An experimental game where you play with your emotions, seeing if you use words to escape from a feeling. While exploring fear, your relationship to words, and the emotional effect they have on you, discover what happens when you understand that the word is never the thing.
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Release Date:
Nov 1, 2018
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November 1

Play a Free Demo

A free demo of The Word Is Not The Thing is also available where you play through the first day of the game.

Download it here: https://mavenmob.itch.io/the-word-is-not-the-thing
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November 1

The Word Is Not The Thing - Update 6

I had a chance to finish The Word Is Not The Thing. The past two months have been a little bit busy, with packing, planning, moving, and settling in, yet again. This time I moved across Canada, by driving, and decided to set up for now in Montreal, and go from there.

Since my last post, I was inspired to add some more visual effects to the game, so I added more lighting, blurs and shakes. I think overall it adds an appeal. I had to keep in mind that they can be distracting so I kept them off the zoomed in portions of the game. I also made three word sizes and their corresponding particle effects. Overall, I cleaned everything up, from spelling, word counts, textures, spacing, clarity and flow. On top of that I updated the game page with a video background. And in the end, there are 150 words to play with.

I also updated the trailer and created some animated gifs and screenshots and put the full version on Steam. The iOS/Android versions will follow shortly. I will also create a PDF booklet for the game because I think that's worth doing. I'm going to use Affinity Publisher, hopefully the beta is stable enough for what I need it for.

Get more frequent design insights, screenshots and more on mavenmob’s patreon blog. You can view it here: https://www.patreon.com/mavenmob/posts
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About This Game

The Word Is Not The Thing is an experimental indie game.

It's not so much about jumping and shooting as it is about you observing your own emotional connection to words and playing with those emotions, seeing if you use words to escape from a feeling.

It’s a unique game of exploration and discovery through the human condition, using your emotional connection to words as a mechanic in itself.

Inspired by the 20th century philosopher J. Krishnamurti, whose subject matter included psychological revolution, the nature of mind, meditation, inquiry and human relationships.

Interact with the environment, paintings and other characters through a story that unfolds over 3 days and five locations: the home, the commute, the office, nature, and the self.

The Word Is Not The Thing goes into separating the word from the feeling, allowing us to discover for ourselves what happens when we don't let the word interfere with the direct perception of the feeling. Not rejecting the word, or suppressing it, but seeing its effect. Not running away with explanations, or with another set of words. Seeing that escape. And doing nothing about it. Not just saying you get it, but actually doing it.

Emotionality is the difficulty; the words get harder to deal with depending on your emotional connection to any given word. Choose to go inside yourself and go up against your core fear.

FEATURES

  • Experimental indie game, where emotions are the mechanic.
  • Minimalistic black and white world to explore with emotions driven through words.
  • Find, discover and remove words, seeing if you use words to escape from feelings.
  • An emotional dark synthwave-inspired soundtrack.
  • A story unfolding over 3 days through 5 areas, the home, the commute, the office, nature and yourself.
  • Designed to be finished in a single session with the total time to play through the game being 45 to 60 minutes.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP , 7 , 8 , 8.1
    • Processor: 2.2 GHz
    • Memory: 2 GB RAM
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: 1.4 GHz
    • Memory: 2 GB RAM
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