Take flight on a rocket-powered hoverboard as you soar through fortified enemy strongholds. Lean your body to steer the board as you dodge enemy fire and blast robots in this made-for-VR game.
모든 평가
사용자 평가 2개 - 점수를 표시하려면 사용자 평가가 더 필요합니다.
출시일:
2019년 6월 20일
개발자:
배급사:
태그

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나 또는 제외하기로 표시하세요.

앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보기를 하나요?

“Early Access gives Rocketboarder players a chance to give feedback before the game hits full release. This is really valuable to me because it lets me release the game with less pressure on myself about shortcomings or oversights in the game, because I know people should be first playing it with more limited expectations. Early Access could help me find which bugs are causing people the most problems, what possible areas to focus development time on, and possibly come up with new ideas that wouldn't otherwise come to me.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“Rocketboarder will remain in Early Access for at least a month, but it could be much longer depending on how things go in my life and what the reception to the game is. I'm open to either changing a limited number of things and releasing it, or working on it some more bit by bit over time. And hypothetically, if it's a huge breakout hit I likely wouldn't mind spending a lot of time developing it further.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“As of editing this, here's a couple ideas I would like to do before full release:

-Experiment with adding health and shield pickups, if they work well then they would be added to the final game
-add a type of ammo for the player that shoots 3 projectiles at once

I also plan to see how the game is received and what feedback I get to make judgements about what other changes I might make. My preference is focusing on things that make the game "better" rather than longer.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The description in the "About" section reflects the game as it currently is. The game currently has an intro scene, a tutorial "Intro Mission," and 4 "Missions," which are similar variations on a procedurally generated level. It also has other features such as a spectator camera system, an optional player body avatar, and the ability to use Vive trackers for body tracking. If the option of doing Early Access didn't exist, I wouldn't mind releasing it in something close to it's current state.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“Although I don't want to rule out pricing the game differently at a later date, at this point I expect the price to remain the same after full release. Right now I hope that the price is low enough that a decent percentage of people will feel like the game had a fair price for the content of the game. It's always possible that my pricing strategy could change, but I feel the current price seems like a good spot to balance trying to make at least some money and giving people a good value.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“Players can post on the Steam discussion board for this game to start a discussion about any changes they would like to see in the game. I don't consider myself the ultimate authority on game design, and I'm curious to hear what ideas other people might have about the game. I'm especially interested to hear if there's any big "sticking points" people have when they play the game that make them get stuck or make the game not work for them. Hearing that kind of feedback can help me decide if I should change certain things about the game. Of course, my development efforts will ultimately be constrained by the amount of time I devote to it. I may elect to only implement select things based on the feedback I receive, but in many cases several key changes can make a big difference in the experience of a game, so it's good for me to be able to hear what people's thoughts about the game are.”
더 읽어보기
한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

VR 전용

Rocketboarder 구매

 
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

게임 정보

Ride a rocket-powered hoverboard as you blast enemies with your board-mounted weaponry.


The development of Rocketboarder originally started way back in 2016. I had the objective of making a flying game, but when I tested some free-flying game mechanics, I felt some motion sickness! So, rather than making a game where the player can freely fly and turn and spin, I chose to pursue a game where the player is constantly advancing forward. This makes Rocketboarder, in some strange way, a VR descendant of classic space shooters.

Steer the board with your body


To play Rocketboarder, you plant your feet in a wide stance and calibrate the center of your head. Lean left and the board drifts left, lean right and the board drifts right. Crouch downward and your board swoops down; stand up with your hands to the sky to fly upward.

Body Avatar even with no Trackers


Since the player is supposed to play with their feet planted, the in-game foot location combined with the tracked location of the head and controllers can be used to position a virtual avatar. It's not perfect but it should give a cool effect! (Turn the body on in the Game Options menu)

Despite not requiring body-trackers for body presence, you CAN use 2 or 3 Vive Trackers to enhance the body tracking.

DIY Motion Rig if you dare?

Have you ever wanted to have your own motion rig? Do you have a Vive Tracker that you don't know what to do with? Make yourself a DIY balance board to control the game! But you absolutely should have a friend there to catch you if you try that! (Note that this might not work simultaneously with the body trackers) More info soon.

Follow-up to The Path of Greatest Resistance

The Machine Alliance is has returned! This game is a follow-up to The Path of Greatest Resistance, (but no need to play that game before you play this one.)

There's only 1 intro tutorial mission and 4 missions that are right now based on the same procedural template level. Keep in mind that this isn't a full-priced game and I hope people can enjoy it for what it is!

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제 *: Windows 8.1 or newer
    • 프로세서: Intel Core i5-4590
    • 메모리: 4 GB RAM
    • 그래픽: GeForce GTX 970
    • DirectX: 버전 11
    • 저장공간: 1300 MB 사용 가능 공간
    • VR 지원: SteamVR. Standing Only
    • 추가 사항: Oculus Touch support through SteamVR
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 그래픽: GeForce RTX 2080 TI (high-end graphics cards can better handle supersampling, the optional spectator camera system, and extra VFX)
* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.

큐레이터의 설명

큐레이터 3명이 이 제품을 평가했습니다. 평가를 보려면 여기를 클릭하세요.

고객 평가

평가 유형


구매 형식


언어


날짜 범위
특정 날짜 범위에 속하는 평가를 보려면, 위의 그래프에서 선택 항목을 클릭한 후 드래그하거나 원하는 바를 클릭하세요.

그래프 보기



플레이 시간
평가를 작성한 시점의 사용자 플레이 시간을 기준으로 평가를 필터링:


최소 시간 없음 ~ 최대 시간 없음
검색 조건:
그래프 보기
 
그래프 숨기기
 
필터
주제에서 벗어난 평가 활동 제외
플레이 시간:
위에서 설정한 필터 조건에 맞는 평가가 없습니다
다른 평가를 보려면 위에서 필터를 조정해주세요
평가 불러오는 중...