Fly an Apollo-style lander around various planets, landing to earn points and then redocking with the command module to advance to the next level.
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Release Date:
Oct 16, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm putting this game out on Early Access in order to get a feel for how game publishing works. And I want the community to be involved in the development of this game.”

Approximately how long will this game be in Early Access?

This game will probably be in Early Access for about a year, maybe less. I cannot meet the one-year goal. This game will probably be in Early Access for at least two years, but hopefully no more than three.”

How is the full version planned to differ from the Early Access version?

“The full version of this game will not be exclusive to Steam and will be a lot more feature-rich. The goals for additional features include the following:

  • Online high score tracker instead of the current save-to-file system. Implemented
  • A feature-complete upgrade system instead of the current system that just makes sure the engines are strong enough for you to safely land. Mostly Implemented
  • An AI system for the command module to make it easier to dock with. Partially Implemented
  • A multiplayer option to compete against other players.
  • An online achievement-tracking system for various things you can do in-game. Mostly Implemented
  • Better orbital mechanics integrator.
  • Saving game state and reloading.
  • Time acceleration! Implemented

What is the current state of the Early Access version?

“The Early Access version is just starting out, with the following major features:

You start each level in orbit around a planet docked to the command module (just like the Apollo missions). You are able to undock and redock, stage the lander, and land on the planet below using either the arrow keys, WASD, or both. There are color-coded guides to help you get your bearings, plus the ability to zoom in and out with the mouse wheel.

You have translation controls to help you with docking, and a kill rotation button (hold down to kill rotation) just in case you get into trouble.

You can affect the orbit of the command module regardless of whether you are docked as it's under the same physics that you are under.

Each planet in the game is loosely modeled after real life objects in the solar system and have their own unique characteristics including planet-specific terrain generation parameters.

Unlike earlier lander games that require you to land on perfectly flat terrain, you have the option of landing on any terrain feature that you like (though you may tip over if you choose slopped terrain).”

Will the game be priced differently during and after Early Access?

“The price of this game will double when it comes out of Early Access.”

How are you planning on involving the Community in your development process?

“I would like the community to provide feedback with the type of hardware that this game can and cannot run on, and to let me know if they think they've found a bug or an exploit. I also want the community to provide feedback on what would make the game overall more enjoyable for everyone, and what should be improved upon.”
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Recent updates View all (16)

February 18

macOS Support Dropped

From this day forward, Solar Lander is no longer available for macOS and I will no longer develop anything for Apple-brand products. Solar Lander will continue to be updated for Windows and Linux though.
0 comments Read more

February 7

Game Overhaul Progress Report Video

I am currently working on a massive overhaul of Solar Lander's systems to fix a few issues that the game has and to make it easier to develop the game in the future. Here's a video about what I'm doing with the game.

https://www.youtube.com/watch?v=JDJ8Ql3kjNk
0 comments Read more
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About This Game

Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation. Because this game takes place in space, there are no engine sounds, or any other sound that cannot be heard from inside the cockpit of the vehicle.

All of the game's mechanics are simulated with a full physics simulation that runs 1,024 times per second! This makes the 2D simulation very accurate and very realistic. There is no arbitrary rotation rate or acceleration. As you use-up fuel, your maximum acceleration will increase and you will be able to change your rotation rate more quickly. Even the exhaust from the thrusters are physically simulated and can affect both you and other objects on contact.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: 1.0 GHz, 64-bit
    • Memory: 256 MB RAM
    • Graphics: Not Determined
    • DirectX: Version 10
    • Storage: 65 MB available space
    • Sound Card: N/A
    • Additional Notes: Needs Testing on Lower-End Hardware
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 2.0 GHz, 64-bit
    • Memory: 512 MB RAM
    • Graphics: Not Determined
    • DirectX: Version 11
    • Storage: 75 MB available space
    • Sound Card: N/A
    • Additional Notes: Tested on 2.8 GHz, 64-bit Quad-Core Processor with Intel Iris Pro Graphics 6200 Integrated Graphics
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10.11
    • Processor: 1.0 GHz, 64-bit
    • Memory: 256 MB RAM
    • Graphics: Not Determined
    • Storage: 100 MB available space
    • Sound Card: N/A
    • Additional Notes: Needs Testing on Lower-End Hardware
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10.11
    • Processor: 2.0 GHz, 64-bit
    • Memory: 512 MB RAM
    • Graphics: Not Determined
    • Storage: 120 MB available space
    • Sound Card: N/A
    • Additional Notes: Tested on 2.8 GHz, 64-bit Quad-Core Processor with Intel Iris Pro Graphics 6200 Integrated Graphics
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Not Tested
    • Processor: Not Tested
    • Memory: 256 MB RAM
    • Graphics: Not Tested
    • Storage: 120 MB available space
    • Sound Card: N/A
    • Additional Notes: Linux Version Completely Untested
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Not Tested
    • Processor: Not Tested
    • Memory: 512 MB RAM
    • Graphics: Not Tested
    • Storage: 150 MB available space
    • Sound Card: N/A
    • Additional Notes: Linux Version Completely Untested
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