and feedback into account and will do our best to implement changes and updates accordingly.”

Approximately how long will this game be in Early Access?

“We estimate The Forbidden Arts to be in Early Access until Summer, 2019.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of The Forbidden Arts includes all of the content from the full release except for the final boss fight and ending cutscene. This last portion of content will be withheld from the game until the full release.

Although game content is available to play, certain features are missing from the game. We are planning to introduce the following features throughout the remainder of development:

Version 0.9.x : Polish the game
Version 1.0 : Exit Early Access with all content included

As we continue to polish existing content, both audio and visual aspects of the game are likely to change.”

What is the current state of the Early Access version?

“The Early Access version of The Forbidden Arts includes all of the content from the full release except for the final boss fight and ending cutscene. This last portion of content will be withheld from the game until the full release.

The game's options menu allows you to change resolutions, switch quality settings, modify shadows, anti-aliasing, toggle VSync, adjust audio volume, switch between windowed and full screen modes, and allows customized key bindings. Gamepad controls are not customizable, but there is a visual map showing the control schemes.”

Will the game be priced differently during and after Early Access?

“The Forbidden Arts will be priced at a discount during Early Access. When the game is complete and exits Early Access the price may increase.”

How are you planning on involving the Community in your development process?

“We are active in The Forbidden Arts community on Steam and we encourage players to share their experiences and provide feedback. We are also active on our social media channels including Twitter and Facebook, and we encourage players to get in contact with us and follow along as we continue to update the development of the game.”
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Recent updates View all (36)

February 4

Version is live!

A new version of The Forbidden Arts is live, and has a ton of improvements, bug fixes, and optimizations. All of the dungeons have been given a massive performance boost, and you can expect more in the future as well as we are simultaneously working on the console versions of the game, so optimization is one of the main things we are working on right now, and translates to all platforms.

Here's a list of what's new in version

- Fireballs can now be shot airborne, immediately after learning the ability. Phoenix will no longer have to wait to obtain the ability to shoot an airborne fireball after defeating the Aeromancer.
- Updated textures for almost every character in the game
- Fixed some bugs related to the save system
- Updated shooting fireball animation logic
- Modified lighting, sky color, grass texture quality, color grading, and improved performance in the following scenes: Title Screen, Green Vale, Korrath Woods, Challenge Level 1
- Improved performance by 10% + in all dungeons. More optimizations to come in future builds.
- Minor Improvements to level design in Mountains of Orin
- Minor audio tweaks
- Tweaked the AI for the bear in Korrath Woods, and also fixed some bugs related to the AI
- Tweaked the ambient lighting in the Geomancer Lair scene
- Modified the projectiles of the Golden Spider and the Mushroom Men
- Adjusted AI for the frog wizards
- When re-loading after dying at Hydromancer's lair, the scene will no longer start in darkness
- Modified logic and fixed some bugs in the Aeromancer boss fight
- Tweaked some lighting in the challenge levels
- Modified the Hydromancer boss fight to make the difficulty feel more balanced
- Revised the Footstep SFX for the minotaur
- Modified the AI for the male assassin in Korrath Woods
- Modified player death logic
- Auto Saving will no longer spam when running through autosave checkpoints. There is now a 30 second cooldown timer on each checkpoint to prevent constant saving from re-entering the trigger area
- Decreased the size of the Geomancer's Hit Box when the Geomancer is charging back/forth
- Adjusted camera angle in the Hives over the moving platform section to allow more viewing space for the player
- Adjusted lighting and ambiance for Faedora's cutscene following the 2nd boss fight
- Adjusted text visibility for cutscenes and improved visual quality
- Improved player ledge grab detection
- Adjusted scenery in Palace of the Hives (Enchantress Boss Fight scene)
- Modified level design in Palace of the Hives
- Adjusted enemy placement in the Hives and The Abandoned Mines
- Adjusted AI for the golden spider
- Adjusted camera viewing space in Korrath Woods
- Tweaked the player controller settings on the world map
- Updated post processing settings
- Adjusted enemy activation logic, giving a massive boost to FPS in dungeons
- Fixed some enemy pathing in the abandoned mines
- Various optimizations in The Hives to boost performance
- Various bug fixes

If anyone has any feedback or suggestions, please do not hesitate to reach out. We listen, watch and respond to everything. Thank you for being a part of our journey, and stay posted for more updates as we continue development of The Forbidden Arts. More to come!
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January 11

Version is live! Must Read!

The Forbidden Arts continues to improve! This new build exhibits a lot more polish in various areas of the game.

The most important thing in version of the game is the new save/load system. It's lightning fast compared to the previous version. It's been rewritten from scratched and heavily optimized. Everything is now stored in single save files. The old system was always temporary, but you should see a huge difference in the save times and the game should feel a lot smoother. If anyone has any issues with their data transferring please get in touch with us and we will build you a custom save file for your game. Though hopefully there will be no issues as the game has been heavily tested and it appears to be working flawlessly, and all old data transfers perfect.

Beyond this, lots of other things have been improved. Here's what's new in version

- Brand new save system
- Added localization for Japanese
- Improved game performance by 10-20% per scene!
- Adjusted and improved texture quality for Phoenix
- Upgraded textures for the Aeromancer, Bitty, Bear, Wolf and Mimic
- Smoothed camera movement in various parts of the game
- Adjusted ambient lighting in Black Fang Pass
- Adjusted ambient and directional lighting, color grading and texture color in The Hives
- Adjusted physics for giant snowballs
- Modified level design for Black Fang Pass overworld
- Tweaked some settings in the Hydromancer Boss Fight
- Tweaked the Dark Zone puzzle in Temple of Spirit
- Fixed some dialogue for the Chiromancer based on whether or not the player has acquired upgraded weapons
- Modified level design in Korrath Woods, Abandoned Mines, Mountains of Orin, Pools of Murk
- Fixed some text display issues when changing languages
- Fixed/Improved various AI
- Various bug fixes

Thanks for following along as we continue development. We're in the process of porting the game to other platforms as we continue development, so there's sure to be more improvements to come!
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About This Game

**The Forbidden Arts is not compatible with Steam's offline mode. We will look into supporting offline mode in the future."
**A game controller is not required to play The Forbidden Arts, but is highly recommended**

The Forbidden Arts is an action adventure platformer with a focus on discovery and exploration. When the hero of the game, Phoenix, seeks the counsel of a druid to make sense of his visions, she awakens the latent pyromancy within him. This begins an epic journey from Phoenix’s humble beginnings as he seeks to master the element of fire.

Key Features:
• 5 Worlds with multiple levels
• 5 Boss Fights
• 30+ different enemies
• 12+ hours of gameplay
• High quality hand-painted art style

• Channel your pyromancer flame to cast devastating spells upon enemies and bosses, protect yourself from harm and manipulate the environment.

• Explore massive worlds with the ability to save your progress nearly anywhere and any time. You will alternate between 2d gameplay while in dungeons and 3d gameplay while exploring the world map.

• Test your agility as you scale walls, jump gaps, climb vines and maneuver through several distinct environments filled with obstacles and challenges.

• Progress through a captivating storyline following a young man who seeks the truth about himself and finds a grand adventure of ancient magic.

• Embark on quests from friendly NPCs and solve puzzles you encounter along the way.

• Discover long-forgotten secret items and locations to unlock abilities and earn achievements.

The time has come to summon your inner fire and prove to the world you have what it takes to be called a pyromancer. Play The Forbidden Arts today.

System Requirements

    • OS: Windows 7 - 32 Bit
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 450 GTS / ATI Radeon HD 5750
    • DirectX: Version 11
    • Storage: 3 GB available space
    • OS: Windows 10 - 64 Bit
    • Processor: Intel i7
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 / AMD R9 290
    • DirectX: Version 11
    • Storage: 3 GB available space

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